» Sat May 28, 2011 12:53 am
Not that it much applies to me really, but I think the real question is what is Skyrim's economy like these days? Is there an enormous gap between the wealthy and the poor? Just how valuable are certain items to the majority of them?
My thinking is that an item like a Daedric dai-katana should feature aspects that discourage one from wanting to sell it in the first place, and not just by making it's list price so high that no merchant could possibly may half of it at one time, like in Morrowind. Sure, that has worked on me (I've never sold one, because I buy back so much crap from Creeper that it isn't worth the time) but it was annoying because there wasn't anything else to it to make me want to hold onto it really. I can get more out of an Adamantium Axe, for half the weight, and axes are more my style anyway.
What I'd like to see implemented isn't realism in relation to the real world, but what just plain makes sense. I love Morrowind to death, but there's a lot of elements to it that just don't make sense to me, like the above. (Which is something I've been working on correcting with my mods for the most part.)
Let's say that somewhere in Skyrim, there's a merchant who is also a smith and high-level trainer. Now, being of so such skill, it only makes sense such an person would be in great demand, so, unless the player has a really, really good thing going with said NPC, the prices for their services should be pretty high. When the player offers up a high-end Daedric item, that NPC should still be at least a little reluctant to want such a thing, as they didn't get where they are from handing over heaps of gold to characters who apparently have nothing better to do but kill Dremoras. After all, they should really be thinking: "What does this person covered in Daedric and hefting Eleidon's Ward want with gold? Clearly they're deadly enough to get whatever they want without having so much as a few hundred Septims in their purse..."
And on such items themselves, there should be no list value in the stats, as most NPCs thus far in Elder Scrolls games aren't truly wealthy enough to purchase them, and the ones that are don't buy things from the player (like Orvas Dren), and without that, it doesn't make much sense for there to be a base value attached to such arguably-priceless items. The player should only find out what they can get for them when they offer them.
Further that, I'd like to see greater-reaching consequences for going from town to town attempting to fence something so high-profile as a Daedric dai-katana. Like a criminal element that decides such a thing would be better off in their possession than yours? Or an Umbra-like warrior looking to upgrade their killing capacity?