» Thu Dec 15, 2011 3:09 am
The overpoweredness of the dual dagger kills made my theif less fun to play IMO. What saved that playthrough for me was the thievery, shadowmarks and variety of DB/TG quests. It was fun, but the most fun I had came from being a thief not an assassin.
My first playthrough was a sword and shield warrior, that was the most fun I had (and I played through 3 characters so far). He used shouts, smithing, 1h axes, heavy armor, and a shield. The combat was varied, tactical, fun and wasn't ruined once I got pulled out of stealth... plus I could run around without fear of being spotted. He played the companions, the main quest, and the stormcloak campaigns.
On my second playthrough I played a thief who used double daggers, bows, sneak, lockpicking, and pickpocket. It being so overpowered meant I never had to use poisons, or smithing... or anything. I played as a thief for a while and turned to the dark brotherhood at the end of the TG's quests. I could 1 shot like, anything... and it got old, so old that I only really kept playing to get the TG/DB quest line completion achievs and then grinded 100k gold for the other achiev. I imagine it would have been harder if I hadn't been a kajiit, night eye is so powerful it makes you miss it for ages once you reroll.
Right now I just finished a playthrough where I started as a mage, after realizing how underpowered it was and how terribly it scaled... even at lower levels, I switched to playing a conjurer. I played a shadow warrior really. Conjuration, Illusion(with silent casting), archery, and sneak.... I would stay hidden and use frenzy spells to turn people on each other, sometimes I'd throw a daedra into the mix, shoot at the enemy with my summoned bow, and when someone went down I would use raise zombie to get them back into the fight. I almost never even got attacked, the enemy would almost always die before I got noticed because of all my summons and trickery. I did the mage guild quests and all daedric quests on this guy and it wet'd my taste for companions in combat.
After that I realized I only really needed the achievs for "complete side quests" and whatnot, and I hadn't done a lot of side quests on my way through the games (mostly because all the main questlines constantly make you feel like you need to rush to the next objective, everything is life or death, so everyday quests are nuisances at best). So I'm going to make a character that uses most of what I never used on the other characters, a noncombat monk that uses a 2h companion. I will use alchemy, blacksmithing, enchanting, restoration and alteration to keep my friend alive while exploring side quests and the area's of the game I haven't yet toyed with... I'm going to try and finish the entire MQ/other side of the civil war without getting a single kill myself.
After I've done this and 100%'d the game of achievements, I'm going to give it a rest for a couple weeks or months then start doing "dead is dead" playthroughs (if the DLC isn't out by then) where I never reload saves and death means deletion of the character. Assassin with dual dagger isn't close to the only way to go or the only way to have fun, but it might feel that way if you go from dagger assassin to destruction caster. The way alteration and destruction scale, well, the fact is taht they don't not that they don't do it well. The spells need to become more powerful based on school skill, not cheaper to cast and then they would be balanced.