Anyone feel that absorbing dragon soul presentation is off?

Post » Tue Dec 06, 2011 12:48 am

For some reason that I can't explain, I feel that the animation for absorbing a dragon's soul is a bit off with the wind effects. Instead, bolts of lightening should spew from the corpse and flood the general area with multitudes of electrical pops and sparks, and the player character should convulse and fall to their knees from sensory overload and agony as the dragon corpse skin disintegrates and vaporizes, leaving bones and steam. And it would feel just right in this particular game. Anyone share this sentiment?
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Claire Vaux
 
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Post » Tue Dec 06, 2011 10:04 am

I agree; the absorption should resemble something similar ....

http://www.youtube.com/watch?v=6q-gHrEaEAs

Cuz. You know. In the end?


There can be only one.
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RUby DIaz
 
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Post » Tue Dec 06, 2011 8:58 am

That vid ranks in the top 5 dumbest things I've ever seen.....
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Matthew Barrows
 
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Post » Tue Dec 06, 2011 9:11 am

I don't care so much about what the particle effects look like while absorbing a soul, but there should be some reaction from your character. At least for the first time you absorb a soul. People all around me like, "OMG, Dragonborn!" And I just stand there... completely clueless. Or maybe I'm not clueless and I've been shocked into emotional paralysis. Maybe.
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noa zarfati
 
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Post » Tue Dec 06, 2011 2:47 pm

I think it works fine the way it is. Out of the improvements that need to be made, this doesn't even rank on the list for me. Maybe a modder will feel like changing such a thing in the future though.
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Tha King o Geekz
 
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Post » Tue Dec 06, 2011 2:17 am

I'd say the effect is pretty epic when compared to stealing the souls of other creatures from this or any other TES game.
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josie treuberg
 
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Post » Tue Dec 06, 2011 11:18 am

Agreed - and personally, Skyrim suffers from this problem in far more ways than just that. Learning your first dragon shout is no different from any of the ones to come - your character is completely unfazed and seemingly unimpressed by what should have been an epic discovery. I stood infront of the stone slab for a moment, staring, feeling like I was the only one "WTF"ing. The dialogue reactions when you kill the first dragon and the guards are freaking out about you being the Dohvakiin are mundane to the point of robotic.

Is my character completely unsurprised by all this? Considering that's such an important discovery, everything about it was immensely underwhelming.

I was begging my character to show some kind of emotion. I understand that it's an RPG game and thus they don't want to force your character into any specific mindset and risk going against what YOU'D want them to do, but seriously - can we have SOME kind of cinematic? Some kind of collapsing animation? Some kind of theatrics?

I feel like this issue leaks into other parts of it as well. From what I hear, pretty much all of the guild questlines are basically "Walk in. Be criticized for five minutes. Suddenly become leader of the guild."

This is the ONLY actual -issue- with Skyrim. Everything else can be modded to my satisfaction or is so minor I moved past it within five minutes. The core game just doesn't seem to have the enthusiasm I'd expect - I'm still boggled by how absolutely unimportant finding your first Dragon word was in the game. Your character never even seems to mention it! I expected falling unconscious or freaking out or SOMETHING.

Yes. There's a theatrical.. impressive aspect that is severely lacking. The sound - that absolute windstorm noise - is spot-on, (although Skyrim's sounds are on the whole incredible) but everything else just falls flat.
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how solid
 
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Post » Tue Dec 06, 2011 12:07 am

I kind of agree with the OP. I should at least be knocked over with the power of Purple Dragon Wind or something. It looks cool I suppose, but it must feel like a slight breeze. It'd be cool if you blacked out and woke up on the ground 3 hours later.
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Manuel rivera
 
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Post » Tue Dec 06, 2011 7:13 am

lol soultrap.
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x a million...
 
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Post » Tue Dec 06, 2011 10:32 am

It'd be cool if you blacked out and woke up on the ground 3 hours later.


No, see, the problem with all of this is it takes control out of the player's hands. That's generally bad.

Also you don't want to watch yourself writhe around on the ground or fall asleep for 3 hours every single time you kill a dragon. There are more than two dragons in the game, if you hadn't noticed.

In TES games the player character doesn't really have a voice, doesn't have facial expressions, and doesn't have fancy "lean against the wall because you're too cool for school" animations. It's meant to be a first person game.
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Hilm Music
 
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Post » Tue Dec 06, 2011 12:16 pm

I think it's fine other than I wish my character reacted instead of just standing there. He should do something like spread his arms back and brace himself or something to that effect, or hold out his hands like he's absorbing the energy, sort of like the NPCs do who warm their hands at fires.

Which brings me to something else I wish Bethesda would do, allow all the awesome NPC emotes to be done by your character. Seeing them lean against walls, warm their hands at fires, sit on the ground, etc should have console commands or something. I'd love to see that modded in.

Why can't I see my character drinking from a flagon? I understand in combat not showing potions being drunken, but in a tavern I'd like to sit and drink and see it.
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Charlotte Buckley
 
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Post » Tue Dec 06, 2011 1:50 am

Yeah, I was expecting something like what we seen in the video's. But nothing happened at all. Was a serious buzz kill and every time I kill a dragon I cant help but feel that there is something missing. I'm disappointed they removed the animation that was in the demo videos after killing a dragon. But, no doubt people would complain if it was left in too.
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John Moore
 
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Post » Tue Dec 06, 2011 1:43 pm

your character is completely unfazed and seemingly unimpressed by what should have been an epic discovery

Yea, strange that Dovahkiin isn't freaking out or anything. The dialogue could have used some color.

