Anyone hoping Bethesda Nerfs Enchanting & Smithing....

Post » Tue Dec 13, 2011 7:08 am

I'd love if they improved enchanting/smithing to level more realistically and not overpower people. I doubt it'll happen though, you'll have to play a mod for that.
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Amy Masters
 
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Post » Tue Dec 13, 2011 8:21 am

There is no such thing as overpowered in a single player game, more so in a game of TES franchise, where the whole point is to eventually feel like a demi-god, stomping down anyway who gets in your way.

W/o enchanting/smithing, that feeling can't be achieved for a melee warrior on master difficulty.
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Pants
 
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Post » Tue Dec 13, 2011 4:18 am

There is no such thing as overpowered in a single player game,

Which is why we have this?

"After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. "
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Alex [AK]
 
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Post » Tue Dec 13, 2011 6:47 am

I'd love if they improved enchanting/smithing to level more realistically and not overpower people. I doubt it'll happen though, you'll have to play a mod for that.

I'd love if people would quit whining about crafting being OP. If you exploit it and the game is too easy, nobody is going to care. :violin:
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Nicholas C
 
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Post » Tue Dec 13, 2011 8:40 am

A player can determine for himself how in what degree crafting skills are used but the thing that bothers me most of all about it is that every single possible future DLC if they do intend to release any would have to be completely content driven as you can already make such powerful gear that there's just no way they could introduce items that are better. And it's also killing the adventuring for new items aspect as any quest rewards or rare finds are never the best item you could have, it leaves me with a similar feeling that I have about gold currency as it's basically meaningless due being far easy to get.
All of this resulting into quest rewards and finds in the manor of gold/items to barely be rewarding at all.
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Elisha KIng
 
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Post » Mon Dec 12, 2011 5:01 pm

Which is why we have this?

"After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. "


Thank you for that sir.

Its why I made this topic in the first place lol. Can everyone stop arguing about "self control" and all that when it could be a potential fix after all....

When they do fix it what will you guys say then? "FUUUUU Bethesda"? lol
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M!KkI
 
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Post » Mon Dec 12, 2011 5:41 pm

the self-control arguement is stupid anyways, it only takes level 80 enchanting and 5 skillpoints to completely obliterate the entire magicka system/stat


its just too easy to cheese. what are people supposed to do? not take crafting at all? How is that good game design?
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Hayley O'Gara
 
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Post » Tue Dec 13, 2011 6:03 am

Nerf nerf nerf ...
Typical MMO word and behaviour, i don't see where it will lead those asking for a "nerf" beside [censored] up powerplayer gameplay.
I mean it is a single player game so whether you like the argument or not, yes, control yourself and don't touch those skills because it is only matter of will and nothing else.
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Lizbeth Ruiz
 
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Post » Mon Dec 12, 2011 7:59 pm

Ya self control people are crazy. How is them fixing an exploit a bad thing again?
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Heather Dawson
 
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Post » Mon Dec 12, 2011 7:43 pm

[b] control yourself and don't touch those skills [/b]because it is only matter of will and nothing else.


What a horrible game design chioce. I'm glad bethesda are doing the opposite.
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Robert Bindley
 
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Post » Mon Dec 12, 2011 8:40 pm

the self-control arguement is stupid anyways, it only takes level 80 enchanting and 5 skillpoints to completely obliterate the entire magicka system/stat


its just too easy to cheese. what are people supposed to do? not take crafting at all? How is that good game design?


Picking up the controller and playing the game is overpowered.

Whine and cry about that now?
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Jake Easom
 
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Post » Mon Dec 12, 2011 9:59 pm

I don't see what the big deal with it is. I got my Enchanting to 100 and my Alchemy to 100. All I could do, after all that work, was add a stinking +4% to my Fortify Destruction enchants. It was basically a pointless waste of my time, because I still had to enchant 4 pieces to get 100% less magicka. What is the difference between 100% less cost, and 112% less cost? Absolutely nothing.
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Kitana Lucas
 
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Post » Mon Dec 12, 2011 4:48 pm

The thing is, since you being OP from spamming the crafting skills doesn't affect anyone else's game experience, Beth doesn't care. When you have it within your power to control how powerful you become, the system works perfectly.

Beth is not going to change a fundamental concept of their game just because 8 year olds cant control themselves when they see big numbers.
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Sebrina Johnstone
 
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Post » Tue Dec 13, 2011 5:53 am

Picking up the controller and playing the game is overpowered.

Whine and cry about that now?

How is he whining again? I've seen plenty of whiny posts and his post and his original post are not whining at all.
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DAVId MArtInez
 
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Post » Tue Dec 13, 2011 5:30 am

Because it is like you telling someone else what they should or should not do inside their own little personnal world.
Because, to make a Skyrim anology, it is like you being the Thalmor coming to my country telling me i shouldn't worship Talos.
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Jade Payton
 
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Post » Tue Dec 13, 2011 7:35 am

Because it is like you telling someone else what they should or should not do inside their own little personnal world.
Because, to make a Skyrim anology, it is like you being the Thalmor coming to my country telling me i shouldn't worship Talos.

