Anyone else think this "Radiant Story" feature is go

Post » Mon Nov 15, 2010 6:35 am

Yeah, Pilo_T pretty much covered everything and vaste more what this one would have said about RAI.

Oblivion's was nothing spectacular, other games like I said Gothic 3, did the same thing, and the handful of NPC's that walked around in Oblivion and did nothing greater are neglible such as not realising ones comrade is dead, or that fabled thread many years ago "oh look you killed my Husband, how nice" I'm sure Skyrim will Improve on these aspects when it arrives, like said I'm not passing judgement holding my breath or diving into the hype. If Skyrim is going to blow me away it doesn't need mental assitance on my part to do so :P


Haha exactly, I completely forgot about how pathetic Oblivions AI was when dealing with NPCs dieing..

I would loot the entire 2nd floor of a couples home and then stealth kill the wife and strip her of all her items/equipment then the husband would walk upstairs and stare at me for a moment and say something like "How are you today?" not acknowledging that his house has been completely ransacked and his wife is lying in a pool of blood on the floor in front of him.. hahaha

Not to mention when you stealth kill someone standing next to a guard with a bow from far away in the darkness and they pull out their sword for a moment then put it away and say something alone the lines of "Must of been the wind.." and continue on with their normal duties..

Guess I forgot just how bad Oblivions AI was.
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Batricia Alele
 
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Post » Sun Nov 14, 2010 7:53 pm

Who said they were mutually exclusive? gamesas is trying to make a good game while at the same time making that game seem as good as they can (even if they're lying, or at the very least, severely twisting the truth) and taking shortcuts. Basically they're trying to make a game that costs the least amount of effort and time and money without sacrificing audience, so once they hit the next milestone of sold copies, there's not going to be any extra effort to make the game better just because. That's a rare thing to see in games today. Once they hit their goal for predicted sales, it gets shoved out to market as fast as possible. That's why it's necessary for people to complain (despite all the [censored] with their "don't like it? gtfo" remarks) about the things they're doing. There needs to be pressure on the developer to not take these shortcuts, and that, even though they're gonna sugar coat the life out of their game before it's released, there are people are not fooled and not impressed by what they're doing. Does it have any effect? Not really, but it can't hurt to try.

EDIT: I'll continue this tomorrow. I have to be up in 4 hours so the Navy can pay me $2,000 a month to clean for a few hours a day and run a couple miles. But since I apparently have a negative outlook on life, that really svcks for me. :(


I think this is a bit too short-sighted and cynical. Yes, of course BGS want to put a good spin on their product. But this doesn't mean they'll be pretty cavalier with the truth about it - they've got their reputation at stake, and I don't think people are so forgiving to a developer which makes all sorts of claims about their games which turn out to be false. And as for the bit about "least amount of effort", well, in one sense that's pretty obviously true. Of course BGS will try to be as efficient as possible in developing games. But there shouldn't be any implication there that they are lazy, or are happy to do a half-arsed job and leave all the heavy lifting to their marketing department. As I said, people might get fooled once, but they aren't going to come back for more.
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Spooky Angel
 
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Post » Sun Nov 14, 2010 11:05 pm

I'm finding it hard to understand why some people think that Oblivions AI was great or even as some have said "revolutionary"..

What open world RPG has an NPC AI system in place as good as (or better than) Oblivion's? Don't forget that there's thousands of NPCs who have mostly unique 24-hour schedules, schedules that allow them to more realistically work and offer services (eg. close up shop at night, open in the morning, not offer anything while eating), find and use food for meals, have some semblence of a clue what's appropriate attire (never seen a guard where full armor when sleeping, unless they were just recently attacked), real honest-to-goodness guard patrols and rotations (if only they weren't generic "Guard"s..), can tell friend from foe regardless of which side you're on, and can keep accurate tabs on what certain (persistent) NPCs should be doing that are the world away from you? All without one bit of scripting.

