Anyone expect to rock a bare bones gun?

Post » Fri Nov 05, 2010 2:01 am

Well, I heard about this game a couple months back, but I never really started to check out the specifics of the game until about a week ago. I like almost everything that I've seen so far, but I have one concern regarding balancing. Is there really any point to a gun with almost no attachments? I know that the equip time for a fully decked out gun will be huge, but honestly, if my smg has a drum clip, reduced recoil, and a fancy sight, why would I need to switch to my sidearm? With an extended clip, my most common reason for switching is completely negated. Unless I'm being swamped by 3 or more enemies, I really can't imagine being able to get out of that situation 90% of the time, regardless of whether or not I can swap guns with relative ease.

What do you think? Is there some huge advantage that I seem to be missing, or is there really not much point to a bare bones gun?
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Siobhan Thompson
 
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Post » Fri Nov 05, 2010 5:23 am

Well, I heard about this game a couple months back, but I never really started to check out the specifics of the game until about a week ago. I like almost everything that I've seen so far, but I have one concern regarding balancing. Is there really any point to a gun with almost no attachments? I know that the equip time for a fully decked out gun will be huge, but honestly, if my smg has a drum clip, reduced recoil, and a fancy sight, why would I need to switch to my sidearm? With an extended clip, my most common reason for switching is completely negated. Unless I'm being swamped by 3 or more enemies, I really can't imagine being able to get out of that situation 90% of the time, regardless of whether or not I can swap guns with relative ease.

What do you think? Is there some huge advantage that I seem to be missing, or is there really not much point to a bare bones gun?


Hard to say. Attachments can give bonus and negatives effects. It's possible.
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elliot mudd
 
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Post » Fri Nov 05, 2010 6:32 am

Well, I heard about this game a couple months back, but I never really started to check out the specifics of the game until about a week ago. I like almost everything that I've seen so far, but I have one concern regarding balancing. Is there really any point to a gun with almost no attachments? I know that the equip time for a fully decked out gun will be huge, but honestly, if my smg has a drum clip, reduced recoil, and a fancy sight, why would I need to switch to my sidearm? With an extended clip, my most common reason for switching is completely negated. Unless I'm being swamped by 3 or more enemies, I really can't imagine being able to get out of that situation 90% of the time, regardless of whether or not I can swap guns with relative ease.

What do you think? Is there some huge advantage that I seem to be missing, or is there really not much point to a bare bones gun?

Well if you need to switch to that shotgun to pop the guy around the corner guarding the objective or switch to that nade launcher to blow up the Engineer. It may not be frequent when you need to switch but it will happen. I won't care since Soldiers will have a hard time running out of ammo and since i'm light i'll just parkour to the area where my enemy is. Adapt as needed is the short story.
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Smokey
 
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Post » Thu Nov 04, 2010 6:30 pm

There are drawbacks to customizing your weapon. Simply said, the more decked out your guns is with scopes, silencers, and ammo drums, the heavier it will be thus making your character slower. It gets more complicated than this but my point is that there are costs to customizing your weapon that affect your game-play, which may not necessarily be a bad thing. This sort of information has been posted in a previous online article. If I recall correctly, there should be a thread somewhere on this forum that has this sort of comprehensive information.
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Jaki Birch
 
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Post » Thu Nov 04, 2010 11:59 pm

There are drawbacks to customizing your weapon. Simply said, the more decked out your guns is with scopes, silencers, and ammo drums, the heavier it will be thus making your character slower.


Oh, attachments can affect movement speed as well? I must have missed a section in the compendium. Thanks a bunch man, that info makes me feel a lot better about weapon balancing.
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Flesh Tunnel
 
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Post » Thu Nov 04, 2010 7:26 pm

Well if you need to switch to that shotgun to pop the guy around the corner guarding the objective or switch to that nade launcher to blow up the Engineer. It may not be frequent when you need to switch but it will happen. I won't care since Soldiers will have a hard time running out of ammo and since i'm light i'll just parkour to the area where my enemy is. Adapt as needed is the short story.