This. :tops:

Also, if Bethesda changed the skills around, it would probably cause just as much harm as good. I don't mean like causing bugs, but causing the majority of the TES community to riot.
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maya papps
 
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Post » Mon Dec 12, 2011 8:54 pm

Because it is like you telling someone else what they should or should not do inside their own little personnal world.
Because, to make a Skyrim anology, it is like you being the Thalmor coming to my country telling me i shouldn't worship Talos.

Bethesda specifically stated thy would be doing rebalance and exploit patches. The crafting skills are the only overpowered skills in this game therefor logic says that's what there going to fix. That's what his post was about. It wasn't whiny in any way whatsoever.
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Brian LeHury
 
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Post » Mon Dec 12, 2011 8:40 pm

Because it is like you telling someone else what they should or should not do inside their own little personnal world.
Because, to make a Skyrim anology, it is like you being the Thalmor coming to my country telling me i shouldn't worship Talos.


That's true. This isn't World of Warcraft. Nobody needs to be "nerfed". The only reason they would ask for this is because they cannot refuse to abuse the system they are complaining about. Just don't do it, then, and leave the rest of us alone. Sodding control freaks...
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carly mcdonough
 
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Post » Tue Dec 13, 2011 1:39 am

I don't think smiting itself need to be nerfed, but the +X% better smithing should be capped at the same quality as 100 smiting skill plus corresponding perk(Legendary), allowing enchanters to upgrade their armor, but not better than a smith could.
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Josee Leach
 
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Post » Mon Dec 12, 2011 9:55 pm

Picking up the controller and playing the game is overpowered.

Whine and cry about that now?

Nice, its always the other side that falls to using childish insults.

Btw, why would I whine? =

"through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. "


Beth is not going to change a fundamental concept of their game just because 8 year olds cant control themselves when they see big numbers.


Wanna bet that at least one of the changes will impact crafting?
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Johnny
 
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Post » Mon Dec 12, 2011 6:02 pm

The thing is, since you being OP from spamming the crafting skills doesn't affect anyone else's game experience, Beth doesn't care. When you have it within your power to control how powerful you become, the system works perfectly.

Beth is not going to change a fundamental concept of their game just because 8 year olds cant control themselves when they see big numbers.

They've already said they have planned balance changes in January. I'm sure they realized that game balance is extremely important even in a single player game to ensure immersion and challenge without forcing the players to artificially restrict themselves.
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glot
 
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Post » Mon Dec 12, 2011 9:07 pm

Yeah, they should do what they did for all of those "exploitable" things in the previous games and just remove everything: stuff like magic, weapons, armor, and skills. That way, there would be no exploits, and we'd all be a lot happier doing not much of anything.
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Natasha Callaghan
 
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Post » Mon Dec 12, 2011 10:16 pm

The thing is, since you being OP from spamming the crafting skills doesn't affect anyone else's game experience, Beth doesn't care. When you have it within your power to control how powerful you become, the system works perfectly.

Beth is not going to change a fundamental concept of their game just because 8 year olds cant control themselves when they see big numbers.


Why would you say 8 year olds? Are you trying to sound smart or stupid? Haha.
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Sunny Under
 
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Post » Mon Dec 12, 2011 6:46 pm

Which is why we have this?

"After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. "


And where has Bethesda said enchanting/smithing is an exploit? Was it just pure coincidence that each fortify skill can be applied to no more than 4 items with a 25% magnitude on each, or that the alchemy/enchanting loop has a cap on it?

Exploits and difficulty issues are like the Ogma bug that grants unlimited XP, or the fact that every dungeon is full of creatures that die in 1 blow except for a single enemy that can kill the player in 2 swings.

I could be wrong, but it just seems highly unlikely to me that everyone at bethesda had no idea of the power of alchemy/enchanting/smithing when they released the game.
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ILy- Forver
 
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Post » Mon Dec 12, 2011 10:47 pm

The choice to use these features should be left to the player. The choice of how far to take it (the feature) should be left to the player. The more choice left in the players hands the better. If Bethesda decided to release a patch that regulated enchanting and smithing or removed these features completely; they would essentially be saying that they do not believe the player base is intelligent enough to make their own decisions or exercise self-control when, they(the players), believe it necessary. I think many people would find this a bit insulting. The only way this situation would be an issue is if Bethesda forced you to use either the smithing or enchanting mechanic, and they do not. This concept is, of course, different in competitive games where you play against other individuals and some people would abuse mechanics to gain advantage over others.

*Edited for removal of a double-negative* =p
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Milagros Osorio
 
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