oh man, i just read review from gamespot and destructroid, and i gotta say im worried.
Beth should have done it by themselves...this obsidian folks dont seem to be reliable at all.
A lot of the things that AP was panned for apply just as much to Fallout 3. Example - lack of polish. Yesterday in FO3, I was standing on a hill with a minigun, shooting at a deathclaw. My foot clipped into the ground. While aiming a rifle, the stock clipped into my power armor's shoulder plate. The characters had magic X-Ray vision and could see through my power armor to know who I am, especially frustrating in Trouble on the Homefront.
There's also other polish issues that rear their ugly head, like the zeta "Chase's Overcoat/Winterized CA" bug. Or how about how the 1.1 patch outright broke quadcore support for PCs, causing quadcore users to experience numerous crashes unless they manually tell the game to stick to two cores via .ini edit?
The "shooting mechanics svck" criticism applies to FO3 too. Seriously, having played Crysis and Call of Duty 4 recently, going back to FO3 was very painful in terms of lost mechanics. I kept fumbling for a grenade hotkey, or the ability to go to iron sights which actually increase effective accuracy, like most other games. Fortunately, mods can give me these things, albeit in a less than polished way themselves. It was also massively irritating how nearly unclothed raiders could take repeated headshots. And how the best I could get out of them in terms of response is to stagger occasionally. My bullets don't feel like they have much impact.
Heck, even the "minigames are terrible" can be applied to FO3; I for one found the hacking minigame to be particularly onerous, with the lockpick minigame only inching into the "acceptable" range.
Really, the difference between FO3 and AP is that FO3 had a massive PR blitz and AP didn't. In most other respects, they suffer from very similar problems. And, everyone who's actually played the game has commented on how the story is very interesting and incredibly reactive to the player's actions. You don't have "lawl, I'll be the head of the fighter's guild,
and the dark brotherhood even though the two groups are opposed to one another!"
Don't get me wrong, I enjoyed FO3, particularly with mods, but a statement like "Beth should have done New Vegas themselves, Obsidian don't seem reliable" is really amusing to me, because Beth has many of the same issues that Obsidian does, without the benefit of highly competent and witty writers. Granted they're very good at making simple and addictive gameplay and crafting a big world that appears fascinating at first glance, but the gameplay mechanics are mostly already done for Obsidian, and the creating a big world can draw on Van Buren... And will likely end up being far more distinct and dynamic than FO3. Compare slaver groups. FO3's slavers were totally generic. There's absolutely nothing that separates them from any other random combat armor using group in terms of style or flair. Caesar's Legion, meanwhile, has the whole Roman motif going on. You can claim it's cliche, but at least it isn't
generic.
Poor production values, sloppy construction, unfinished parts, horrible AI, and tons of glitches sounds nothing like Fallout 3, right?
Oh, wait.
Wow. You summed up my entire post in three lines.