Anyone else think this "Radiant Story" feature is go

Post » Sun Nov 14, 2010 2:25 pm

All I need is to read the old posts regarding Oblivion, and maybe take a gander at some of the Paul Barnett footage from Warhammer Online's development days to realize that all pre-release hype is at least half untrue.
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Siidney
 
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Post » Sun Nov 14, 2010 10:59 pm

That's what I thought to until I read the feb issue of game informer, if you look around on the net I'm sure you can find them. (Transcripts or scans)

But yeah some of the things he described seem far more complicated than Radiant AI ever did.

If they do decide to lie to us about such a huge feature two games in a row I'm going to be one unhappy gamer..


If they take out as much of Skyrim as they did Oblivion, I'm going to suggest that they work on their next project with Peter Molyneux.
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stevie trent
 
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Post » Sun Nov 14, 2010 11:57 pm

Love the highest rated comment on the YouTube video linked to in the first post:

"Hi! I'm Billeus Mayseon! My schedule includes? staring at a wall till lunch and then spending five hours to eat a single apple. How about those mudcrabs? Horrible things."
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Jamie Moysey
 
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Post » Sun Nov 14, 2010 11:11 pm

Wow that video is very revealing! there was a tenth town called sutch and dark elves actually had their voices from morrowind. Why was all that changed!!!!!! :blink:
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Queen
 
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Post » Sun Nov 14, 2010 6:06 pm

anyone know of anything else taken out of oblivion?
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Michelle Smith
 
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Post » Sun Nov 14, 2010 2:25 pm

Not really. Even though it has been kind of explained a little bit, I think with what I know so far I don't really have a good idea of how it'll all happen in the sand box environment. Might be surprisingly refreshing or a bit drull and shallow. :shrug:
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Lucky Girl
 
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Post » Mon Nov 15, 2010 2:08 am

If they lie to us again, then anything complicated (like radiant story) that they announce in the future will have 0 credibility with me until i see it with my own eyes, on my own xbox360.

That being said, I will probably be fine with whatever watered-down AI they give me.


This though I certainly hope they surprise me.
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A Dardzz
 
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Post » Mon Nov 15, 2010 1:37 am

I expect Beth will learn from their mistakes. They wouldn't announce anything unless they were 100% certain it would be in the game. That's what I'd do, if I were in their position. If there was any doubt over a certain feature, I wouldn't let the public know about it until that doubt had been cleared up.
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SexyPimpAss
 
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Post » Mon Nov 15, 2010 3:04 am

This, like so much else in the world, will become a self-fullfilling prophecy for most peeps. Those of us that accuse BGS of "lying" and failing to deliver on their promises, will surely feel the same way again regardless of how good the AI is done. Any AI short of a true self-aware system like the HAL-9000 will fail to meet some expectations, so in my view BGS can never please all of the people all the time. On the other hand, those of us that go into it with a positive attitude, who enjoy the technology for what it is and get the most out of the game, will think that BGS succeeded brilliantly with the new AI and will very much enjoy the game.

In summary if you go into this Expecting them to fail your expectations, they will. If you go into Skyrim with realistic expectations of a game that is better than Oblivion in AI terms and are Not expecting HAL in every NPC, the game will succeed brilliantly. Personally, I think that people demanding HAL-level AI from a $60 dollar game are ridiculously un-realistic. I'm glad I am not one of them.

Miax
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Juan Cerda
 
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Post » Sun Nov 14, 2010 7:34 pm

Not really, I am still worried. It might flop again (hopefully not). Let us not forget these posts:

Spoiler
[Kathode] "All screenshots we've released are 100% in game showing stuff we've already got implemented. We haven't done any special poses or anything like that, with the exception of magazine covers."

[MrSmileyFaceDude] "I'm sorry, but what part of "without losing our hardcoe rpg fans" don't you understand?"

[Slateman] "Each of the faction lines in this game have plots and quests to much greater depth over MW. Quality, not quantity."

[MrSmileyFaceDude] "I know you don't want to hear it, but you're just going to have to trust us that the dialogue is better than Morrowind's."

