Anyone have any experiences with these mods?

Post » Sat Aug 13, 2011 11:56 am

Anyone have experiences with these? They look like they add a lot to the game.

First, though. In case of any conflicts...here is my mod loader. Keep in mind, I've added a few mods and they aren't properly bossed. I'm waiting for OOO 1.35 to come out, so I don't have to start a new game between the beta patch and the official version. But, you'll see some mods after bashed patch, which is obviously incorrect. I'm still going through any in-correct mods as well, so I'll probably end removing some or combining them in a bashed patch.

Spoiler
Oblivion.esm
All Natural Base.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Unofficial Oblivion Patch.esp
All Natural.esp
Immersive Interiors.esp
Better Bell Sounds.esp
Atmospheric Oblivion.esp
PCSoundInnocent.esp
Sounds of Cyrodiil.esp
Storms & Sound.esp
All Natural - Real Lights.esp
WindowLightingSystem.esp
Book Jackets Oblivion.esp
ImprovedSigns.esp
personality_idles2.esp
Enhanced Economy.esp
StandingJOJO.esp
ExnemEyeCandy.esp
DM-Lingerie.esp
Gloria Armor.esp
Oscuro's_Oblivion_Overhaul.esp
OOO 1.32-Cobl.esp
Mart's Monster Mod.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - City Defences.esp
OOO-WaterFish.esp
Ivellon.esp
Hentai Mania.esp
LostSwordOfTheAylied.esp
The Ayleid Steps.esp
ElsweyrAnequina.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
Harvest [Flora].esp
ANB_No_FastTravel.esp
bondage_six.esp
Eroblivion.esp
Enhanced Economy - House prices.esp
BasicInstinct.esp
SupremeMagicka.esp
MidasSpells.esp
StealthOverhaul.esp
RenGuardOverhaul.esp
Oblivion XP.esp
CTAddPose_v_1.esp
CTAddPose_ bondage_six.esp
actors_in_charge.esp
77_Umpa_Animation.esp
EFGAddPose.esp
shinyEmotions.esp
Slof's sixy Anims.esp
Synx.esp
bgMagicEV.esp
bgMagicBonus.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
TheOubliette.esp
bgMagicLightningbolt.esp
Bashed Patch, 0.esp
Spirit's Edge.esp
Improved Fires and Flames - Increased Sound.esp
Rainbows.esp
Get Wet.esp
Cava Obscura - Cyrodiil.esp


And for the mods I'm interested in...how do they play? Any game breaking bugs in them? Sadly, it seems a lot of them are quite old/outdated.

Oblivifall - Losing My Religion - http://tesnexus.com/downloads/file.php?id=31668
This one looks to be maintained and updated, so I assume it will work the best out of all the mods I list. This one looks like a good addition to my Oblivion game

Lore Dialogue 300 Updated -http://tesnexus.com/downloads/file.php?id=25091
This one is not too old (2009)...not sure if it conflicts with anything or has any game breaking bugs in it. If not, it sure would be a big improvement to my game.

(this one is one I really want, but not sure if it works. The comments say it has some game breaking bugs...but other comments say it works fine. There are other alternate start mods, so maybe I'll have to use one of them, if these don't work. They don't seem as sophisticated to me as these, though)
Roleplaying Oblivion: New Beginnings and it comes with Roleplaying Oblivion: Character)http://tesnexus.com/downloads/file.php?id=8353 and http://tesnexus.com/downloads/file.php?id=6556

Oh and would this mod conflict with Enhanced Economy?
http://tesnexus.com/downloads/file.php?id=27147

it changes what time shops close/open, makes it a bit more realistic.


Thanks. :) I was browsing the nexus and found that user linked from another mod. Had a lot of really awesome mods, but doesn't appear he kept working on them. Outside the religion one, which he seems to keep up to date. So, not sure how many conflicts there would be, or if they have too many game breaking bugs or what not.
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Jimmie Allen
 
Posts: 3358
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Post » Sat Aug 13, 2011 1:07 pm

I do have some experience with those...I think. :laugh:


I'll admit, a couple of my mods are pretty old and haven't been updated in a while. Though as I just released Sounds of Cyrodiil, it was in my plans to update the old ones that needed it. For those you've listed:


Oblivifall - Losing My Religion - http://tesnexus.com/downloads/file.php?id=31668
This one looks to be maintained and updated, so I assume it will work the best out of all the mods I list. This one looks like a good addition to my Oblivion game


You will need the patches for All Natural and Atmospheric Window Lighting System (AWLS).


