» Wed Mar 30, 2011 4:39 am
Well, a couple of thoughts. I think it allows some imaginative prequel to be made up by the player. So I like that. You don't have the game designer shoving a predertermined start down your throat. I think it goes with the whole openess of the Beth games. With that said, to say this is the fourth time, is technically inaccurate. Arena you start in prison, DF you start in Privateers Hold, MW you start in Seyda Neen, unless you count the two seconds you spend on the boat with Jiub to be prison and then Oblivion you're back in prison. So, from my perspective, it's been two out of four. Also, we don't know the entire beginning, but I have yet to hear that you start in prison. I thought you started where you are being lead to your execution. Don't want to spoil it from there, but then events unfold. So, again, just from my perspective, that wouldn't amount to starting in prison.
I think the openess of the beginning allows you to define who you are and what you did to get landed here. My two boys have actually already come up with back stories for their characters, as to why they find themselves in the predicament they do. My youngest came up with this background. The Dark Brotherhood was contracted to have his character assassinated, but in a public, humiliating way. This lead to the DB killing an innocent guard and then placing the body and weapon in his home. The guards were alerted and voila, here he is. Now he will use that back drop to perhaps infiltrate the DB to seek his revenge. I think it allows for creativity and imagination, which is the purpose of these games...right? So anything that feeds that, is cool by me.