Anyone knows how to get settlers from the roof?

Post » Mon Jan 18, 2016 9:33 pm

I mean, literally. I was wondering where everyone's gone and why I couldn't find Preston, since the indicator said, he nearby and I'm circling around his position. Well, I wonder no more. They're all standing on the roof above the workshop at Sanctuary. Brahmins too.



Sometimes I wonder if Bethesda glitches and bugs are actually hilarious or simply a nuisance. They always manage to surprise.

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Elizabeth Lysons
 
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Post » Mon Jan 18, 2016 8:59 pm

Lots methods really. My first choice would be a .50 cal with a recon scope, but a Fat Man would do the trick too.

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Your Mum
 
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Post » Tue Jan 19, 2016 2:58 am

I never had this bug, but I laugh whenever someone mentions it.

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CRuzIta LUVz grlz
 
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Post » Tue Jan 19, 2016 1:31 am


Can confirm, Fat Man 100% effective against stranded roof settler pests.

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Melly Angelic
 
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Post » Mon Jan 18, 2016 11:13 pm

Build a set of stairs that reaches the roof. Had the same problem with Sturges and once they were built he came right down.

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Honey Suckle
 
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Post » Mon Jan 18, 2016 7:58 pm

Seems to be the easiest solution. Although I admit, the Fat Man has some appeal. Maybe call an artillery strike in from a neighbouring settlement.



Stair method worked. They all filed down. Preston, like any good captain, was last to leave. Artilllery strike might have done the job too. But as soon as the first shell hit, everyone started firing at me. Although I have to admit, Jon Lun, wielding a minigun and wearing the pink dress I provided him with, looked pretty hilarious.

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Epul Kedah
 
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Post » Mon Jan 18, 2016 6:36 pm

Ring the bell, they will all jump down. Mama Murphy has her chair on top of the roof....no stairs. Yet she always is sitting in her chair and jumps off the roof when I ring the bell.

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Alister Scott
 
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Post » Tue Jan 19, 2016 1:34 am

i can't believe i never thought of that xD; marcy and jun are gettin dresses and sack hoods when i get back to sanctuary xD
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helen buchan
 
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Post » Tue Jan 19, 2016 6:15 am

Fast-travel away and back, or wait/sleep for a couple hours, this should "refresh" the locations of settlers.



On that note, how on EARTH is the settler A.I. so utterly atrocious? I've b*tched about it in several posts now, but that's just because I'm so completely flabbergasted. Bethesda's been making these games, with this engine, for over a decade. The A.I. throughout the rest of the game is decent (except when you combine companions and stealth), so what's up with the settlers?



Did someone at BGS seriously see the settlers in their game spawning on rooftops, floundering at stairs & bridges, or flummoxed by a door frame and say "Meh, good enough, we'll launch as-is"? I literally know college kids and high-schoolers who could probably do better.



/set status: endrant

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Del Arte
 
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Post » Mon Jan 18, 2016 5:54 pm



I am convinced that settlers (well, actually everything) spawns a certain distance above ground and then drops to the surface. A lot of games seem to do this as it prevents them from spawning under the surface.

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Stephanie Nieves
 
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Post » Mon Jan 18, 2016 6:12 pm

had the same experience, just sleep for a hour ...

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Kari Depp
 
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Post » Mon Jan 18, 2016 7:28 pm

It's worse at Graygarden....



I sent two settlers there as guards, but they basically spawns on the upper deck highway. There is no way for them to get down. I know they are up there 'cuz I used the "TCL" console command to "fly" up there. I guess I will reassign them elsewhere since they are of no use hanging out on the highway.

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Jonny
 
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Post » Mon Jan 18, 2016 7:14 pm

I have heard tell putting stairs to roofs has become a popular practice nowadays.

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Flesh Tunnel
 
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Post » Mon Jan 18, 2016 6:46 pm

Build them a ladder, they'll come down sooner or later. They must like the view. Like a crow's nest on a ship or something.



Since they couldnt put cat's in trees as a rescue option in Fallout 4, they did the next best thing. People on roofs.