[Todd] "As you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple 'get the diamond from that guy...' quest can be done in hundreds of ways now."

[VSXX] "We have everything from mice to moles to crickets. The most fearsome you have ever seen even! You thought sleeping at night with a singing cricket outside your window was bad. You wait till you meet the one that plays a 14 piece drum set outside your window."

[Pete] "Honestly, and this is just my opinion, I think the hardcoe RPG guys are going to love what we have in store for them in Oblivion. The depth, the level of polish...it crushes Morrowind. That doesn't mean that other people won't want to buy it and play it because it's a beautiful game that has fun combat and cool quests. We'll make enough copies for everyone."

[MrSmileyFaceDude] "You'll be reading LOTS of stuff. All of the quest lines are much more in depth, challenging and interesting. And there's a heck of a lot more to the game than just the guilds and the main quest. Lots and lots of other things to do that haven't been mentioned. Stats play a huge, huge role. Class actually has meaning this time. The game is better balanced. You have more rewards for advancement besides just getting better at things. The dungeons are better designed, the NPCs are more interesting, the dialogue is better written.

If you think this is a simple, dumbed down hack & slash, you couldn't be more wrong."

[BlueDev] "For Oblivion, there's a very concious effort to avoid too much random information spewing by NPCs. Fear not--there's still the same amount of info to be found in the game. In fact, the NPCs probably have more than ever to say; it just makes more sense for them to say it."

[MrSmileyFaceDude] "Oblivion is infinitely superior to Morrowind in every conceivable way."

[MattRyan] "So for all of you thinking that it would be neat to steal something, and then take off on your horse....guess what? An NPC can do the same dirty trick to you as well. "

[Todd] "The clothing you wear does affect certain NPC's, but not in a big way, ita€?s subtle."

[MrSmileyFaceDude] "Broken shields and weapons are automatically dropped and they clatter to the ground using Havok physics. Broken armor stays on, but is ineffective and you'll know if you're wearing broken armor or not."

[Slateman] "While I cannot go into detail, rest assured that even players who max out a bunch of skills will discover challenges in this game. We didn't leave you guys out "

[MrSmileyFaceDude] "Just because you can attempt to bribe someone does not mean they'll automatically accept it."

[MattRyan] "We are gamers. We have given tons of time toward the balance of gameplay. Asside from the designers, artists, programmers, and producers.... our staff of QA testers are extremely good at exploiting our game systems and looking for loopholes in gameplay, or shortfalls in fun vs. realism.

In conclusion, to completely cut out any adjustment to difficulty in enemies would not be fun, just as making all creatures off-set to your level would not be fun."

[Slateman] "Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring "

[MattRyan] "If everything was leveled then you'd have no fear of anything in the game ('I can beat everything!') We plan on scaring the heck out of the player by higher level creatures."

[MrSmileyFaceDude] "You're walking through a seedy part of a town in Western Cyrodiil. People mill about, some engaged in conversation, others minding their own business, out on their own errands. Suddenly, an ugly man decides he doesn't like you. Maybe he's drunk, maybe he's just a bully, maybe he's just showing off in front of his friends -- but for whatever reason, he has taken your measure and decided he can best you.

He comes charging at you, with a nasty looking mace in his hand and a look of hatred on his face. Onlookers move back to make room for what should be an entertaining fight.

Quickly drawing your sword and shield, you wheel around to face him. He's upon you pretty quickly though, and you barely have time to raise your shield (hold right mouse button) before his first blow thunders down upon you.

But you block well, and as he recoils from the collision, you quickly perform left & right slashes with your sword (left click, pause, left click). The bully realizes this isn't going to be easy.

He backs off a bit, and starts dodging around you. First to the left, then to the right. You maneuver to keep him in view, looking for an opening. Suddenly he steps back, raises his mace in both hands, and steps forward, bringing the mace towards your head in a crushing blow!

But you're quick -- you step to the side as he attacks. As he passes by, you execute a spinning maneuver and slash him in the side (hold left mouse button and left maneuver key). The hit is solid, and your foe staggers from the blow.

