The problem is that you can get to the level 100 smithing without exploiting anything and just playing the game. You acquire metal and the only thing to do with the metal is to use it in the fashion Bethesda has designed. You may not craft strictly for what you wear, you may craft for money or companions or you may craft because you really want to make Daedric or Dragon items. Whatever reason you choose to get to 100 doesn't matter. What matters is once you get there the game is unbalanced. Bethesda is a quality producer of games. They, and other large companies, should be held to a high standard since they set the benchmarks for what types and the quality of games that will be released.
Well, yes, you can get your skills to 100. You can get all of them to 100, if you want. You can get as many of them up to 100, if you want. That's the point, you've finally gotten high enough in skill level to craft powerful gear.
But I have a hard time understanding how it offsets the balance, because I'm playing on Adept, see? And I have a full set of glass armor that puts my AR at 598, which is apparently above the AR cap, so I apparently have maximum protection. And I can still get my ass handed to me by Ancient Dragons, Elder Dragons, Draugr Deathlords, Dragon Priests, various types of mages, Forsworn, and bandits. I am not invincible, and this is on Adept. I haven't even tried out Master yet.
And TES has always been that way, once you get powerful, that's the logical result: You are powerful. Did you know that in Morrowind, it was possible to kill a major character in that game who was a GOD? Level 100, 3000 health, and a god. All the power one would be expected to wield, and it was possible to get powerful enough to take him on and paste him.
The challenge goes away entirely. That shouldn't be the case. There is a balance that needs to be reached.
Perhaps for you, but not for nearly as many people as you'd like to think. So...congratulations on being able to easily beat the game that a lot of other people still find challenging? I'm still finding it challenging on Adept, and at level 65 with several skills at 100, including Sneak, Enchanting, Smithing, and Conjuration. Light Armor is at 94 with all the all the perks taken in Agile Defender, 88 in Archery, 89 in Two-Handed, 75 in One-Handed. All that power at my own disposal, with excellent gear improved and enchanted for dealing out the damage. And on Adept, I'm still finding challenge. I should one-shot weak enemies, because I no longer am so weak as I was when I began the game, when a novice mage would make me question if I could take a different route.
I'll admit anologies svck. All of them. But they are especially bad when you have to go so far off-topic. You also missed the point of my anology completely. The point of my anology is just because you're not using a certain skill doesn't mean it doesn't exist and ignoring it isn't a suitable solution for those who do wish to use the skill. Why would you bother including it if it's meant to be ignored. It's not about the types of damage of the weapon styles.
I got that anology, yes, but it doesn't quite make sense to me, because by my own example? I played a sneak-thief who relied on the bow (a first, they always svcked for me in Morrowind and Oblivion) and sneak attacks, especially since I went the glass cannon route with upping my magicka for the first 30 levels. I could not survive toe-to-toe fights without a lot of luck and fast footwork. Barely bothered with one-handed. Then, around level 50, I decided to try using my elven warhammer for a laugh before finishing a dungeon so I could sell it with the rest of my loot. Two-Handed was at a pitiful 20. And I ended up keeping that warhammer and it become my mainstay weapon as I moved more towards melee style combat and away from strictly just bows and arrows. I ignored the skill for the longest time, but then I ended up picking it up and finding it to be pretty awesome and powerful in its own right.
You don't have to ignore the skill altogether. Just put less emphasis on leveling it up. Grind it less. Nobody's forcing you to smith more than one item, you could always just smith as you go along, and pay more attention to other aspects of the game, like sneaking. You have all the choice in the world given you. Just because you can level up smithing a lot in a short amount of time doesn't mean that you have to, does it? You can smith 1 thing, you can smith 5 things, 50 things, a thousand things, it's your prerogative.
If you are someone who was looking forward to using Dragon armour why should you be penalized in terms of gameplay for using the items available to you? At what point do you draw the line of which items are too powerful to use? If you're expected to experiment just to make the encounters designed by Bethesda appropriate it becomes a chore instead of a game. Again balance is something every game producer looks into. Bethesda just missed a huge flaw.
This really doesn't make much sense, and I really don't know where this is coming from.
There are things called patches, a couple of which have already been released for this game. No game is perfect and they never will be. But games are changed all the time, for the better generally.
And I'm pretty sure I made it clear I know what patches are and what they do.
I will guarantee that blacksmithing and enchanting are fixed in a patch sooner or later.
You say "fixed," because you seem to find some problem with it, whereas I have yet to find any problem. If they change it, then they change it. But don't think that just because I don't care how someone plays his game means that I'm not going to contribute my own feedback where and when applicable. So please don't ask me to ignore a thread like this, and I won't tell you where to shove your feedback, dig?
@Rpger25 without looping or whatever they're calling it simply taking blacksmithing to 100 and using whatever blacksmithing gear and potions you find while out questing makes for severely unbalanced gear by the time you get Daedric items.
And it's like Bethesda put them in the game and made them that way by accident, right?
Fact is, Bethesda has tended to cater to all flavors of playing their games, from wanting to be someone who only fights in clothing to being the uber-powerful demi-god and everything in between.