Anyone remember this video back in 2005 explaining how detailed and amazing radiant AI was going to be and how it actually ended up being in the finished game?
Lots of people were outraged at how Bethesda used it as a main selling point for Oblivion then at the last minute basically explained it was going to be nothing like the videos/information of it and they had to remove all the awesome features due to "technical limitations".. Even more people were outraged when they found out the so called "Radiant AI" in the main video of it was COMPLETELY scripted and not actually a part of any radiant AI system at any date.
Video if you have forgotten about it/haven't heard about this before - http://www.youtube.com/watch?v=pjbx6-KQoRg
So basically, do you guys think this wonderful stuff we are hearing about a radiant story and radiant quests are going to turn out as a huge web of lies like how radiant AI did? From what I've been reading, it really sounds far too good/complicated to be true.
After reading the February 2011 issue of game informer and what Todd Howard has said about the Radiant Story feature it seems like it's going to be just like how Radiant AI was, too good to be true and won't ever make it into the finished game.. at least not in the state he is describing it.
Thoughts? Opinions?
Well a large part of the Radiant AI that bethesda touted with Oblivion was the daily schedules, dynamic conversations, and a less static world.... all of which were in Oblivion. Yes they removed/lied about the dynamic aspects of the RAI, but most of what you see in that video is in the final game (Todd Howard does mention dynamic aspects regarding finding food that likely never were in the game at any point). So while they did stretch the truth, or use some smoke and mirrors when it came to the RAI, a large part of the let down was the fans building the system up bigger then it was ever going to be even if they didn't remove some features from it.
I see that happen with Radiant Story as well, and post like this just make it very clear. From everything I head read regarding Radiant Story, it seems to me that its going to be a feature that will be all but invisible to the player on the first playthrough, and in order to appreciate it, your probably gonna have to play through it a few times. It also seems like its going to be quite static... lacking any sort of dynamic feel, or surprise to it. Basically it sounds, to me at least, like a system intended to make playing through the game again a little different, and not as repetitive. Yet some people seem to think its going to be some amazing feature that revolutionizes the TES series... and I imagine those people are going to be extremely disappointed, and feel lied to.
In the end, just as it was with Radiant AI, its all about perception. If you expect Radiant Story to be an amazing addition thats going to make or break Skyrim and you think its going to be 100% as awesome as the PR department makes it sound.... your setting yourself up for serious disappointment. If you expect it to be a neat, but not amazing feature that might help to make the game world feel less static and make playing the game again a bit different, then your probably going to be happy with it. At least that my opinion from my interpretation of how I feel the Radiant Story is going to play out, but even if the system is better then I think its going to be... people will ALWAYS feel they were lied to, and that it should be a lot better then it is.