But it's not over yet. The bully swings his mace wildly -- his first swing misses, but the next one connects for a blow that sends you staggering. Pressing his advantage, the bully bears down on you with a power attack of his own. OUCH. This isn't going well. You take a glance at your health meter, it's getting a bit low. You quickly back up out of the bully's reach and raise your shield (hold right mouse button).

He's hurting, too. You circle each other for a time, looking for an opening, trying to recover some fatigue. Finally the bully charges forward with a devastating overhead blow, perhaps hoping to break your shield. But the shield holds and the recoil send him staggering back. This is your chance! You perform a mighty forward power attack (hold the left mouse button, press forward) and connect solidly. The blow staggers your foe once again, and you perform 3 slashing attacks in rapid succession (left mouse button, pause, left mouse button, pause, left mouse button), and finally the bully collapses to the ground, defeated.

The crowd disperses, going back to their own business."

[MrSmileyFaceDude] "We happen to think that console gamers are smarter than that, and the success of Morrowind on Xbox proves that console gamers actually ARE interested in games with MORE depth and complexity than some people seem to think they are."

[MrSmileyFaceDude] "I absolutely guarantee that they'll be able to make mods that will completely blow away anything we saw for Morrowind, using the new Construction Set."

[MrSmileyFaceDude] "You can only use the map-based fast travel to go to places you've already been. So you'll HAVE to walk to each possible location AT LEAST once."

[MrSmileyFaceDude] "We could make traditional creatures that looked like every other depiction of those creatures you've seen in books, movies, or other games, but then where's the originality in that?"

[MrSmileyFaceDude] "NPCs would have to be told to go into your house via Radiant AI. And even if they WERE, you could always lock your door..."

[Slateman] "Trust me, you're going to get lost if you wander in these forests and don't use the compass or map."

[MrSmileyFaceDude] "you can enter every interior."

[Pete] "There isn't a magazine on the planet that hasn't gotten information if they've asked for it."

[MrSmileyFaceDude] "Resurrected NPCs are not themselves. They're basically mindless automata who will follow you around and fight for you."

[MrSmileyFaceDude] "Oblivion is an extremely rich, complex game with a tremendous amount of depth, compelling quest lines, interesting NPC characters, a huge variety of player character types and intricate character progression set in a huge, varied game world. Combat, magic, and AI have all been dramatically improved to enhance gameplay while still providing a balance between player skill and character skill, because after all, Oblivion is a role playing game. Yes, some things that were present in Morrowind are not in Oblivion -- but a lot more has been added than removed, and the goal has always been to make a game that is both more accessible to first-time RPG players, and is also challenging and rewarding for more experienced players."

[Pete] "We will continue to support the mod community as best we can and let them do the great things they do, just as we did with Morrowind."

[Sentinel] "The sad fact is that many development studios can't afford to bankroll their own game development. So they rely on publishers to give them the money to create these games. The problem with this is that the publisher then feels they should have input into the game since they are spending the money. Hence Atari and EA have such a big influence on a game they publish.

Just glad here at Bethesda we are our own publisher and developer and have free reign to make what we want."

[MrSmileyFaceDude] "We're NOT going to slap in features that don't work well just to say we have them."

[Pete] "Holidays this year"

[Pete] "You know if you have a 360 it will look as good as it can possibly look. If you have the latest, greatest PC with the best video card, etc., it will probably look the same as the Xbox 360 version."

[MrSmileyFaceDude] "The compass, the quest marker and compass icons, are NOT the hand-holding, dumbing down babysitter some folks paint them out to be."

[Hayt] "We're around on a daily basis, and we're reading. When we're ready to comment on things, you'll all know."


[WARNING: Long post]

Some of them were true, most of the others were laughable.


