Normal gameplay is different for everyone. Someone may enjoy crafting more than you and focus on it moreso than you did. I only used the items I accumulated from dungeons and quests (so did it more casually than you) and I was at about 70 smithing at the low 30's. All of that depends on which dungeons you hit, you'll get quite a lot of dwarven metal from dwemer ruins than metal from a Draugr barrow. As it is you need 500 items to get to 100 Smithing regardless of what you choose to make, whether it be daggers or helms or whatever else.
Which means you still grinded the skill similar to how I did, and what's the problem for you, there?
Yes. Fantastic. I am saying that when you do use smithing and enchanting to their respective ends that challenge goes away.
And that's kind of the the point, that you grow stronger as you use those skills and improve your gear so that you can withstand more punishment while dishing out even more, yourself. It'd be odd to use those skills only to find yourself weaker as a result. So, problem?
Ugh. This from a guy who uses inane anologies about cupcakes. I wasn't saying that was the case in this game I was giving an example of something that could be an issue that I thought would be easier for you to understand. Apparently not.
No, I see how you were trying to force the anology, but I'm suggesting you try using a better one.
As for what I was saying with cupcakes, it's about personal choice, I'll even explain it to you step by step instead of being dismissive like you are about your own anology.
I could choose to go and buy every ingot, every ore, as much as I can afford and carry, and then spend a large amount of time smithing away, just like I could go and buy every cupcake I could ever find, and eat them all up right away.
In both cases, there is nothing to stop me nor limit me but availability of resources. No laws, no restrictions, nothing whatsoever but myself and how much funds I have.
But by doing that, I would level up my smithing to an inordinate level in contrast to the rest of my skills, and make higher-tier items available to me so that I effectively can remove what challenge anything would pose to me at the start of the game, which would reduce my enjoyment if it's the challenge I'm after. Just like eating all those cupcakes in one sitting would make me very, very fat in contrast to my other qualities as a person.
And the thing that's most common between the two is the choice to take advantage of that or not.
Heh. And the last bit of your post sums it up. Do you not see at all how you're being hypocritical? You want the game to stay as it is because that's how you enjoy it. But you vehemently oppose changes to the game that would make it fun for others. Even when you profess the part of the game that would be changed has little to no impact on your play style.
It's not hypocritical in the least, because this is the official state of the game. If this were the days before the internet and patching things, it would be the only possible version of the game, period, and I remember when it used to be that when a game shipped, that was it. And if a game shipped with bugs and problems, it would turn into a bad deal, such as what comes to mind are the first two Fallout games that initially shipped with bugs that were so gamebreaking that until Black Isle Studios released a patched version of the game that people could order, they were unfinishable. The patches could be downloaded as well, I think, but this was back when 56K dial-up was still the biggest thing happening in terms of internet connections.
And so you are basically saying that neither of us is entitled to enjoy the game as he sees fit, because I'm wrong for enjoying it in the fashion it was released, while you're wrong for wanting to change it in a way that the majority of the players aren't asking for.
And to change the game will have an impact on my playstyle, I don't understand how you can not realize that and make that comment. If the game is changed in its mechanics and everything is made harder, then it could end up making it necessary that I grind my skills even more and abuse the same exploits that everyone else is crying about even existing as a concept, just so that I can continue to play the game without having to constantly reload because it was changed due to it being "too easy" for all those players who abused the exploits to offset their own challenge in the first place.
Don't try and turn the argument around like that when it's YOU who is wanting to have the game changed to suit YOU. I am playing the same game as it was shipped, and I am not trying to play it in a way that offsets the balance so that I can go onto a forum and type about how something is overpowered because I spent the half hour to hour grinding and powerleveling it.
What's more, the people asking for this change hardly even constitutes a majority on the forum, let alone even the entire playerbase as a whole.
The absurdity about this whole thing is the fact that it's players like you who are asking for even less choice in the game. Not every game has to be as difficult as the hardest game other people will namecheck. Not every game has to be the same as every other game. And Skyrim is one that continues the tradition of giving the player the greatest amount of choice and control over his own character's destiny, be it become an ordinary Joe who sells potions as a traveling alchemist to the stealthy sneak thief hiding in the shadows to the demi-god warrior cleaving through his enemies with an oversized axe.
And that choice includes how you decide to level your character and play your character. And what you want to do is reduce that choice for everyone else because you don't know how to do it for yourself. That's absurd logic. And I'm supposed to be okay with it and just accept it? No.
I'm not the one telling you how the game should be, the game already is. You're the one telling me how the game should be.