Anyone else want a fallout like dialouge system?

Post » Sat Jan 02, 2010 9:04 am

The dialogue system was one of the few things I didn't like about oblivion. You rarely got to make choices and were never able to define your character through dialouge. Really all you could do was bring up topics. Dose anyone else want it changed to the fallout system?
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MARLON JOHNSON
 
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Post » Sat Jan 02, 2010 9:42 am

Dialogue system was terrible in Oblivion. It was a bit better in Morrowind, but it wasn't really dialogue, more like an encyclopedia. In Daggerfall you actually spoke in complete sentences, and you could ask a variety of questions, although most of them were useless.

Something like Daggerfall's system with more focus on unique dialogue rather than a lot of randomization would be nice.
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Irmacuba
 
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Post » Sat Jan 02, 2010 2:21 pm

I'm fine with a dialog system either similar to Morrowind's or that of New Vegas. Oblivion's was pretty bad.
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Sian Ennis
 
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Post » Sat Jan 02, 2010 12:04 pm

Dialogue system was terrible in Oblivion. It was a bit better in Morrowind, but it wasn't really dialogue, more like an encyclopedia. In Daggerfall you actually spoke in complete sentences, and you could ask a variety of questions, although most of them were useless.

Something like Daggerfall's system with more focus on unique dialogue rather than a lot of randomization would be nice.

the Fallout system is a lot like daggerfalls you talk in complete sentences, and what I really liked about Fallout was that skills varied what you said, very RPGy
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Rowena
 
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Post » Sat Jan 02, 2010 4:53 pm

I know you people will crucify me for saying this, but I enjoyed the Mass Effect dialogue wheel
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Peter P Canning
 
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Post » Sat Jan 02, 2010 5:55 pm

I liked FO3/NV's dialogue system, and I think it could work for ESV.
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Alexander Horton
 
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Post » Sat Jan 02, 2010 12:32 pm

I really hope they ditch their current dialogue system altogether and do something more dynamic ala Mass Effect.
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Kaley X
 
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Post » Sat Jan 02, 2010 11:08 pm

I know you people will crucify me for saying this, but I enjoyed the Mass Effect dialogue wheel


It's not really that bad, but it doesn't convey the actual message well in just 1 word. Many times have I chosen an option which then ended up being not what I wanted to say. Plus the way the 'good' replies were on one side, and the 'bad' ones on another seemed very artificial and childish.
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Hot
 
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Post » Sat Jan 02, 2010 1:47 pm

I like Oblivion's system. it just hints at a topic, and allows you to role-play and come up with what your character said in that situation.

Nothing frustrates me more than when I'm trying to roleplay and the choices are too specific/don't reflect what my character would say.
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nath
 
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Post » Sat Jan 02, 2010 11:32 pm

I would , I actually want to see what my character is saying most of the time except the topic which makes dialogue boring for me. So yea falloutish dialogue system would fit in TESV.
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Klaire
 
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Post » Sat Jan 02, 2010 4:28 pm

More like Fallout, yes, and with several ways to say the same thing.
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Mackenzie
 
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Post » Sat Jan 02, 2010 2:58 pm

I hated the speechcraft mini game in Oblivion. I wish they'd just make up their minds on whether they want speechcraft to be player-skill based or stat based. I didn't like the fact that you could deliberately have low Speechcraft in Oblivion and make up for it with clever use of dialog wheel. I didn't like the fact that the Speechcraft was only good in 5-10 point intervals.

Maybe its my old pen-and-paper RPG experience talking, but I'd prefer a purely stat-based approach to dialog. If you deliberately went low speechcraft / charisma then you shouldn't be able to exploint the system by being extra good at some lame click-through mini-game. Additionally, each point of speechcraft would count in some fashion (however marginal) to your dialog performance. That is to say 65% is statistically 1% better than 64%, and you don't have to wait for some 5 or 10 point threshold for the skill to be "better".
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Albert Wesker
 
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Post » Sat Jan 02, 2010 4:24 pm

I liked the absence of voice acting in morrowind that kind of set a lore-like serene mood. Voice acting in the dialogue is pretty convenient though, but oblivion just made it ugly. If theres going to voices, then there should be facial enthusiasm and emotion ect. I also think that the pre-determined questline renders most of the character's dialogue choices useless. If there is going to be something more along the lines of mass effect, the storyline should be malleable as well. I agree with fallout, in a way that it basically gave you a yes or no reply to most scenarios. I could work a lot of different ways as far as dialogue goes. Just a couple things i dont want: People stairing you down during idle chat like theyre trying to eye-[censored] you, 6 indepth dialogue choices that will lead you to the same resolution.
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Rob Smith
 