Oh WOW. LOL. :rofl:
99% of that was completely and utter lies ahahahah. It's like they aren't even describing the same game. I really hope Bethesda looks at this and realizes. :(
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Makenna Nomad
 
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Post » Sun Nov 14, 2010 5:05 pm

I don't see anything deceptive about the video. It obviously is not the finished product. Radiant AI is amazing. In Oblivion, characters will talk to me as I pass by and some of them make comments based on previous interactions I've had with them. And all of that is without me engaging the NPC at all. They just see me and start talking. Very impressive. I expect Radiant Story to be even better with the improvements and the expanded features and capabilities you would expect from the next generation of a system.

http://www.youtube.com/watch?v=KuStsFW4EmQ
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Quick draw II
 
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Post » Mon Nov 15, 2010 1:25 am

This, like so much else in the world, will become a self-fullfilling prophecy for most peeps. Those of us that accuse BGS of "lying" and failing to deliver on their promises, will surely feel the same way again regardless of how good the AI is done. Any AI short of a true self-aware system like the HAL-9000 will fail to meet some expectations, so in my view BGS can never please all of the people all the time. On the other hand, those of us that go into it with a positive attitude, who enjoy the technology for what it is and get the most out of the game, will think that BGS succeeded brilliantly with the new AI and will very much enjoy the game.

In summary if you go into this Expecting them to fail your expectations, they will. If you go into Skyrim with realistic expectations of a game that is better than Oblivion in AI terms and are Not expecting HAL in every NPC, the game will succeed brilliantly. Personally, I think that people demanding HAL-level AI from a $60 dollar game are ridiculously un-realistic. I'm glad I am not one of them.

Miax

:bowdown:

Oh WOW. LOL. :rofl:
99% of that was completely and utter lies ahahahah. It's like they aren't even describing the same game. I really hope Bethesda looks at this and realizes. :(

We really don't know how many features were they forced to take away after having it implemented. Besides AI packages have many unused features, that could amaze you.
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Lisa Robb
 
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Post » Mon Nov 15, 2010 1:13 am

http://www.youtube.com/watch?v=KuStsFW4EmQ
One of my favorite films. Alright, you win. :angel:
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Alan Cutler
 
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Post » Sun Nov 14, 2010 10:16 pm

My position is that if they can't make it at least interesting, then don't have NPC conversations at all. I'd rather they never talk to each other than have people talking to each other (with the same voice) about nonsensical topics.
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KiiSsez jdgaf Benzler
 
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Post » Sun Nov 14, 2010 1:57 pm

Short, improved version
Only two things were blatant lies in the E3 demo. Dynamic shadows (360 limitations), and Radiant AI (scripting/scale limitations).

Long, plot-hole ridden version:
While there's not much information to turn out incorrect, I do think that any further information should be taken with a big bag of salt. However, I don't think we should be nay-saying from the get-go. Radiant AI was almost entirely a let down because of technical limitations. No, not "technical limitations", technical limitations, just as with the dynamic shadows. Oblivion was almost entirely developed on PCs, and they had to adapt to the then already slightly outdated hardware of the 360 in six months. Also, the Radiant AI they had only worked on small scales on the PCs of that generation. Yes, the E3 demo was scripted - in the sense that Radiant AI always is, except on a smaller scale. I'm guessing E3 AI had specific parameters included such as a specific time, the dog, etc, which were just impossible to implement on a province-wide scale in the final product.

Of course, the same limitations could likely apply to Skyrim.
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Hot
 
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Post » Sun Nov 14, 2010 10:37 pm

O.K. Oblivion has some of the best A.I. that exist at the game industry and now people whine about it not being good ?
Well it seems people expected Oblivion have A.I. like the one depicted at the A.I. movie Stephen Spilberg made. :facepalm:
[media]http://www.youtube.com/watch?v=sqS83f-NUww[/media]

When I played Oblivion I was amazed by it's A.I.
Tell me a game that npcs have a better one.

Anyway the concept of "Radiant story" already exists in Oblivion.
There are some quests that only appear to you under special circumstances.
It just going to be more dominant and spread out in Skyrim.
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Princess Johnson
 
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Post » Mon Nov 15, 2010 5:07 am

Anyone else think there are to many of these "Anyone else think that ____ might svck?"

Cause...there sure are a lot. <_<


Not really...but I'm beginning to think there are an awful lot of "I'm not worried, they won't make the same mistake twice" replies. I agree, new engine and new game means lots and lots and lots (This is Bethesda here) of new ones.

