Anyone finding the game too easy at higher levels?

Post » Wed Dec 14, 2011 8:16 am

Bethesda said they are going to be fixing balance issues in feb... does anyone know what these are?

Apparently the game becomes to easy when playing above like level 35-40? Has anyone experienced this on "master" difficulty?

I have the game but I am thinking about waiting till feb for such fixes. I play on master and downy want the game to become too easy..

what are these balance issues?
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trisha punch
 
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Post » Wed Dec 14, 2011 8:47 am

Bethesda said they are going to be fixing balance issues in feb... does anyone know what these are?

Apparently the game becomes to easy when playing above like level 35-40? Has anyone experienced this on "master" difficulty?

I have the game but I am thinking about waiting till feb for such fixes. I play on master and downy want the game to become too easy..

what are these balance issues?


All depends on your class setup. If you abuse smithing and / or enchanting (particularly the former) then yes, it may become easy even at Master difficulty. My first character (level 50 "paladin") has this problem. He wields 2 Daedric Swords with around 130 dmg each, and has around 1000 armor (I think the cap lies around 570 or 80%) and 50% magic resistance. It can be challenging though, Ancient Dragons are a good example. And some spellcasters.

My second character, a frail clothie mage struggles sometimes at Adept. My third, a thief / assassin has some challenges at Adept but only if she gets discovered while sneaking and is forced into melee. My fourth, a Heavy Armor-wielding 2H Khajiit is starting to get the hang of things but has some challenges at Expert.

So it's very hard to say, but it can become easy at higher levels with the right skills.

If you want a real challenge, try making a merchant character that focuses on social skills like speech and no combat skills.
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Emma-Jane Merrin
 
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Post » Wed Dec 14, 2011 3:39 pm

All depends on your class setup. If you abuse smithing and / or enchanting (particularly the former) then yes, it may become easy even at Master difficulty. My first character (level 50 "paladin") has this problem. He wields 2 Daedric Swords with around 130 dmg each, and has around 1000 armor (I think the cap lies around 570 or 80%) and 50% magic resistance. It can be challenging though, Ancient Dragons are a good example. And some spellcasters.

My second character, a frail clothie mage struggles sometimes at Adept. My third, a thief / assassin has some challenges at Adept but only if she gets discovered while sneaking and is forced into melee. My fourth, a Heavy Armor-wielding 2H Khajiit is starting to get the hang of things but has some challenges at Expert.

So it's very hard to say, but it can become easy at higher levels with the right skills.

If you want a real challenge, try making a merchant character that focuses on social skills like speech and no combat skills.


Lmao, if you abuse smithing and enchanting? It's not abuse if it's a legit part of the game. Mistake on their part for allowing you to be so OP'd so early. There aren't a lot of games that allow that. This was a huge mistake. It's not called exploiting if it's an actual legitimate part of the game.
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Greg Cavaliere
 
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Post » Wed Dec 14, 2011 8:00 pm

This is like oblivion, when you get towards "perfection" you start to become stronger again, however the dungeon bosses can still put up a fight but the scaling on general mobs tends to weaken down a bit. The balance issues are more related to the fact that magic kinda peaks on damage with destruction magic and so it gets progressively worse as you level as mobs get tougher but destruction spells do not.
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Hannah Barnard
 
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Post » Wed Dec 14, 2011 6:19 pm

Lmao, if you abuse smithing and enchanting? It's not abuse if it's a legit part of the game. Mistake on their part for allowing you to be so OP'd so early. There aren't a lot of games that allow that. This was a huge mistake. It's not called exploiting if it's an actual legitimate part of the game.

I could not disagree more. I hope the balance issues thing the patch mentiones is indeed the smithing and enchanting and alchemy combo. In addition, those could use some balance of how good they become at higher levels as well.
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Jonathan Montero
 
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Post » Wed Dec 14, 2011 4:02 pm

Bethesda said they are going to be fixing balance issues in feb... does anyone know what these are?

Apparently the game becomes to easy when playing above like level 35-40? Has anyone experienced this on "master" difficulty?

I have the game but I am thinking about waiting till feb for such fixes. I play on master and downy want the game to become too easy..

what are these balance issues?


I certainly hope the game would be easier at level 50+. Otherwise, what the hell am I leveling up for.....?
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Marine Arrègle
 
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Post » Wed Dec 14, 2011 2:22 pm

I can still get owned really quickly at high levels by strong mobs, but then again, I don't abuse bs, ench, alch combo.

