Hey there all. After a lack of response from the OP of the original thread in the link above, I've decided to take initiative and start this topic again because I believe it is a very important thing to discuss in terms of Bethesda's stories and so forth.
My own personal stance regarding the issue is that yes, Bethesda is being rather cheap with this design. I understand fully where they are coming from in a technical and story standpoint with the ability to have the world revealed to you, teach you the basics, establish your playstyle, and make your own backstory. My problem with this though is just the outright laziness of it. Not only is this the fourth time, but it's rather a testament that I found Morrowind's opening more interesting when I just forgot I was a prisoner and just said I was a traveler. Daggerfall's was exciting too, since it immediately gave you a risk factor and allowed the world to be revealed in a very grand style as a sense of accomplishment.
Due to Daggerfall as well, it's clear that it's not just "tradition" that keeps it there. It's the fact that they don't want to let loose of the Morrowind magic by trying to give people a good first impression, which it is not giving me. I know people really like to make every asset of their backstory, but it seems nobody cares much about their character progression since no one is really too ticked about becoming the Dovakiin. How about, like in Daggerfall, we put a single fact about our past as a definite which would allow us to start in a new scenario? It doesn't have to be the friend of the king, perhaps just the fact that you are an explorer of some sort. That doesn't conflict with people who wish to play pacifists or goody two-shoes people.
I know I'm in the minority here, but I really want Bethesda to step up their games in terms of story-telling. Most of their attempts have cut so many corners that it resembles a circle. Thank the Nine for the actual game. Let's here everyone's thoughts though.