Oh, and you lose points if anything you name was released after 2006.
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Cathrine Jack
 
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Post » Sun Nov 14, 2010 8:55 pm

What open world RPG has an NPC AI system in place as good as (or better than) Oblivion's? Don't forget that there's thousands of NPCs who have mostly unique 24-hour schedules, schedules that allow them to more realistically work and offer services (eg. close up shop at night, open in the morning, not offer anything while eating), find and use food for meals, have some semblence of a clue what's appropriate attire (never seen a guard where full armor when sleeping, unless they were just recently attacked), real honest-to-goodness guard patrols and rotations (if only they weren't generic "Guard"s..), can tell friend from foe regardless of which side you're on, and can keep accurate tabs on what certain (persistent) NPCs should be doing that are the world away from you? All without one bit of scripting.

Oh, and you lose points if anything you name was released after 2006.


Gothic 3

What others are there?? Lots but I really can't be bothered looking them up just to prove a point :)

As I said man, just because of that sort of AI doesn't mean Oblivions AI was even medicore. Go look at what I just posted about how stupid NPCs act when another NPC is killed in front of them or when they find a body, or they walk into their homes and everything is gone, or when a npc is stealth killed next to them and they say things like "Must of been the wind.."

It's things like that that make the AI in Oblivion bad, at least part of it.
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gemma
 
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Post » Sun Nov 14, 2010 7:06 pm

im an extreme pessimist, but im gonna put some faith into bethesda this time, they've been working on this for god knows how long, possibly since oblivion's release, for all we know... and im sure they know it'd quite possibly kill the elder scrolls if they tried another complicated world and ended up screwing us all over again after telling us so much.

besides, this is an entirely new engine, this engine they're using was BUILT for this advanced realism, have you seen some of the engines out there?

i dont doubt bethesda has gained quite a bit of knowledge since oblivion... and they know better than to promise things on an older game engine that isnt capable of that much.
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Stephanie Kemp
 
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Post » Mon Nov 15, 2010 7:46 am

No I don't have this fear because the radiant story is nowhere close to the complexity that the advertised Radiant AI should have been.


It sounds like it's not as complex to me either, and in any case, the thing to remember about Radiant AI is that part of the reason it was toned down towards release was because it was too prone to causing utter chaos, but Radiant Story sounds safer than Radiant AI to me. Really, the hype around Radiant AI was pretty much begging for dissappointment.

In any case, after the negative response to Radiant AI failing to be as impressive as fans expected it to be, I'd think Bethesda would have learned to be a little more careful about hyping any given feature too much, granted, I have no doubt that, in some ways, the game won't live up to the expectations of certain fans, not my own, of course. Saying I don't think the game will meet my expectations makes no sense, but those of some other players, if Bethesda is more cautious about hyping the game, fans will probably just hype it themselves, and since their expectations are based not on official information, but their own crazy imagination, or their own assumptions of what official information that isn't really very clear means, of course it won't be entirely accurate, and they'll still blame Bethesda for "lying" to them.
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LijLuva
 
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Post » Mon Nov 15, 2010 7:14 am

It sounds like it's not as complex to me either, and in any case, the thing to remember about Radiant AI is that part of the reason it was toned down towards release was because it was too prone to causing utter chaos, but Radiant Story sounds safer than Radiant AI to me. Really, the hype around Radiant AI was pretty much begging for dissappointment.

In any case, after the negative response to Radiant AI failing to be as impressive as fans expected it to be, I'd think Bethesda would have learned to be a little more careful about hyping any given feature too much, granted, I have no doubt that, in some ways, the game won't live up to the expectations of certain fans, not my own, of course. Saying I don't think the game will meet my expectations makes no sense, but those of some other players, if Bethesda is more cautious about hyping the game, fans will probably just hype it themselves, and since their expectations are based not on official information, but their own crazy imagination, or their own assumptions of what official information that isn't really very clear means, of course it won't be entirely accurate, and they'll still blame Bethesda for "lying" to them.


As I said earlier in the thread it's things like what Todd Howard said in the Feb issue of game informer along the lines of "If you decide to murder this quest giving shopkeeper his sister may in the future offer you the same quest but only in extreme anger and frustration because you murdered her brother"

Things like that just aren't logical because it means they would have to re-record the same quest lines for the back-up NPCs of quest givers you kill meaning they would have to over the course of the entire game spend thousands of dollars on additional voice acting.
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bimsy
 
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Post » Mon Nov 15, 2010 7:35 am

Halt Criminal Scum!

