Anyone hoping the Conversation system will change?

Post » Mon Aug 24, 2009 5:32 pm

I think that the "Everything stop and zoom in on the character's face as they stand still" is a bit redundant. anyone hoping for more movement and animation in NPCs in general?
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Mon Aug 24, 2009 6:03 pm

honestly i wouldnt mind it being more like fables but i'd rather it be unique and not like oblivion
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Mon Aug 24, 2009 10:44 am

I hope we get a lot of conversation options when talking to people. Kinda like Fallout but more in depth.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Mon Aug 24, 2009 11:43 am

honestly i wouldnt mind it being more like fables but i'd rather it be unique and not like oblivion

Uh, how is Fable's?
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Mon Aug 24, 2009 12:09 pm

if they stick to the one in Fallout then they should be fine
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Mon Aug 24, 2009 11:30 am

I'd prefer the camera to continue to focus on NPCs, but I want very minimal zooming.

It would also be cool to have conversations in real time, but I'm not sure how that would work when you have enemies chasing you at the same time.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Mon Aug 24, 2009 5:36 pm

I would love to see a system that doesn't make the universe halt whenever you talk to someone.

The zooming doesn't really bother me, but the people frozen in time behind or in front of me do.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Mon Aug 24, 2009 1:14 pm

S.T.A.L.K.E.R probably has the best baseline model for conversations for this sort of game: took place in real time and the actor wasn't locked into any specific animations or anything, mostly text-only but with voiced dialogue for important conversation topics and non-text bits for when it wouldn't quite work. Nice, simple, efficient.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Mon Aug 24, 2009 6:15 am

Yes. But not too drastically. I basically want two things: More detail in conversation topics and responses (like in Morrowind) and better reactions and persuasion. What I do not want is a Mass Effect style conversation mechanism. That sort of thing is well suited for a linear game, but it just wouldn't work for a TES game. Not at all.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm


Return to V - Skyrim