Lore Dialogue 300 Updated -http://tesnexus.com/downloads/file.php?id=25091
This one is not too old (2009)...not sure if it conflicts with anything or has any game breaking bugs in it. If not, it sure would be a big improvement to my game.


It's pretty much finished and the bugs are fixed. Since the dialogue is silent, it's highly recommended to grab http://tesnexus.com/downloads/file.php?id=16622 so the text does not fly-by.

(this one is one I really want, but not sure if it works. The comments say it has some game breaking bugs...but other comments say it works fine. There are other alternate start mods, so maybe I'll have to use one of them, if these don't work. They don't seem as sophisticated to me as these, though)
Roleplaying Oblivion: New Beginnings and it comes with Roleplaying Oblivion: Character)http://tesnexus.com/downloads/file.php?id=8353 and http://tesnexus.com/downloads/file.php?id=6556


This is the one I had in mind when I talked about updating because I remember that there was an issue with other mods that use the tutorial scripts not working with it. I see that you have not yet started a new game and you are waiting on OOO 1.35 to come out, so I may have time to fix it and tweak it a bit before you start a new game. Also back when I designed it, I had no idea how to script so I'll most likely redo the background selection into a script menu. Much cleaner, makes more sense and is nicer overall.
So I recommend you do not use it at the moment until the update is released. :)

Oh and would this mod conflict with Enhanced Economy?
http://tesnexus.com/downloads/file.php?id=27147


This indeed works with EE as it changes the schedules on the shopkeepers NPCs.

But yes, since I have one more project to release before I move to Skyrim, I'll work on updating my old projects to they are all as bug free as possible. :foodndrink:
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xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Sat Aug 13, 2011 10:10 am

I love his mods.

Check out his Oblivifall series, very cool mods that emphasize immersion, all worth a slot in your load order. And Sounds of Cyrodiil, WOW. One of the best mods ever, imo.

You're a talented modder Cliffworms! Keep up the stellar work!
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Danielle Brown
 
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Post » Sat Aug 13, 2011 2:04 am

Thanks Cliffworm for replying. :) Didn't expect you to reply so fast, must have posted this thread at the right time. :)

It was actually Sounds of Cyrodiil how I found all your mods. I think sound is among the most immersive thing in a game (at least for me), so it was definitely a must have.

Nice job on your mods. Though I haven't played through them, they do sound awesome. Look forward to future updates, especially for that roleplaying mod. And nice to know the shop keeper mod you have works, that will be a nice addition.
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Cameron Wood
 
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Post » Sat Aug 13, 2011 12:17 am

If you are planning to wait for OOO v 1.35, remember that wait could be MONTHS. OOO has been in development for a long time, adn the last release was almost 2 years ago. While Team Alpha might ay a release is near, the definition of near is not measured in days, but weeks/months.
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Liv Brown
 
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Post » Sat Aug 13, 2011 11:31 am

Speaking of universal silent voice, I think the standard is 8 seconds before it moves on. Would there be a way to change that so it won't advance until you click? Usually it's not a problem, but on some of the mods with really god dialog sometimes I'd like to have more than 8 seconds to read what is said and think about it.
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Evaa
 
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Joined: Mon Dec 18, 2006 9:11 am

Post » Sat Aug 13, 2011 3:33 pm

If you are planning to wait for OOO v 1.35, remember that wait could be MONTHS. OOO has been in development for a long time, adn the last release was almost 2 years ago. While Team Alpha might ay a release is near, the definition of near is not measured in days, but weeks/months.


Ah, if that is the case, then I'll see what Cliffworms does with a couple of his mods (like the roleplaying one). Or whatever comes first. I'm quite busy to start up a game anyway and I'm a patient person. :)

I'm sure I can always do that trick between OOO current beta and release. Isn't it saving in an interior or something with OOO deactivated? Then starting the game again? Forgot how that worked.
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Roisan Sweeney
 
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