anyone know what this means?

Post » Wed Feb 23, 2011 11:24 am

anyone know what this means? i have no idea

http://i740.photobucket.com/albums/xx49/wollibeebee/andimgettingthis.jpg?t=1286843969

getting it for about 4 different rocks, well 8 really cause there's always 2 conflicting.
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SexyPimpAss
 
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Post » Wed Feb 23, 2011 7:51 am

anyone know what this means? i have no idea

http://i740.photobucket.com/albums/xx49/wollibeebee/andimgettingthis.jpg?t=1286843969

getting it for about 4 different rocks, well 8 really cause there's always 2 conflicting.



Actually you are the first one who ever got this message while working with that resource. I've never seen such error message by myself since 6 years of modding Morrowind.

Put the old rock meshes you have from your interior claim in the Meshes/ Sky/f Folder if you didn't have the same problem with them, maybe the problem was caused while packing the BSA....but I'm still not sure if it isn't caused by the fact that you run morrowind using windows installed via Bootcamp on a OS2 System. But I'm not familiar with Apple, so I can't say that for sure.

If nothing helps delete all conflicting rocks with the higher number, if you delete 4 rocks you still have around 100 to work with

Edit:

I googled a bit about Hash Maps and all I've found was releated to Java...but as far as I know the NetImmerse Engine and related files are written in C++, if this is true it must be an external Java Program that can't handle the Hash Map Collision String (Wiki).
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Cagla Cali
 
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Post » Wed Feb 23, 2011 3:22 am

ha, thanks for that lestat!
it's the low digit mods that are making the errors like 04 and 05 not the 105, these are fine and the error only happens when i go to or add a rock to the cell u made for reference, which makes me think it's got something to do with the plugin not the resource file, maybe something bad happened when the island was getting ripped out of skyrim ??? anyway, i'm not going to do anymore work until it's fixed. it'd be a waste of time to do the whole island only to get hash errors and CTD's when u play the game with it :( (unles it doesn't affect anything ingame just CS)

also, i hope no one thinks this is a problem with management at Skyrim! it's my crappy compute! i promise this thing eats it's components just for fun (with a bit of input from me) you've seen teh amount of times my island mods broken with some RARE errors! :D
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Kristina Campbell
 
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Post » Wed Feb 23, 2011 7:51 am

ha, thanks for that lestat!
it's the low digit mods that are making the errors like 04 and 05 not the 105, these are fine and the error only happens when i go to or add a rock to the cell u made for reference, which makes me think it's got something to do with the plugin not the resource file, maybe something bad happened when the island was getting ripped out of skyrim ??? anyway, i'm not going to do anymore work until it's fixed. it'd be a waste of time to do the whole island only to get hash errors and CTD's when u play the game with it :( (unles it doesn't affect anything ingame just CS)

also, i hope no one thinks this is a problem with management at Skyrim! it's my crappy compute! i promise this thing eats it's components just for fun (with a bit of input from me) you've seen teh amount of times my island mods broken with some RARE errors! :D



Maybe you should talk to Muspila and send him a copy of your ESP via Skype, than he could check if he will get the same errors. And nah, your computer isn't crap, it's a real good one too. But if you install a foreign OP-System like Windows on a Mac Book Pro using a extremly buggy tool like Bootcamp you can't expect to have the same results of workflow like on new windows PC.

"Separate Desktops" works much better than "Bootcamp" and it's not that expensive...I've heard some positive feedback about that program from friends who are MAC users, but "BootCamp" it was told is just a buggy piece of ....well, fill in the word you prefer for it, :D
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JUDY FIGHTS
 
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Post » Wed Feb 23, 2011 6:10 am

Maybe you should talk to Muspila and send him a copy of your ESP via Skype, than he could check if he will get the same errors. And nah, your computer isn't crap, it's a real good one too. But if you install a foreign OP-System like Windows on a Mac Book Pro using a extremly buggy tool like Bootcamp you can't expect to have the same results of workflow like on new windows PC.

"Separate Desktops" works much better than "Bootcamp" and it's not that expensive...I've heard some positive feedback about that program from friends who are MAC users, but "BootCamp" it was told is just a buggy piece of ....well, fill in the word you prepare for it, :D


hmmm, i'll look into that. but i'll test tonight to see if it CTD's or anything, if not i'm sure it'll jst be fine, though i'll run the plugin through with muspila to see if he gets the same problems and see if he knows anything (about this)
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Kill Bill
 
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Post » Wed Feb 23, 2011 8:12 am

hmmm, i'll look into that. but i'll test tonight to see if it CTD's or anything, if not i'm sure it'll jst be fine, though i'll run the plugin through with muspila to see if he gets the same problems and see if he knows anything (about this)


I'm 99% sure it will work fine on his computer...like I said, this Hash Map Collision Error is an absolute unique thing that no one had before since we are working on Skyrim. PM me the results off your testings, I'm interested in it,
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City Swagga
 
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Post » Wed Feb 23, 2011 3:35 pm

Hash maps are basic computer programming data structures that are used in many different computer languages. They aren't specific to Java, and it's unlikely it has anything to do with any particular operating system.

A hash map basically converts a string, in this case, apparently the name of a mesh, into a unique identifier using a very simple function called a hashing function. When a hashing function returns the same ID for two different strings, that's called a collision. It's the sort of low level processing that really should not be exposed to the user, since the user doesn't care, and there are various ways of handling hash map collisions efficiently within a program, so it's surprising to see such an error. It hints of sloppy programming.

It would help to know what application was giving that error, was it Morrowind, the CS, or a tool?

To fix it, I would start by trying to rename one of the names listed in the error. It doesn't necessarily have to be significantly different, but it's possible that changes to the beginning of the name may be more significant than changes to the end, the only way to really know what the problem is with the hash is to view the source code.
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Ebou Suso
 
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Post » Wed Feb 23, 2011 4:50 am


It would help to know what application was giving that error, was it Morrowind, the CS, or a tool?



This type of error message doesn't look like the typical CS Error Messages to me, so I guess it will be from Bootcamp, Wollie's installed windows version or any other program that is running in the background...maybe Wollie has a detailed warning text somewhere.

Thanks for the description what Hash Maps are...I've never heard from them before Wollibeebee has shown me that message a few days ago on Skype. :foodndrink:
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Agnieszka Bak
 
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Post » Wed Feb 23, 2011 10:49 am

this is all very "mysterious"
gonna look in 2 my warning folder and see if it's listed in it.
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JD FROM HELL
 
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Post » Wed Feb 23, 2011 10:08 am

no, it doesn't appear in the warning txt.
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Beth Belcher
 
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Post » Wed Feb 23, 2011 4:23 am

no ingame erros so it's all goooood
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Czar Kahchi
 
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