"You're Dragonborn! How do you feel?"
"I know kung-fu."

Lol that's all we got

--
Totally sure there'll be a mod soon. http://www.youtube.com/watch?v=NcSIgWld0oU#t=6m40s (6:40)
The actor's own description: Highpowered electrical org--- complete with thunder and explosions.
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Steven Hardman
 
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Post » Tue Dec 06, 2011 6:56 am

No, your ideas are bad and I don't like them. Skyrim has it right. The effect is classy and effective, not over the top anime comedy.
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Poetic Vice
 
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Post » Tue Dec 06, 2011 12:33 am

I agree; the absorption should resemble something similar ....

http://www.youtube.com/watch?v=6q-gHrEaEAs

Cuz. You know. In the end?


There can be only one.

I am loling so hard at that LOL.
:rofl:
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Syaza Ramali
 
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Post » Tue Dec 06, 2011 8:37 am

I don't care so much about what the particle effects look like while absorbing a soul, but there should be some reaction from your character. At least for the first time you absorb a soul. People all around me like, "OMG, Dragonborn!" And I just stand there... completely clueless. Or maybe I'm not clueless and I've been shocked into emotional paralysis. Maybe.

Well, in one of the gameplay previews Bethesda showed everybody http://www.youtube.com/watch?v=oSL-r9AIEEU#t=21m01s. And guess what? Everybody here pitched a [censored] fit, so Todd had to assure everyone it was just for demo purposes. Whether it really was just for demo purposes or they took it out, I have no idea. This is why we can't have nice things.

I'd like to see more drama in the act as well, but a lot of people just want to get the soul and move on.
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Brooks Hardison
 
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Post » Tue Dec 06, 2011 2:00 am

I liked the scream at the end of that demo. Even if it was just for show-off and hype it up. But of course, that's just me, yadayada imo.
That's it then. Dovahkiin needs a facemelter. First mod I'll go at.
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leigh stewart
 
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Post » Mon Dec 05, 2011 11:12 pm

:sadvaultboy: Nobody got my Highlander reference. Duncan MacLeod is not happy.
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Yung Prince
 
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Post » Mon Dec 05, 2011 11:23 pm

<3 I love you. There was more than one Highlander (production) though
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Jessica Phoenix
 
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Post » Tue Dec 06, 2011 10:36 am

I forgot it was in the demo, no wonder it feels so dull now. The effects from the dragon are great, but it's weird to see your character just stand there with a blank expression and his hands at his side. If you're just some power gaming person who wants to go go go, then you should be able to move out of the animation if you're really not going to watch the dragon soul be absorbed. Hopefully this animation is still in the modding utility, but I'm not going to cross my fingers.

The screaming of "Dovakhin" was something I thought they just added over the in game animation and didn't expect to see in game, but they took the whole animation out?
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JaNnatul Naimah
 
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Post » Mon Dec 05, 2011 11:14 pm

I agree although its a little thing to worry about but particle effects are most of the time over done in some games and I do not wish Skyrim to turn into one of those games.
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Lizzie
 
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Post » Tue Dec 06, 2011 10:32 am

The screaming of "Dovakhin" was something I thought they just added over the in game animation and didn't expect to see in game, but they took the whole animation out?


Well, the animation was of Todd casting that masterlevel Firestorm-spell-thing. At least part of that animation.
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Ray
 
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Post » Tue Dec 06, 2011 5:11 am

:sadvaultboy: Nobody got my Highlander reference. Duncan MacLeod is not happy.

We all got the reference, it's just nobody thought it worth acknowledging. :frog:

I forgot it was in the demo, no wonder it feels so dull now. The effects from the dragon are great, but it's weird to see your character just stand there with a blank expression and his hands at his side. If you're just some power gaming person who wants to go go go, then you should be able to move out of the animation if you're really not going to watch the dragon soul be absorbed. Hopefully this animation is still in the modding utility, but I'm not going to cross my fingers.

The screaming of "Dovakhin" was something I thought they just added over the in game animation and didn't expect to see in game, but they took the whole animation out?

Actually looking at the demo video a couple more times, it looks like Todd switched to a fire spell with a hotkey and held down both buttons for a dual charge. Watch the player's hands. Then the "Dovakhin" shot was probably added in post.

EDIT: Ninja'd. Looks like I was right for suspecting this though.
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Ruben Bernal
 
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Post » Tue Dec 06, 2011 3:26 am

For some reason that I can't explain, I feel that the animation for absorbing a dragon's soul is a bit off with the wind effects. Instead, bolts of lightening should spew from the corpse and flood the general area with multitudes of electrical pops and sparks, and the player character should convulse and fall to their knees from sensory overload and agony as the dragon corpse skin disintegrates and vaporizes, leaving bones and steam. And it would feel just right in this particular game. Anyone share this sentiment?

Um.... Been watching The Highlander lately?
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Ben sutton
 
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Post » Tue Dec 06, 2011 11:06 am

We all got the reference, it's just nobody thought it worth acknowledging. :frog:


Lol, pretty much
point is never to explain the joke <3
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Marie
 
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