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Post » Sat Jan 02, 2010 9:53 am

I would very much like something more like the FO dialogue system. I'd like to have a choice between different ways to respond, and speech and skill checks in dialogue would provide a lot more opportunities for different characters to respond in different ways. The speechcraft skill should be used in actual dialogue, rather than some abstract minigame.
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QuinDINGDONGcey
 
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Post » Sat Jan 02, 2010 9:27 am

I would like a mix between the dialogues in Fallout 3/NV and most of Bioware's games. That would create an epic, more cinematic experience. Also, they've got to get rid of the horrible speechcraft system they had in Oblivion. ANYTHING is better than that. :o
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Jessica Raven
 
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Post » Sat Jan 02, 2010 8:50 pm

Yes, I would. Less like the topics of Morrowind and Oblivion, more like Fallout without getting too Bioware-y. I LOVE Bioware, but I can't see either the branching dialogue of Dragon Age or the dialogue wheel of Mass Effect working in a Bethesda game. The styles just clash to me
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Davorah Katz
 
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Post » Sun Jan 03, 2010 12:45 am

RUMORS!

WINTERHOLD!

DRAGONS!

Are you saying that my yelling single words at people in order to engage in dialogue is crazy?

ACCUSE!

CRAZY!

NO!

Seriously though, I would like more specific dialogue, with a daggerfallian way of structuring sentences.
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brian adkins
 
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Post » Sat Jan 02, 2010 10:18 am

In answer to the OP's question: Yes. Though with the variety and depth of NV.
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Eire Charlotta
 
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Post » Sun Jan 03, 2010 12:50 am

If it can be done correctly and there are no skill checks or stat checks then yeah I think it could work. It needs to be expanded but not to the level of a Fallout 3 or New Vegas.
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Leticia Hernandez
 
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Post » Sun Jan 03, 2010 12:07 am

If it can be done correctly and there are no skill checks or stat checks then yeah I think it could work. It needs to be expanded but not to the level of a Fallout 3 or New Vegas.

Why shouldn't it be expanded to new vegas like levels?
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Kim Kay
 
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Post » Sat Jan 02, 2010 10:11 pm

I like Oblivion's system. it just hints at a topic, and allows you to role-play and come up with what your character said in that situation.

Nothing frustrates me more than when I'm trying to roleplay and the choices are too specific/don't reflect what my character would say.

This. I like to beat around the bush.
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Rebecca Dosch
 
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Post » Sun Jan 03, 2010 12:46 am

Yes, I would. Less like the topics of Morrowind and Oblivion, more like Fallout without getting too Bioware-y. I LOVE Bioware, but I can't see either the branching dialogue of Dragon Age or the dialogue wheel of Mass Effect working in a Bethesda game. The styles just clash to me

I like the Bioware dialog wheel but yeah, it wouldn't really work in a Bethesda game. The wheel is basically designed to make scenes more cinematic. You can easily and quickly choose a good or bad response to something without pausing dialog awkwardly.

However in typical fashion of Bethesda games I'd expect there to be no voice for the PC, not that there should, TES is a totally different type of game, therefore there is really no need of a wheel like that. But yeah something a bit more comprehensive than Oblivion's would be good, and from what I've seen in Fallout that would be acceptable I think.
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Amiee Kent
 
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Post » Sat Jan 02, 2010 12:36 pm

I like the Bioware dialog wheel but yeah, it wouldn't really work in a Bethesda game. The wheel is basically designed to make scenes more cinematic. You can easily and quickly choose a good or bad response to something without pausing dialog awkwardly.

However in typical fashion of Bethesda games I'd expect there to be no voice for the PC, not that there should, TES is a totally different type of game, therefore there is really no need of a wheel like that. But yeah something a bit more comprehensive than Oblivion's would be good, and from what I've seen in Fallout that would be acceptable I think.

bump :D
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Maria Garcia
 
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Post » Sun Jan 03, 2010 12:47 am

As long as it does not mean we can only see three topics on the screen at any one time, and there is huge lag in trying to select them, then I guess I wouldn't mind. Why they made the conversation UI of F3/NV so huge is just baffling.

Although I was perfectly happy with Oblivion's system really. I think that simply having topics at the very least is a good way to initiate conversation. I hope they don't go back to the "encyclopedia" of Morrowind though; that was just awful.
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Danielle Brown
 
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Post » Sun Jan 03, 2010 1:19 am

well oblivion is a different game, i dont want to feel like im playing fallout, i want a totally different experience
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phil walsh
 
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