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Alexandra Ryan
 
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Post » Mon Jan 18, 2016 11:16 pm

Stand in the street and open the console, click on the roofed NPC and enter 'moveto player'.

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Taylor Bakos
 
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Post » Mon Jan 18, 2016 9:02 pm

first time i had this happen i just built a staircase in build mode, they didn't walk off it at first but then i gave them a push and they did

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Ymani Hood
 
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Post » Mon Jan 18, 2016 5:08 pm

Reminds me of half of my settlers at the Manor who end up down below the cliff (behind the building) and in the water. Must be good fishing down there?!?
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Neliel Kudoh
 
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Post » Mon Jan 18, 2016 9:14 pm


This is correct and has been for many years. Nothing new here. It is not a bug, but exactly how the various stuff spawns in this and many other games. Stuff spawns from above and drops down. You can easily see this many times as you enter cells. This means that any obstruction between where the entity spawns and the ground will cause the entity to wind up on top of the obstruction. They will eventually move, though... or sometimes they'll simply teleport, as needed (e.g., Brahmin on roofs that are part of traders/provisioners teleport to follow the trader/provisioner as needed).



As for settler AI, it's actually very good, as someone else pointed out in a separate thread listing positive AI elements. It is very good because of the complexity of having NPCs successfully navigate an open and dynamic environment that changes as you build stuff, even navigating as you are in the process of building what they are navigating. If you have not done anything like this, you may not realize how incredible a feat it is to have this work to the level it does in FO4.

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Jade Payton
 
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Post » Mon Jan 18, 2016 11:55 pm

You think you have problems:



http://carnagepro.com/f4/rooftop.jpg

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matt
 
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Post » Mon Jan 18, 2016 4:47 pm

lmao!



roofs aren't that bad to deal with. when an NPC get stuck in the wall is quite annoying to have to deal with.

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Lizbeth Ruiz
 
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Post » Mon Jan 18, 2016 8:15 pm

Not really related, but in a previous game I had another hilarious glitch. Preston stomping around like a toddler and falling down every now and then. I didn't use him as a companion. It was just smack in the middle of the streets in Sanctuary. It didn't resolve itself. Whenever I went back there, Preston still stumbled around and fell down as if he was walking on ice.

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Avril Churchill
 
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Post » Tue Jan 19, 2016 8:43 am



LOL! I Have this exact same problem. Hilarious.
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WTW
 
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Post » Mon Jan 18, 2016 8:17 pm

Do you play on PC ?

If so you can click on them in console and type "moveto player".
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Amanda Furtado
 
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Post » Mon Jan 18, 2016 10:55 pm

As I said, building ladders makes them move from the roof. Simple as that.



It seems to be as someone suggested. They spawn in the air and are dropped to the ground when the player arrives at the zone. So they land on the roofs.

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Sudah mati ini Keparat
 
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Post » Tue Jan 19, 2016 6:18 am

One time I went into the Cambridge Police Station to get my XP and pittance of capola from Knight Rhys. There is Danse, standing placidly, waiting for me to eventually get around to me following him up to Prydwen . . . Scribe Haylen is milling around doing whatever it is a Scribe does all day . . . and I hear this strange banging noise. Kinda like that noise you hear when say, a metal bucket clips into an alarm clock cause you dropped them right next to each other and they are pirouetting around in a little dervish dance . . . I was puzzled.



This banging continued and I realized it was coming from one of the rooms back to the left.



Went around the corner and here is Knight Rhys, having a tantrum. Not sure what the poor innocent, broken, non-functional metal filing cabinets left over from ~210 years ago did to piss him off but, boy was he steamed. There he was, kicking and punching those things, and making all that racket. I stood there and watched him for a good 30 seconds to a minute as he continued this little tirade against the filing cabinet. Atom how I wish I'd had a video app ready to run for that.



Then he just stopped and went back to standard "sand box" mode, i.e., standing around doing nothing. Went up to him and he acted like it didn't even happen.



"That location better be cleared out . . ."



There is much anger in that one . . . no wonder he has yet to make Paladin and doesn't seem to rate his own Power Armor yet :wacko:

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Reven Lord
 
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