» Wed Dec 07, 2011 1:34 am
I went back a few times and played in the past, though not recently.
I first played Daggerfall when I was 11 and it had a lasting impression on me. Perhaps its nostalgia, but I see it as the best game in the series.
It was made by a completely different team than the one who made 3-5, and they had a different vision. Think about the sterilized, console-ized nature of the later games. Think about the awkward characters, annoying voice acting, unrealistically small towns, weak lore, and the sense of frustrating pointlessness when there is no loot to be found anywhere. None of that existed in Daggerfall.
In Daggerfall, you weren't concerned with "getting ahead" in an RPG as much as you were concerned with escaping the terrifying, labyrinthine dungeon you're in. While the later games are painstakingly hand-crafted and user-friendly, daggerfall's content was randomly generated which made the game unpredictable and endlessly foreboding. There is nothing to save you if you contracted a fatal disease from some rat in a dungeon, and can't make it to a temple for a cure in time. Didn't have a save game prior to contracting the disease? Too bad.
I remember being totally taken by surprise at the weird boost in my stats, only to suddenly realize I've become a wereboar!
Gameplay aside, what I liked about Daggerfall was the gritty, dark style of the game. 3-5 are cheese, 2 was wicked sick. Although the graphics are archaic, I still like the art design a lot more than the later games. There were prosttutes, scantily-clad girls dancing in temples, creepy sprites of enemies scarier than anything found in the later games. And the MUSIC was so moody, atmospheric, melodic and well-composed compared to 3-5's boring ambient drivel. Its amazing how modern day sound effects don't have the same power as DOS technology driven by a simply more creative, original vision.
The music is what I liked most about Daggerfall. That, and the true feeling of accomplishment after navigating a treacherous dungeon for 5 hours and actually finding your way back to the entrance.
Daggerfall was simply a more raw, genuine and risky game world which could send your head spinning with its randomly generated code. It was like man-vs-machine, I can't say enough... and its so sad everything that made Daggerfall so awesome and badass is totally gone from the later PG rated games.