Is anyone else torn between Commando and Rifleman?

Post » Wed Dec 02, 2015 7:40 am

I just can't decide. Sniper rifles or assault rifles? Which one would be more fun? Pros and Cons of each?

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JUDY FIGHTS
 
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Post » Wed Dec 02, 2015 3:56 pm

Snipe Rifles are for long distance kills and open areas, Rifles are for close combat and corridors. It is best to choose some close-quarter weapon alongside a sniper.

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Robert Jr
 
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Post » Wed Dec 02, 2015 7:29 am

:nuke: Why not take them all :nuke:

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Tania Bunic
 
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Post » Wed Dec 02, 2015 9:54 am

I'm actually taking both perks for each of my two starting characters. One will use ballistic weapons, and the other will use tech weapons (energy/radiation/etc). But they will both use full-auto and single-shot rifles in the respective weapon types.

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Ana Torrecilla Cabeza
 
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Post » Wed Dec 02, 2015 1:10 pm

Go for the middle-ground: musket / bolt-action rifles with iron/reflex sights. Super versatile, if your aim is decent.

edit: well, actually a true middle-ground would be semi-auto weapons like the laser rifle. But those are boring IMO.

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Julia Schwalbe
 
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Post » Wed Dec 02, 2015 10:22 am

For those who don't yet know, Commando governs the use of ALL automatic weapons, including pistols. Gunslinger is single-shot pistols only.

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Connor Wing
 
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Post » Wed Dec 02, 2015 1:31 pm

Revolvers too.

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Marine x
 
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Post » Wed Dec 02, 2015 9:59 pm

Not really. I'm not planning to use automatic weapons until I make my second character (because I've always wanted a full auto laser rifle. So excited!). I'll be sticking to non-auto pistols and something like a hunting rifle for my first guy, though.
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Farrah Barry
 
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Post » Wed Dec 02, 2015 4:00 pm

What kind of question is that?!?.. ALWAYS go Commando!! :blush:

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Etta Hargrave
 
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Post » Wed Dec 02, 2015 9:51 am

Commando first, but I'll end up with both eventually. Depending on competing desires, I may not end up getting gunslinger, though. Some people thought getting rid of skills dumbed down the game, but it looks like I'm actually having to choose between firearms now.

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luis ortiz
 
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Post » Wed Dec 02, 2015 9:33 am

I might go with Rifleman first to conserve ammo, but I really want to get a fully automatic laser shotgun as early as possible, so that's a tough one.

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Greg Cavaliere
 
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Post » Wed Dec 02, 2015 10:56 am

Rifleman.

Sniper rifles and shotguns cover every range you need.
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Bek Rideout
 
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Post » Wed Dec 02, 2015 6:15 am

Run n gun has never been my deal. Rifleman should work with sniper though, so keep that in mind.

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N3T4
 
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Post » Wed Dec 02, 2015 2:01 pm

I'll get both for sure. Covers all the important weaponry.

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Skrapp Stephens
 
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Post » Wed Dec 02, 2015 7:40 am

Rifleman all day. Long range and then you also get a buff to shotgun damage for when your close quarters.

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Amy Smith
 
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Post » Wed Dec 02, 2015 5:03 pm

Are muskets in the game (not including the laser musket)?

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Robert
 
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Post » Wed Dec 02, 2015 2:59 pm

Automatic weapons = waste of ammo :P

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Susan Elizabeth
 
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Post » Wed Dec 02, 2015 2:52 pm

Sorry, meant laser muskets. I seriously hope there are no conventional muskets in FO4 ;).

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R.I.p MOmmy
 
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Post » Wed Dec 02, 2015 5:01 pm

Wait, where are people getting all this stuff about shotguns. The rifleman perk doesn't mention anything about it, and with a lead in of "keep your distance long and your kill count high", I doubt it would affect it.

In fact, looking at the perk chart, it doesn't look like any perks affect shotguns! :( Where's shotgun surgeon? Seems like it'd be a great fit under Endurance.

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Tanika O'Connell
 
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Post » Wed Dec 02, 2015 2:46 pm

I would get both, I like using a large variety of guns like having a full weapon bar like quake or unreal tournament. I hope the 8 sided d-pad hotbar returns, I didn't like the 2 sided one in skyrim or having to pause and scroll through the list, I liked it better when I could just press up to get my laser rifle and up/left to quickly draw my pistol.

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Philip Rua
 
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Post » Wed Dec 02, 2015 1:01 pm

My guess is automatic shotguns are affected by commando while semi auto will be affected by rifleman.

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Queen
 
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Post » Wed Dec 02, 2015 9:40 pm

My first guy will be all about Commando. Maybe Riflemen later on. Maybe.

My second character will be Rifleman all the way.

So I guess go with Commando first, then try Rifleman later.

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Katie Louise Ingram
 
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Post » Wed Dec 02, 2015 6:09 pm

im a crack shot with iron sights at a distance, so a nice semi-auto rifle....or manual action (bolt, lever) i dunno for sure, might make a run ad gun pistol whippin grenade throwin cowboy. hmm.

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Genocidal Cry
 
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Post » Wed Dec 02, 2015 2:33 pm

Ooh. That would be a huge oversight on their part. Why would anybody choose the beam splitter, which only adds 2 damage to the laser rifle, if it precludes them from benefitting from the Rifleman perk, which adds another 27 (I think) damage? Come to think of it, how do they qualify rifles? The laser pistol and rifle have the same base weapon. Is it a laser pistol with a stock or a short-barreled laser rifle? Is it a long-barreled laser pistol, or a sawed-off laser rifle?

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David Chambers
 
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Post » Wed Dec 02, 2015 5:55 am

rifleman. Fallout without my beloved cowboys weapons its not a game that I wanna play.

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vanuza
 
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