As in "We've got Radiant AI sorted, now bring on the new Radiant Story!"

Yeah, can't wait to see what Todd and company bring us next...whether they live up to their own hype "this time around" or give us more unintended comedy, it's sure to be entertaining one way or another. :D

Not really, I am still worried. It might flop again (hopefully not). Let us not forget these posts:

Spoiler
[Kathode] "All screenshots we've released are 100% in game showing stuff we've already got implemented. We haven't done any special poses or anything like that, with the exception of magazine covers."

[MrSmileyFaceDude] "I'm sorry, but what part of "without losing our hardcoe rpg fans" don't you understand?"

[Slateman] "Each of the faction lines in this game have plots and quests to much greater depth over MW. Quality, not quantity."

[MrSmileyFaceDude] "I know you don't want to hear it, but you're just going to have to trust us that the dialogue is better than Morrowind's."

[Todd] "As you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple 'get the diamond from that guy...' quest can be done in hundreds of ways now."

[VSXX] "We have everything from mice to moles to crickets. The most fearsome you have ever seen even! You thought sleeping at night with a singing cricket outside your window was bad. You wait till you meet the one that plays a 14 piece drum set outside your window."

[Pete] "Honestly, and this is just my opinion, I think the hardcoe RPG guys are going to love what we have in store for them in Oblivion. The depth, the level of polish...it crushes Morrowind. That doesn't mean that other people won't want to buy it and play it because it's a beautiful game that has fun combat and cool quests. We'll make enough copies for everyone."

[MrSmileyFaceDude] "You'll be reading LOTS of stuff. All of the quest lines are much more in depth, challenging and interesting. And there's a heck of a lot more to the game than just the guilds and the main quest. Lots and lots of other things to do that haven't been mentioned. Stats play a huge, huge role. Class actually has meaning this time. The game is better balanced. You have more rewards for advancement besides just getting better at things. The dungeons are better designed, the NPCs are more interesting, the dialogue is better written.

If you think this is a simple, dumbed down hack & slash, you couldn't be more wrong."

[BlueDev] "For Oblivion, there's a very concious effort to avoid too much random information spewing by NPCs. Fear not--there's still the same amount of info to be found in the game. In fact, the NPCs probably have more than ever to say; it just makes more sense for them to say it."

[MrSmileyFaceDude] "Oblivion is infinitely superior to Morrowind in every conceivable way."

[MattRyan] "So for all of you thinking that it would be neat to steal something, and then take off on your horse....guess what? An NPC can do the same dirty trick to you as well. "

[Todd] "The clothing you wear does affect certain NPC's, but not in a big way, ita€?s subtle."

[MrSmileyFaceDude] "Broken shields and weapons are automatically dropped and they clatter to the ground using Havok physics. Broken armor stays on, but is ineffective and you'll know if you're wearing broken armor or not."

[Slateman] "While I cannot go into detail, rest assured that even players who max out a bunch of skills will discover challenges in this game. We didn't leave you guys out "

[MrSmileyFaceDude] "Just because you can attempt to bribe someone does not mean they'll automatically accept it."

[MattRyan] "We are gamers. We have given tons of time toward the balance of gameplay. Asside from the designers, artists, programmers, and producers.... our staff of QA testers are extremely good at exploiting our game systems and looking for loopholes in gameplay, or shortfalls in fun vs. realism.

In conclusion, to completely cut out any adjustment to difficulty in enemies would not be fun, just as making all creatures off-set to your level would not be fun."

[Slateman] "Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring "

[MattRyan] "If everything was leveled then you'd have no fear of anything in the game ('I can beat everything!') We plan on scaring the heck out of the player by higher level creatures."

[MrSmileyFaceDude] "You're walking through a seedy part of a town in Western Cyrodiil. People mill about, some engaged in conversation, others minding their own business, out on their own errands. Suddenly, an ugly man decides he doesn't like you. Maybe he's drunk, maybe he's just a bully, maybe he's just showing off in front of his friends -- but for whatever reason, he has taken your measure and decided he can best you.

