This may sound crazy but I almost want New vegas to disappoint people on this forum because I'm so sick and tired of hearing how much better the old games where and how the feel isn't the same etc. It's rubbish.
Yes, that's very crazy. Even if NV is the bestest game evar, you'll still have Fallout 3 to go back to if you so choose.
Besides... Give this new direction a chance. You might like it.
:vaultboy: :fallout:
Fallout was great in it's day but it hasn't aged well and no, it doesn't matter how many posts people put up on these forums Fallout 1 and 2 are NOT better then Fallout 3.
That depends entirely on what sort of things you value and use to quantify the "better" game. It's certainly not the objective fact you try to paint it as.
In terms of storyline consistency and writing quality, the two big parts of an RPG for me, Fo1 and 2 beat the pants off of Fallout 3.
New Vegas is little more than an expansion with lots of new tweaks and that's exactley why I can't wait to get my hands on it. I thought they did alot more than most companies when it comes to reviving a series, they really did stay true to the originals in so many ways. Not all ways, but alot.
You've piqued my curiosity. How exactly did Bethesda stay true to the originals? What, is it the exploding cars? Is it the settlements that are made of scrap metal and airplane parts even though there's several boarded up houses in reasonably good shape just a few hundred feet away?
They could have easily scrapped the whole artwork direction and just made a game with Fallout on the cover and people would have bought it.
That's it? The art direction? That's the big similarity you're toting out?
It would be nice to see someone actually say something good about Fallout on these forums. Am I the only one who actually likes the game?
People say plenty good about Fallout. They just say less good about Fallout 3. That being said, FO3 has its good elements. However, these good elements are often overshadowed by more fundamental bad elements. It's subjective, what's "good and bad" of course, but for me, the lack of consistency in storytelling, characterization, and the subpar world building really dampens my enjoyment of FO3.
Example: Look at Canterbury Commons. It's a trade hub. Why? It's in an inconvenient location far north of downtown DC and well away from Megaton or Rivet City; it's very much out of the way of traders going between more prosperous settlements. It's not noted to produce anything of value, and it lacks any observed or implied means of feeding itself. It also has a giant ant problem.
Why, exactly, does a settlement like that exist? Compare the Hub in Fallout 1. Strategically placed in the middle of the map, with the support infrastructure to store large amounts of water (which it leverages to become an important power in the region).
Or take Talon Company. They're fighting with the mutants all over the Capitol building... Yet we never find out why, or even what their motives are in general, beyond how they apparently don't like you giving water to beggars. Nor do we find where they got access to all that combat armor or those laser rifles and pulse grenades, to say nothing of the artillery. (My money is on Enclave catspaws, with the Enclave paying and equipping Talon to perform forward reconnaissance before they show up in force, but there's absolutely no explanation anywhere in the game to explain their behavior.)
On the other tentacle, one thing I thought FO3 got right was the Brotherhood. I know some of the other purists will start backing away from me slowly when I say this, but I thought the Lyons Brotherhood with the transformation into a more benevolent and interventionist sect was interesting and nice to see. If you go out and interact with people, it's a natural human reaction to start to sympathize with them. Particularly when they're getting killed and eaten or dragged off to be dipped in the FEV vats and you ave the power to stop it. It could have been epic in its svckitude, but fortunately Bethesda also gave us the Outcasts, to help establish that not everyone in the Brotherhood agrees with the direction its taking.
In fact, FO3 has lots of good concepts. I mean, town built around the worship of an atomic weapon? Hollowed out aircraft carrier city? Yes please. But the execution here is flawed primarily because there's little rationale or explanation given to how these settlements interact with one another. The Brotherhood/Outcast schism is probably the most well developed and interesting dynamic in the game, but even that can't make up for the totally undeveloped ideas elsewhere.
Fortunately, I expect New Vegas will change this given Obsidian's tendency to approach problems from a story standpoint first. The game might, and probably will have other problems... But one thing Obsidian has never flubbed is the story, and to me, that is the most important thing about Fallout. Well, that and Ron Perlman ending narrations that don't judge you and actually talk about the consequences of your actions.