My skills are in Alchemy, light armor, 1h, archery, sneak, and illusion. And he plays exactly how I want him to play, a glass cannon with some utility.
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Loane
 
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Post » Wed Dec 14, 2011 8:40 am

I certainly hope the game would be easier at level 50+. Otherwise, what the hell am I leveling up for.....?



Yes.Exactly.

I don't get why people want to sweat thier @sses off when fighting the same enemies they did at level 4.

Instead of scaling,I think there should be dungeons and enemies that are for beginners,for mediums and for high levelled characters set from the beginning of the game.So,instead of being able to clear everything you meet at level one,you should have encounters that you are no match to,and save those as high level challenges.And one hit kill your average bandit by level 45.
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Harry Leon
 
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Post » Wed Dec 14, 2011 12:40 pm

I'm finding it too hard. I play on Novice, I'm level 66 and my character is a pure warrior, with some sneak and I'm mainly focused on Health and stamina, and I get my butt handed to me by every single bandit. And I'm also into smithing (92) so I have daedric stuff, and I also improved all my armour to legendary etc. and its still too hard for me.
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james tait
 
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Post » Wed Dec 14, 2011 5:57 am

It honestly all depends on what skills you focus on. It doesn't matter what it says on your game settings, if you're using Smithing and Enchanting you're playing on Easy.

@Kingkatarn 0/10.
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Stacy Hope
 
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Post » Wed Dec 14, 2011 6:11 pm

You level up to get better, thus the game is easier. It's what everybody hated about Oblivion, so they fixed it, and people still complain.
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ashleigh bryden
 
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Post » Wed Dec 14, 2011 6:11 pm

Folks, higher difficulty just means higher enemy damage/defense/health/stamina/magicka. If you're on the PC, then there'll be mods that up the difficulty to Master Super-Plus Good God Almighty I Died Again.

If you're playing on a console, that's what you get for being so numerous and inflicting those of us who play on the PC with such a terrible consolized UI. :tongue:

Seriously though, I do think the ridiculous crafting skills need some tweaking — improvements need to be toned down by about 50% (more so at the high end than the low), and hard caps on all crafting effects ought to be put in place. The game would be a lot more fun, I think, if everyone (enemies and the player) were fairly tough to kill at higher levels. The battles would last longer and seem more satisfying. I'm finding the game rather easy at level 45 on Expert, and while I still find that fun since there's far more to do than just combat, I also like a good challenge.
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I’m my own
 
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Post » Wed Dec 14, 2011 4:26 pm

To the talk of smithing, I don't feel it is as broken as enchanting is, but yeah gods help the population of Skyrim if you use the infinite loop. I mean I feel that aside from lol30x sneak damage I do need my Legendary weapons to make a dent on master....but then again I've had a mod to buff enemies 10x forever as well...
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Quick Draw
 
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Post » Wed Dec 14, 2011 7:52 am

Even without abuse of the Alchemy-Enchanting-Smithing many fights will be easy at high levels, yet the game will sometimes have a boss enemy that does put some fear into you. I've had Orc bandit war-chiefs put me in my place more than once at levels 40+. The Forsworn has also sent some real nasty boss grade enemies my direction as well. I hear that high level master vampires are no joke if that matters.

Then there is the pure evil Falmer....Who always mess me up if they catch me.
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katie TWAVA
 
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Post » Wed Dec 14, 2011 9:08 pm

Any dual wield enemy is to be reckoned with yeah, but other enemies don't output damage fast enough that I can't swiftly backpedal and mash the Mend Wounds button. :P If only I could block while dual wielding...because I loved the gameplay when I was paladin but Daedric armor looks bleh compared to Nightingale or my little Savior's Hide barbarian getup.
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Yama Pi
 
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Post » Wed Dec 14, 2011 1:44 pm

Folks, higher difficulty just means higher enemy damage/defense/health/stamina/magicka. If you're on the PC, then there'll be mods that up the difficulty to Master Super-Plus Good God Almighty I Died Again.

