Anyone have problems with 100 Happiness?

Post » Fri Feb 12, 2016 3:31 pm

Hello! Anyone have trouble with 100 % happiness? I have 39 people in the Sanctuary Hills.... Food: 52, Water: 101, Power: 95, Defense: 206, Bed: 41... I have all the lever 3 shops... 3 cloths, 3 armor, 3 general store, 6-7 Medic, weapons and bars... And yet only 81% Happiness... And i thought for a bronze trophy this would be easy.. But apparently not... Anyone else got that problem?

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Lauren Dale
 
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Post » Fri Feb 12, 2016 10:01 am

Did you make decorations and what not? You need 16 total stores too. Not sure if you were saying you had 3 clothe and etc. shops or just them at level 3. Also you need to spend time at settlement, don't need to actively do anything but just be there. Um, I think weapons doesn't affect happiness and maybe armor I want to say it's general food and medic vendors are the ones you want.



Oh but decorate walls with pictures, put rugs on the ground build radios and TV's (you don't have to power the TV's). Basically you gotta make it look like you're doing your best to get it back to what the place looked like 200 years ago

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Jake Easom
 
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Post » Fri Feb 12, 2016 9:01 pm

Yes. Almost everybody except chosen 1.6% has problem with settlement happiness.

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NAkeshIa BENNETT
 
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Post » Fri Feb 12, 2016 10:03 am

I have decorations, and i have 2 armor, 2 weapon, 2 cloths, 3 bars and 7 medic, all of the shops are at level 3.. I have TV's, rugs, pictures, and statues... Just too make it gaming cozy

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Spaceman
 
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Post » Fri Feb 12, 2016 5:31 pm

I quit trying at Sanctuary. I think that Preston and his people are the cause of it being sooo hard to get them there.

currently working on Drive-in. But it is barely creeping towards high 80's.

trying every trick I see in here, just slowly climbing.
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*Chloe*
 
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Post » Fri Feb 12, 2016 9:01 pm

Level 3 food stores are the best source of Happiness, one can provide 2 settlers with 100% happiness, so half your people need to be in food stores level 3, or three of four in level 3 cloths stores



It's not easy, or sane



Also, robots and some named npc's can't get happiness. Robots are fixed at 50.



And another thing, Deco does NOTHING, because

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sexy zara
 
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Post » Fri Feb 12, 2016 7:43 am

I got a surplus of food/water/beds for my people. I think I had 28 people and like 30 food/water/beds. Then I went nuts on Defense, and got about 300 or so? After that, I read that clinics get more Happiness than other stores, so I kept adding Surgery Centers (the clinics that cost 1800 caps each) and assigned a settler to each.



If you're wondering how I got 28 people, I also read that the max number of settlers you can have is 10 + your Charisma. So max out your Charisma in the perks screen, and use outfits and chems to get even more.



It takes a while, and was definitely the hardest achievement/trophy! One silver lining: you can scrap the Surgery Centers after you are done and get half your caps back!

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katie TWAVA
 
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Post » Fri Feb 12, 2016 5:37 pm

My guess is that anyone whos name isn't settler screws up the happiness for whatever reason even level 4 vendors. I got to 98 happiness in a settlement & all I had was preston there everyone else was minutemen or settler & on this latest run it stopped at 89 happiness & I have everything people say gets you to 100% happiness & it has 5 followers & 3 level 4 vendors so that's why I'm guessing that's the reason. Do you have any followers there?

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Chrissie Pillinger
 
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Post » Fri Feb 12, 2016 4:12 pm

Just a random thought, but do you think that sending followers to specific settlements might have an effect on their happiness levels? For example, sending Codsworth to Graygarden or sending Hancock to The Slog?

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Micah Judaeah
 
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Post » Fri Feb 12, 2016 8:26 am

I don't think so I think followers just don't count to the happiness period. by the way welcome to the forums.

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maria Dwyer
 
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Post » Fri Feb 12, 2016 11:12 am

I used someone elses save file on the nexus who had 99 happiness and waited a couple seconds for it to go to 100 to get the achievement :P

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Dalley hussain
 
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Post » Sat Feb 13, 2016 12:00 am


Cheater :chaos:

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Guinevere Wood
 
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Post » Fri Feb 12, 2016 7:44 am

Most easy way to get benevolent leader, choose a settlement with less settlers. Posted before, but you can do it with 2 settlers. All settlers ONLY for crops and shops. Shops should be tier III, mostly restaurants and hospitals. Hire a dog or two will do as well. This achievement doesn't make much sense.