Yeah Parkour FTW :biggrin:
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biiibi
 
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Post » Thu Nov 04, 2010 6:53 pm

As Wraith said, attachment also gives negative effects to a gun.
I for one, would not use a drum mag since my playstyle is rather aggressive. So I would use "less" ammo and faster reload speed than a lot of ammo and find myself in trouble because I run out of ammo and reloading a drum is fairly slow. but having a drum mag also effects your weapon switching I believe so you would likely find yourself dead if you run out of ammo.

Adjust your attachments to your playstyle, I'm sure no attachment would fare just as well as any other combinations, though diffrent.
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Lucie H
 
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Post » Fri Nov 05, 2010 4:04 am

Yeah Parkour FTW :biggrin:

Oh yeah. :ahhh:
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Matt Gammond
 
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Post » Fri Nov 05, 2010 3:42 am

Hard to say. Attachments can give bonus and negatives effects. It's possible.



I'd really have to say it's all up to the player's preference. The real point in customization in this game is to make the weapon you want to use 'yours'. The way you want it. The point of customizing in this game wasn't to improve the statistics of guns to the point of them being game braking, but to improve the statistics that you see fit that applies to your play style. Splash Damage is trying their hardest to balance absolutely everything, and so far they seem to be doing a terrific job.

http://www.youtube.com/watch?v=daFJGJ2tCDM (Skip to 1:34 to view what I am talking about)
Watch this, it goes over customization. While they won't go into detail about the effects of everything, watch how adding some attachments affect the stats. Now, this video is from a while ago, so it is subject to change.

For example, putting a scope on your rifle or other weapon does not increase accuracy or even the RANGE However, I'm sure they'll give you a bit of zoom, although there aren't any extremely large areas (that I know of) for them to be absolutely necessary. Suppressors have no effect on the weapons as well. Notice when the grip is added. A very MINUTE amount of 'stability' is added. I'd imagine stability to be very related to the term recoil, so say it only decreases the effects of muzzle climb by a very small amount, but increases the time it takes to equip the weapon. So it is really based on how you want to use the weapon and what your play style is. The only point I agree on are the use of larger capacity magazines. They are definitely useful. The only downside to those are the use of more ammunition. You are more likely to use more bullets and possibly run out. The only way to replenish them during combat is to have a soldier give you more. But the EXP system should keep them crapping ammo all the time. Weapons themselves have been designed to not so much be better than others in its class, but have tactical advantages for certain situations. Hell, I will probably find myself using a bare weapon just because I can. I love iron sights myself. (I also noticed adjusted iron sights, so I'm very excited if they still exist). Either way I'm sure you'll have to unlock attatchments.

Once again, Splash Damage is trying very hard to balance everything so everyone can play the way they want, depending on what is needed during objectives.
Hope this helped.
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Marta Wolko
 
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Post » Thu Nov 04, 2010 11:33 pm

My sidearm may be stock, just to keep the equip speed as low as possible, but i plan on upgrading my main to be either accurate or powerful, depending on the weapon.
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neil slattery
 
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Post » Fri Nov 05, 2010 5:38 am

My sidearm may be stock, just to keep the equip speed as low as possible, but i plan on upgrading my main to be either accurate or powerful, depending on the weapon.



We'll just have to see if there are any attachments that actually increase either of those stats. I don't see why Splash Damage would implement such attachments (as well as the fact that I haven't seen any), seeing as that's why there are different weapons for every type.