If you're playing on a console, that's what you get for being so numerous and inflicting those of us who play on the PC with such a terrible consolized UI. :tongue:

Seriously though, I do think the ridiculous crafting skills need some tweaking — improvements need to be toned down by about 50% (more so at the high end than the low), and hard caps on all crafting effects ought to be put in place. The game would be a lot more fun, I think, if everyone (enemies and the player) were fairly tough to kill at higher levels. The battles would last longer and seem more satisfying. I'm finding the game rather easy at level 45 on Expert, and while I still find that fun since there's far more to do than just combat, I also like a good challenge.


Oh hells no, I didn't put all that time into my character only to have your run of the mill bandit level up to match. By the time I hit level 50-60 I expect to be curb stomping most mobs with even the most gimped builds possible :toughninja:

I think of Skyrim's main problem though, is that there is little sense of perspective. While there are plenty of low level enemies when your high level to demolish, there are very few high level enemies at low level play with which to measure your progress against, taking away from that feeling of end game play where you'd normally have the chance to tackle high level monsters/enemies you used to run from.
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jaideep singh
 
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Post » Wed Dec 14, 2011 6:38 am

The game would be a lot more fun, I think, if everyone (enemies and the player) were fairly tough to kill at higher levels.


No, god, no. You should be able to bulldoze through most enemies that gave you a tough time at lower levels, save for enemies such as death lords, dragon priests, high leveled mages (ascendant), elder/ancient dragons, giants, etc.

After all, I wouldn't want to confuse them with the common rabble.
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Melanie Steinberg
 
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Post » Wed Dec 14, 2011 6:00 pm

Bethesda said they are going to be fixing balance issues in feb... does anyone know what these are?

Apparently the game becomes to easy when playing above like level 35-40? Has anyone experienced this on "master" difficulty?

I have the game but I am thinking about waiting till feb for such fixes. I play on master and downy want the game to become too easy..

what are these balance issues?



i don't know what are, but i'm sure. at master level is not easy. if you don't believe me meet a mage.
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LuBiE LoU
 
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Post » Wed Dec 14, 2011 1:02 pm

OH lol seeing this on the same page as the "master difficulty broken" thread made me laugh.
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Averielle Garcia
 
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Post » Wed Dec 14, 2011 1:58 pm

I am level 80 on Adept. Not sure I will squeak up to level 81. Too tedious. But I still find plenty of things that can slap me down at level 80 adept. But I am not a 15 year old gamer anymore. So its plenty hard for me, and I wear legendary ebony armor on my rogue/mage. Albeit legendary ebony not augmented by the alch/ench feedback loop.
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Lakyn Ellery
 
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Post » Wed Dec 14, 2011 3:23 pm

Tomb full of Draugr Deathlords!
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Austin England
 
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Post » Wed Dec 14, 2011 8:09 pm

Lmao, if you abuse smithing and enchanting? It's not abuse if it's a legit part of the game. Mistake on their part for allowing you to be so OP'd so early. There aren't a lot of games that allow that. This was a huge mistake. It's not called exploiting if it's an actual legitimate part of the game.

I agree it is there if you wish to use it. Some of ky people will have these abilities some will not.

This is what happened to the excellent magic system in Morrowind and Oblivion, people complained they wad to powerful. They chose to make it to powerful, in them two older games you could set limits for your roleplaying style. We can set our own limits in emithing and enchanting in this game. Ky first character hardly uses either smithing or enchanting.

I just wish we had that choice in the magic system in this game.
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Laura-Lee Gerwing
 
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Post » Wed Dec 14, 2011 5:44 pm

OH lol seeing this on the same page as the "master difficulty broken" thread made me laugh.


Me too :D

As for scaling, well read my signature. Will solve everybody's ails.
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Danii Brown
 
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Post » Wed Dec 14, 2011 7:22 pm

You level up to get better, thus the game is easier. It's what everybody hated about Oblivion, so they fixed it, and people still complain.

Yes I do not know why people are complaining about the level scaling. Oblivions system was terribke, this game is a step forward on that front. Not everything in this game should scale with you, its idiocy to think everything should.
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Stephanie I
 
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Post » Wed Dec 14, 2011 12:37 pm

At level 40, chasing down the big, bad, flying antagonist, I found myself at one point surrounded by six Draugr Death Lords. Six of them. Surrounding me. At one point, I was hit by three shouts at the same time.

It was anything but easy, and that was on Adept level. Archery 90 (all perks taken in the tree), Light Armor 42 (all Dark Brotherhood, so I got a nice bonus to the armor rating). Legendary Ebony Bow with no enchantments. Iron Arrows.
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Dean Brown
 
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