Not really. It's a genre I find quite enjoyable, with some of my favorites including The Binding of Isaac, Risk of Rain, and especially FTL. One reason I find them fun is simply the replay value behind them. With the RNG is every run always going to be different, be they good or bad. Discovering all different kinds of items and buffs that grant fun abilities and its nice to see how they can mix in with some of the classes that roguelikes most of the time have in their games. Not to mention some roguelikes like FTL actually require a lot of strategy.
As for saying they have "no real content". I don't know how you came to that conclusion. There is an immense amount of content in roguelikes like The Binding of Isaac: Rebirth. I remember killing the supposed "final" boss of the game, only for there to be tons of more content that unlocks afterwards. New bosses to fight, new areas, new items and abilities to be found. Both in previous dungeons and all new dungeons. The game has a load of content in it.
As for no save file management, well, permanent death is where a lot of the fun is found in roguelikes. They're all based on going through different runs and seeing how far one can go before meeting their ultimate demise, or enduring it all and finally coming out on top. It's just part of the challenge and intensity of it.
Perhaps its a genre that just isn't for you (unsurprisingly, of course). Because we all have different taste.