Anyone ever see CK randomly nullify script properties?

Post » Wed Oct 28, 2015 4:47 pm

Figured I'd finally ask about something I've been experiencing my entire time modding Skyrim. Has anyone ever had script properties randomly cleared in your plugin?

Example: I have a script with 5 properties. I set them all up, fill them, then test ingame and everything is peachy. I then move on to an entirely unrelated area and work and then suddenly a month later 2 of those properties are blank in the CK, despite me not touching their script or related forms since testing them ingame after setting it up.

It's like the CK nullifies data when you save sometimes, which is incredibly scary. Has anyone else ever had this happen to them? I'm trying to figure out if I'm just an idiot that needs to be more careful, or the if CK is randomly sniping records. (Or something else?)

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Lizs
 
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Post » Wed Oct 28, 2015 2:59 pm

I had a weird experience which maybe is involved in the same issue like yours.

With CK in background:

1 I made a script fragment for a quest

2 Save

3 Tested in game

4 Opened again the quest and modified the above script

5 Save

6 Tested in game

7 Reopened again the quest and the script modified as in point #4 was wiped out and I found again the script as at point #1

:blink:

This was happened only once in all my modding experience and it's happened a couple of weeks ago.

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Killah Bee
 
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Post » Wed Oct 28, 2015 5:58 pm

That's worrysome! I know this is the equivalent of asking "did you try unplugging it, and plugging it back in?" so forgive me, but is there any chance they somehow got re-named, or re-named and then named back like they were before? I was annoyed when I found out that, if you remove properties from your script via Edit Source, and they disappear from the properties menu of your script (like you would expect them to!), the game still tries to fill those properties when the script loads. And it spits out errors for all of them in the log, too! Grrrrrr.

It's even more disturbing to know they might just randomly disappear though! :\

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Juan Suarez
 
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Post » Thu Oct 29, 2015 12:43 am

A good idea is to clear the values to the properties before deleting them.

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Thomas LEON
 
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Post » Wed Oct 28, 2015 11:32 am

I noticed that too on references in the world, thou I find it never happens when placed on a base object.
This is mainly the reason why i always place my scripts on duplicates of the base objects as opposed to their references.

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cassy
 
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Post » Wed Oct 28, 2015 10:50 am

No, like I said I didn't touch that content. I moved to an entirely different area of the mod. Thus I assumed all would be good, but come to find the properties had broken themselves.

The only other thing I've noticed this with is navmesh. I'll finalize an area of a worldspace, getting green all around the border, then I get navmesh bugs and go to look, at there are broken borders that need to be re finalized.

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Marion Geneste
 
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