Has anything TES related ever been logical?
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Michelle davies
 
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Post » Sun Nov 14, 2010 9:52 pm

Halt Criminal Scum!

Has anything TES related ever been logical?


Perhaps not in-game wise but that isn't what I was referring to
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sam smith
 
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Post » Mon Nov 15, 2010 8:50 am

Perhaps not in-game wise but that isn't what I was referring to


lol I know.
:whistling:

But hey, as things have gone from statue to robot, I'm hoping for advanced robots this time around. They can still look a bit stiff, but there will be an improvement of some kind to be sure.
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Isaiah Burdeau
 
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Post » Sun Nov 14, 2010 8:11 pm

As I said earlier in the thread it's things like what Todd Howard said in the Feb issue of game informer along the lines of "If you decide to murder this quest giving shopkeeper his sister may in the future offer you the same quest but only in extreme anger and frustration because you murdered her brother"

Things like that just aren't logical because it means they would have to re-record the same quest lines for the back-up NPCs of quest givers you kill meaning they would have to over the course of the entire game spend thousands of dollars on additional voice acting.


You keep banging on about this like you've got some knockdown argument which shows that Radiant story is a fairytale. But you've not responded to any posts, by myself or others, which attempt to say why Radiant story, as described in the GI info, is fairly feasible. Are you willing to go back and read through those earlier posts in this thread? Or should I just stop asking you to justify your pessimism about Radiant story?
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Rebekah Rebekah Nicole
 
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Post » Mon Nov 15, 2010 7:21 am

Gothic 3

What others are there?? Lots but I really can't be bothered looking them up just to prove a point :)

Will have to take your word for it that Gothic 3's NPC AI was as flexible as Oblivion's. Though you lose points for it being released after Oblivion (October 13, 2006 compared to Oblivion's March 20, 2006).

As I said man, just because of that sort of AI doesn't mean Oblivions AI was even medicore. Go look at what I just posted about how stupid NPCs act when another NPC is killed in front of them or when they find a body, or they walk into their homes and everything is gone, or when a npc is stealth killed next to them and they say things like "Must of been the wind.."

How many games at the time were better at that, taking into account what Oblivion did have?
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Sabrina Steige
 
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Post » Sun Nov 14, 2010 10:01 pm

Things like that just aren't logical because it means they would have to re-record the same quest lines for the back-up NPCs of quest givers you kill meaning they would have to over the course of the entire game spend thousands of dollars on additional voice acting.

FYI, Oblivion had a whole bunch of quest-related dialog lines that could be completely skipped (eg, Picard Uriel Septim has a unique line regarding each of the selectable birthsigns, yet will only speak one of them depending on what you pick, Tar-Meena offers hints in decyphering the Commentaries if you have trouble with them, Baurus has lines on which autodetected class is picked and what you ultimately pick, and whether you got one, both, or none of the fallen Blade swords, but only one of each will play on a given play-through). It's not illogical to think they could have extra dialog that can only be gotten in certain, "non-standard" circumstances. In fact, that's something people have been wanting for years.. acknowledgement and consequences for doing something abnormal.
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Chloé
 
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Post » Sun Nov 14, 2010 11:01 pm

Beth are control freaks , if you read carefully what they say and you have played their previous games this becomes clear , i am sure that radiant story will work as designed and give loads of level scaled (controlled) fun to the players.
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Devils Cheek
 
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Post » Sun Nov 14, 2010 11:20 pm

Beth are control freaks , if you read carefully what they say and you have played their previous games this becomes clear , i am sure that radiant story will work as designed and give loads of level scaled (controlled) fun to the players.

Then which games would you recommend that will give me a greater sense of freedom than TES and Fallout 3 ?
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Sierra Ritsuka
 
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Post » Sun Nov 14, 2010 8:20 pm

Then which games would you recommend that will give me a greater sense of freedom than TES and Fallout 3 ?