This is why there are engineers, anyways. They buff damage.
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Samantha hulme
 
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Post » Thu Nov 04, 2010 6:21 pm

I don't think there will be any attachments that make guns do more damage - I think that will be up to Engineers (weapon buff) and/or Soldiers (upgraded ammo)
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Sebrina Johnstone
 
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Post » Thu Nov 04, 2010 8:27 pm

I usually don't leave the spawn without a silencer. So probably I won't use stock-weapons. Except for handguns, maybe.
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sam smith
 
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Post » Fri Nov 05, 2010 1:02 am

I usually don't leave the spawn without a silencer. So probably I won't use stock-weapons. Except for handguns, maybe.

At least put an extended mag on it if not another silencer and a scope. Come one, make it look cooler than a Borderlands pistol.......
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Ronald
 
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Post » Fri Nov 05, 2010 5:30 am

Yeah a silencer or supressor all the time, except on a minigun....that doesn't work.
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Alexandra Ryan
 
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Post » Thu Nov 04, 2010 10:50 pm

Yeah a silencer or supressor all the time, except on a minigun....that doesn't work.

With my headset I'd here it a mile away even with that surpressor. However, Minigun+extended clip size+ grip = OMFG :gun:
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Miranda Taylor
 
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Post » Thu Nov 04, 2010 7:09 pm

Yeah a silencer or supressor all the time, except on a minigun....that doesn't work.

The point of a minigun is to scare the crap out of anyone that hears it, even more so when they see it in action. A silencer is technically impossible to fit on a minigun, and there would be no purpose for one anyways considering that you'd still hear the barrels spinning.

With my headset I'd here it a mile away even with that surpressor. However, Minigun+extended clip size+ grip = OMFG :gun:

You're already holding a minigun with both hands. There's really no way to suppress the recoil on a minigun.
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El Goose
 
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Post » Fri Nov 05, 2010 12:07 am

The point of a minigun is to scare the crap out of anyone that hears it, even more so when they see it in action. A silencer is technically impossible to fit on a minigun, and there would be no purpose for one anyways considering that you'd still hear the barrels spinning.


You're already holding a minigun with both hands. There's really no way to suppress the recoil on a minigun.

Its not "technically Impossible", as you would just have to put one on each barrel. Whether or not it would do much is another debate.
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Karen anwyn Green
 
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Post » Thu Nov 04, 2010 6:32 pm

Also owning people who thing they are 'l33t' and have all the mods on, with a standard gun is always fun.
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JR Cash
 
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Post » Fri Nov 05, 2010 12:48 am

Also owning people who thing they are 'l33t' and have all the mods on, with a standard gun is always fun.

Lol. You and I have the same definition of a fun time......^_^
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Jennie Skeletons
 
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Post » Thu Nov 04, 2010 11:38 pm

Its not "technically Impossible", as you would just have to put one on each barrel. Whether or not it would do much is another debate.

You have a point. It's doable, just not very practical.
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Bedford White
 
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Post » Thu Nov 04, 2010 8:43 pm

You have a point. It's doable, just not very practical.

Well, an ACOG scope on a revolver doesn't make since either but you can do it on a few games.......just saying, people will do whatever they think is "cool" or "wicked"
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Manuela Ribeiro Pereira
 
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Post » Fri Nov 05, 2010 6:13 am

Well, an ACOG scope on a revolver doesn't make since either but you can do it on a few games.......just saying, people will do whatever they think is "cool" or "wicked"

Like a grenade launcher attachment on my grenade launcher.
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jadie kell
 
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Post » Fri Nov 05, 2010 12:22 am

Like a grenade launcher attachment on my grenade launcher.

I'll top you one. A flamethrower attackment on your balistic knife.
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John Moore
 
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Post » Thu Nov 04, 2010 5:19 pm

I'll top you one. A flamethrower attackment on your balistic knife.


such a thing falls under the general rule of flamethrower awesomeness. anything can be made better instantly by attaching a flamethrower to it... no exceptions.

putting a flamethrower attachment on your flamethrower? completely awesome. putting a flamethrower attachment on the flamethrower attachment on the flamethrower? of course it is more awesome.
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My blood
 
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