He comes charging at you, with a nasty looking mace in his hand and a look of hatred on his face. Onlookers move back to make room for what should be an entertaining fight.

Quickly drawing your sword and shield, you wheel around to face him. He's upon you pretty quickly though, and you barely have time to raise your shield (hold right mouse button) before his first blow thunders down upon you.

But you block well, and as he recoils from the collision, you quickly perform left & right slashes with your sword (left click, pause, left click). The bully realizes this isn't going to be easy.

He backs off a bit, and starts dodging around you. First to the left, then to the right. You maneuver to keep him in view, looking for an opening. Suddenly he steps back, raises his mace in both hands, and steps forward, bringing the mace towards your head in a crushing blow!

But you're quick -- you step to the side as he attacks. As he passes by, you execute a spinning maneuver and slash him in the side (hold left mouse button and left maneuver key). The hit is solid, and your foe staggers from the blow.

But it's not over yet. The bully swings his mace wildly -- his first swing misses, but the next one connects for a blow that sends you staggering. Pressing his advantage, the bully bears down on you with a power attack of his own. OUCH. This isn't going well. You take a glance at your health meter, it's getting a bit low. You quickly back up out of the bully's reach and raise your shield (hold right mouse button).

He's hurting, too. You circle each other for a time, looking for an opening, trying to recover some fatigue. Finally the bully charges forward with a devastating overhead blow, perhaps hoping to break your shield. But the shield holds and the recoil send him staggering back. This is your chance! You perform a mighty forward power attack (hold the left mouse button, press forward) and connect solidly. The blow staggers your foe once again, and you perform 3 slashing attacks in rapid succession (left mouse button, pause, left mouse button, pause, left mouse button), and finally the bully collapses to the ground, defeated.

The crowd disperses, going back to their own business."

[MrSmileyFaceDude] "We happen to think that console gamers are smarter than that, and the success of Morrowind on Xbox proves that console gamers actually ARE interested in games with MORE depth and complexity than some people seem to think they are."

[MrSmileyFaceDude] "I absolutely guarantee that they'll be able to make mods that will completely blow away anything we saw for Morrowind, using the new Construction Set."

[MrSmileyFaceDude] "You can only use the map-based fast travel to go to places you've already been. So you'll HAVE to walk to each possible location AT LEAST once."

[MrSmileyFaceDude] "We could make traditional creatures that looked like every other depiction of those creatures you've seen in books, movies, or other games, but then where's the originality in that?"

[MrSmileyFaceDude] "NPCs would have to be told to go into your house via Radiant AI. And even if they WERE, you could always lock your door..."

[Slateman] "Trust me, you're going to get lost if you wander in these forests and don't use the compass or map."

[MrSmileyFaceDude] "you can enter every interior."

[Pete] "There isn't a magazine on the planet that hasn't gotten information if they've asked for it."

[MrSmileyFaceDude] "Resurrected NPCs are not themselves. They're basically mindless automata who will follow you around and fight for you."

[MrSmileyFaceDude] "Oblivion is an extremely rich, complex game with a tremendous amount of depth, compelling quest lines, interesting NPC characters, a huge variety of player character types and intricate character progression set in a huge, varied game world. Combat, magic, and AI have all been dramatically improved to enhance gameplay while still providing a balance between player skill and character skill, because after all, Oblivion is a role playing game. Yes, some things that were present in Morrowind are not in Oblivion -- but a lot more has been added than removed, and the goal has always been to make a game that is both more accessible to first-time RPG players, and is also challenging and rewarding for more experienced players."

[Pete] "We will continue to support the mod community as best we can and let them do the great things they do, just as we did with Morrowind."

[Sentinel] "The sad fact is that many development studios can't afford to bankroll their own game development. So they rely on publishers to give them the money to create these games. The problem with this is that the publisher then feels they should have input into the game since they are spending the money. Hence Atari and EA have such a big influence on a game they publish.

Just glad here at Bethesda we are our own publisher and developer and have free reign to make what we want."

[MrSmileyFaceDude] "We're NOT going to slap in features that don't work well just to say we have them."

