» Wed Mar 10, 2010 7:12 pm
I think the real question that should be asked is, "Is the general gaming community ready for an innovative shooter?" For the last 2-3 years now, shooters have been pretty stagnant. Sure, the latest edition of Halo or whatever franchise have you, has a feature the previous one didn't, but it was a feature that was borrowed from a different contemporary shooter (think Halo: ODST's Firefight vs. Gears' Horde mode, which was also influenced by Rainbow Six's terrorist hunt game mode). Game developers, more recently, tack on "new" features to their sequel games that have been well received from other games; they like to play it safe. And there's a reason for that.
With innovation is the risk that the new way of thinking about shooters may not be accepted by gamers, which hurts game sales. Take Shadowrun, for instance. The game was based off the Counter-Strike archetype, but now players could use a combination of magical abilities along side weapons and classes that were differentiated based on stats rather than arsenal. The game received abysmal reviews all-around. And in my opinion, it was because gamers were comparing it to the games that set the tone of the time (Call of Duty:MW, Halo 3, Gears 1), and clearly, Shadowrun was a completely different animal.
Brinks seems to innovative enough to make players think about shooters a bit differently, but is familiar enough that it doesn't really redefine first person shooters. In the very least, let's hope it's a sleeper.