Cheers,


-Klevs

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Natasha Biss
 
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Post » Fri Feb 12, 2016 6:31 pm

My only problem with settlement happiness is the lack of a reason to make them any happier than they already are. My job is helping protect them from danger. Pursuing happiness is their own responsibility.

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Angelina Mayo
 
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Post » Fri Feb 12, 2016 8:15 pm

It really doesn't matter how much happy they are, if happyness is about 70-80. Much much lower they may flee, but that I have to see myself.


Cheers,


-klevs

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Charlie Sarson
 
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Post » Fri Feb 12, 2016 9:01 am

I did it at the CO-OP with 2 settlers, 1 Bar (tier 3 food), 4 multifruit plants, 1 water pump, 1 level 2 turret for 8 defense, a small generator, and some lights.



Don't need the lights and generator.

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Umpyre Records
 
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Post » Fri Feb 12, 2016 10:38 am

It depends on what you want to do at Sanctuary.


You have a couple of choices.


Either rejig your stores with the number of people you have or rejig your stores and get rid of some people.



For practical purposes the armor store doesn't help the settlers but it can help your character.



If you've got caps to burn then change to one tier 3 clothes store, one tier 3 clinic, and lots tier 3 bars.


Reduce your food to 7 settlers for 42 units of food (with your current crop figure of 52 someone is under performing as settlers can manage 6 units each.)



Make sure everyone is assigned to a bed and is using it.


Make sure there are no idle settlers.


If you have any named settlers there who are idle it may make it more difficult.



I have done it several times at large settlements with 25 to 34 residents but it's nonsensical to have a settlement with 10 or more bars.


I only do it because I have finished the main game and have an excess of caps.

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Elizabeth Davis
 
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Post » Fri Feb 12, 2016 11:00 am

The achievement is just stupidly hard to get by normal means that don't involve having an unnecessary number of the same shops like six clinics or something. Really not worth the trouble.



I just did the old Red Rocket trick. It's not necessary to do it at Red Rocket, but most do it there anyway. Basically:



1. Go to a small settlement like Red Rocket.


2. Build 7 beds indoors (6 for settlers, one for yourself)


3. Plant six mutfruit


4. Build defenses to around 60


5. Build 5 tier 3 surgery clinics


6. Build 2 water pumps


7. Send over six settlers, assign one to the mutfruit, the rest to the clinics.


8. Wait as your happiness increases ever so slowly



It actually won't take long for it to start increasing once you do this, so long as you rest after every time happiness goes up. Helps to rest for 42 hours every time it does. It does however slow down significantly once it gets to 90. So slow that I thought it got stuck at 92 and it messed up somehow because Fallout 4, but it went up eventually. At most, took me about an hour to get the achievement this way. But yeah, an awful achievement.



More info and credit to the trick here, along with tons of people confirming it worked for them easily: https://www.reddit.com/r/falloutsettlements/comments/3ub076/fallout_4_benevolent_leader_trophy_fast_and_easy/

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Luis Reyma
 
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Post » Fri Feb 12, 2016 4:13 pm

.....Link to that save file?



http://orig13.deviantart.net/ae44/f/2007/227/6/9/puss_in_boots_2_by_puszekokruszek7.jpg

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Charles Weber
 
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Post » Fri Feb 12, 2016 11:59 pm

http://www.nexusmods.com/fallout4/mods/1525/?%C2%A0:evil:






I would say it's cheating if I used console commands to make my settlement happiness to 100.... which I tried but it didn't give me the achievement. :confused:

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Taylah Haines
 
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Post » Fri Feb 12, 2016 7:48 am

Muahahahaha. :evil:



Thanks. :foodndrink:

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Yung Prince
 
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Post » Fri Feb 12, 2016 2:08 pm

The settlement system is all kinds of broken, and happiness is just another disappointment in a growing list.



I decided to test many settlements (still ongoing, as I've a few left to build) and decide what works best and doesn't work at all, and so far, I can attest the following do not make a difference to happiness:


-TV and/or radios


-Rugs


-Paintings


-Plants



The number will go up if you use them, but it's limited time only, as the number will reset back down (usually 2 points). Aside from aesthetics, they don't offer crap.