How this is relevant to the topic ?
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Kim Kay
 
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Post » Sun Nov 14, 2010 7:45 pm

You brought the issue of control up, so I assume you either think control and by association freedom are relevant, or are just posting complaints you haven't thought through, for the sake of complaining.
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Elizabeth Lysons
 
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Post » Sun Nov 14, 2010 6:58 pm

@OP's Question

Short Answer: No

Long Answer: RAI was cut down because they were running low on time and were unable to find a solution to the glitch that kept causing NPCs to kill everyone. They wouldn't use it again if they didn't get it working properly. Learn some faith.
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KRistina Karlsson
 
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Post » Sun Nov 14, 2010 11:47 pm

You brought the issue of control up, so I assume you either think control and by association freedom are relevant, or are just posting complaints you haven't thought through, for the sake of complaining.


You asked me to give you a more free game instead of asking where Beth's control freak-ism shows , which has nothing to do with freedom in TES games .
You characterise my post as a complaint when i only stated the obvious and it isn't such a big revelation .

So far radiant story news only talk about celled areas , caves or tombs , i have not read anything about bandits blocking bridges , looters take control of a village or pack of wolfs harassing cattle .
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Cagla Cali
 
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Post » Mon Nov 15, 2010 7:33 am

Interesting responses, they really tried the best, it's a shame they didn't succeed in some matters. I doubt they ever lied, things just turned out not to work like it should... still, Oblivion was an excellent game.



I'm not saying they lied (although I do believe some were outright lies - you don't promise something if you can't deliver), but I felt deceived. If I had to read those quotes for any other game, and then buy the game, I'd feel cheated.
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kirsty joanne hines
 
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Post » Mon Nov 15, 2010 7:18 am

After the "totally not scripted" scripted videos of Oblivions "incredible new Radiant AI" I am definitely questioning everything we are being told. Really, the only way to see what the game will be like is to see it upon release where the hype and spin must stop.
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sam
 
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Post » Sun Nov 14, 2010 8:28 pm

You asked me to give you a more free game instead of asking where Beth's control freak-ism shows , which has nothing to do with freedom in TES games .
You characterise my post as a complaint when i only stated the obvious and it isn't such a big revelation .

So far radiant story news only talk about celled areas , caves or tombs , i have not read anything about bandits blocking bridges , looters take control of a village or pack of wolfs harassing cattle .

Then I apologise. Reading many posts on this forum one comes to the conclusion that any mention of the word control is meant in a negative light. It seems that many people want a dog burning AI that ruins quests and goes completely out of control, and think watching the ensuing mayhem is more fun than playing a partially constructed game. I erroneously assumed you were one of them, though to be fair your use of the word ' turdlivion ' in other threads may have helped me make this error.
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patricia kris
 
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Post » Sun Nov 14, 2010 9:27 pm

He's a good game developer don't get me wrong but he does seem to exaggerate things quite a bit, I've seen that in many interviews/showcases with him all the way from Oblivion-Fallout-Skyrim.

Todd is reminding me more and more of the game develpor or Press guy (or whatever) from Fable, describing the most tantalizingly awesome game ever, even if it's not the game they are actally producing

@above post, no dude, people are more upset at Todd saying stuff he can't deliver on
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Trent Theriot
 
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Post » Mon Nov 15, 2010 7:38 am

Todd is reminding me more and more of the game develpor or Press guy (or whatever) from Fable, describing the most tantalizingly awesome game ever, even if it's not the game they are actally producing


This is good news. <3 Peter Molyneux and I love that Todd is influenced by that man's ambition. The more Fable influence, the better.
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Steven Nicholson
 
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Post » Sun Nov 14, 2010 11:26 pm

This is good news. <3 Peter Molyneux and I love that Todd is influenced by that man's ambition. The more Fable influence, the better.

I was more referring to Peters irritating habit of saying things like "In Fable, the people will live out their lives in front of you, the will get married etc." (I know he didn't say that, I don't know what he actually said) and then saying AFTER everyone bought it BECAUSE of that feature "Oops, my bad"

EDIT: Ambition is good, just not when yo tell everyone that that ambition is fact, when you don't know for certain if you can accomplish it
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April D. F
 
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