[Pete] "Holidays this year"

[Pete] "You know if you have a 360 it will look as good as it can possibly look. If you have the latest, greatest PC with the best video card, etc., it will probably look the same as the Xbox 360 version."

[MrSmileyFaceDude] "The compass, the quest marker and compass icons, are NOT the hand-holding, dumbing down babysitter some folks paint them out to be."

[Hayt] "We're around on a daily basis, and we're reading. When we're ready to comment on things, you'll all know."


[WARNING: Long post]

Some of them were true, most of the others were laughable.


Aye, most. And now we're hearing them again in rephrased form and convincing ourselves "Oh, but they mean it this time!" :thumbsup:
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Rebekah Rebekah Nicole
 
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Post » Sun Nov 14, 2010 10:23 pm

Oblivion is my fav game, it blew me away when I played it, the AI was far better than MW or any other game I had ever played.


Yeah, great, but that has nothing to do with why I put those quotes up.

My point is I'd rather be told "we can't implement this feature, and these are the reasons why -> reasons listed" than "look at all these features we have! [and then most of them aren't included]".
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Tessa Mullins
 
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Post » Sun Nov 14, 2010 4:32 pm

Yeah, great, but that has nothing to do with why I put those quotes up.

My point is I'd rather be told "we can't implement this feature, and these are the reasons why -> reasons listed" than "look at all these features we have! [and then most of them aren't included]".

Yeah. I have no problem with the Oblivion AI having been scaled down : stuff happens, I get it totally. The only thing that's problematic in your quotes - if they are 100% genuine - is how boldly definite the persons speaking are.

That's something Bethesda I believe is well aware of. I cannot explain otherwise the short 11 months run from announcement till release, and the extremely controlled and planned PR they have been giving us. Burned once boasting their baby too early too much, not twice.

I mean, anybody remembers the panic show over the "helping the giants with mammoths" edited bit from the tech GI update ? :lmao:
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dell
 
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Post » Sun Nov 14, 2010 5:13 pm

As much as I love Oblivion, I can only imagine how much greater it would have been if all the features that were cut actually made it in. With Skyrim there doesn't seem to be as much time pressure involved so... I estimate about 80 to 95 percent of all features discussed will be as described. I think it's inevitable that some features will get cut or scaled back, but it won't be nearly as bad as what happened to Oblivion. This is why devs get so tight lipped about some features. Better to not talk about it at all and get players' hopes up if there's a chance it won't make it into the game.
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WYatt REed
 
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Post » Sun Nov 14, 2010 9:55 pm

I don't bash Oblivion with an unrelenting flail, but what exactly was good about Oblivions A.I? Gothic 3's AI did the exact same thing in Oblivion, they had work schedules, they talked in fact they did more, they gathered around Campfires during the evening, in midday they are buys working cutting wood, smithing etc etc.

I enjoy my Oblivion, but undue praise? come now. and Comparing Oblivions AI vs Morrowinds makes no sense.
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Emmi Coolahan
 
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Post » Sun Nov 14, 2010 7:40 pm

Not really...but I'm beginning to think there are an awful lot of "I'm not worried, they won't make the same mistake twice" replies. I agree, new engine and new game means lots and lots and lots (This is Bethesda here) of new ones.


Hehe, point taken.

Even if it works or not, it'll be fun to watch. I mean, what would we laugh at if guards in Oblivion weren't all knowning? Stop Scum! It got annoying, but that one comic with the kid and the apple always makes me laugh.
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jessica Villacis
 
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Post » Mon Nov 15, 2010 12:35 am

Of course the AI will be scaled back. Humanity simply isn't ready for the Singularity :frog:
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dav
 
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Post » Mon Nov 15, 2010 1:39 am

I hope Todd don't go all "Molyneux" on us from now on...
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Heather Kush
 
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Post » Sun Nov 14, 2010 8:20 pm

Gothic 3's AI

Just mention Gothic's AI, which is far less bug-ridden. That blight upon the name of this series shouldn't be mentioned, let alone what came after. *shudders*
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Elisabete Gaspar
 
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