Here are some things I've noticed make a difference in raising happiness and keeping it high:



-Surround your crops. If you're using walls, either do so completely or throw down a wall with a door. If you're using fences, be sure to have a gate. It matters even if you have another means of getting people to the crops. I found walls added a 4+ point bonus, simply because I believe the line-of-sight of enemy attacks is mitigated.



-Even number of settlers. All my settlements having 3 settlers max at 79-81. With settlements having nearly identical setup (I build all the sleeping quarters the same way for all but 4 settlements - more on this in a bit) but with 4 settlers, 84+. Either one weird coincidence or a glitch.



-Building beds next to walls and separating them with at least one floor space = WHOA! Yeah, this is where the 90%+ comes in, and I'm confident bed placements against walls is a huge factor. It seems the game calculates how well a settler is "protected", so placing open windows next to beds = bad idea. Again, this is just observation based on how I set up settlements but the kicker is that in Hangman's Alley, 4 settlers sleep in an area where each is next to a wall despite one side facing into the open air! That settlement has been low 90s and so, there's gotta be a connection with beds, walls, and settler "comfort". I just moved a few beds on Spectacle Island this evening and put everyone into their own room without windows, as well as assign 6 stores (the first settlement to have this many with a very small settlement).



-If you were like me, you wanted a nice layout so you decided to put all your water together in one area, then build outward. Go back and remove this. 2 points is mitigated when you spread your wells around your livable area and settlers have access to them. If you have water behind walls with no access (even though the water gets into the workstation!), that'll affect the score. Weird, given I've never seen settlers walk to water. Ever.



-NPCs use crafting stations, especially if you have stores. Not sure if this is related to happiness, but again, Hangman's Alley (excluding Sanctuary) is the only settlement I have that has accessible crafting stations.



As soon as I get the remaining settlements built, and do a few more tests, I'll report my findings.



So far, the best settlement I have with the best constant 90%+ score is Hangman's Alley:


-4 settlers


-6 water, 6 food


-48 defense


-20 power (not using it all)


-All beds are in rooms with walls surrounding them - no windows despite one side being completely open


-Food is secured in a small "enclave" consisting of 3 walls



Time to wreck their world just to see what makes it tick. ;)

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luis ortiz
 
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Post » Fri Feb 12, 2016 4:00 pm

i got to 95% at hangmans, just 2 settlers


1x farming food


1x level 3 medic stand


6 food, 15 water (extra for extra purified water to sell) maybe 60+ defense and 3 sheltered beds


cant get it past 95% though, it went up to that by itself without me being anywhere near the settlement, do i have to hang round there waiting and sleeping to push it to 100%?



all the decorative stuff like paintings etc dont seem to do anything at all for happiness no matter the settlement or happiness level



patch 1.3 said something about fixed an "issue with settlement happiness calculations" what does that actually mean??? as in what did they do? and what wasnt calculating properly??

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JERMAINE VIDAURRI
 
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Post » Fri Feb 12, 2016 11:41 pm

You know, tier III restaurant counts more than medic III. You don't need to be present, you need to wait. You can check now and then to see if you have the green arrow going upwards. Don't mind the calculations, benevolent leader not working properly. Why spamming shops all over the place, there should be other ways with settlements with several settlers. Here is the http://fallout.wikia.com/wiki/Benevolent_Leader. Btw, if any synths present, they do not do any good. Only I can tell G D.


Cheers,


-Klevs

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adame
 
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Post » Fri Feb 12, 2016 5:37 pm

It should be impossible to get 100% happiness, it's currently possible, but in real life, it's impossible. Just look at this forum and the posters. No matter what there will be people complaining about anything at all--they can never be satisfied. So in your settlement, you give them a TV, food, all vendors and so forth, the guy says, "The TV is too small, look at it, pathetic because I'll hurt my eyes". Build a huge TV the size of the screen at Starlight Drive-In. "Fine but why can't I have a personal home to watch TV in? I hate watching with all these people. I'm unhappy!". Build a home. "But this isn't beachfront property! I want to lay on the beach, this svcks!". Etc. Etc. Etc.

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Trevor Bostwick
 
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