Anyone played the Necromancers and other Giskard mods?

Post » Tue Feb 01, 2011 12:26 pm

WOW ... extender explanation

Thanks display name is already in use

I will try first option ... or third ... and after I write a feedback :)
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maddison
 
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Post » Tue Feb 01, 2011 7:39 pm

UPDATE


"It's also possible you might simply be looking at the wrong time of day. She doesn't spend all day in the chamber once you're supposed to find her there. She'll be there every day from 8am to 11am, and again every day from 4pm to 7pm during the Bruma Guild Hall restoration quest, if another mod hasn't overridden her AI."

I am sure I looking in correct time of day ...but I am also sure another mods overwrite OMG Julienne Fanis.

OK ...first I use it Option 1) but I received a message like this "only object references and reference variables are alowed"

"Option 2) Set the next stage in the quest. Not recommended, as I don't know exactly which stage you're at, there look to be around four quest stages to advance through based on the conversation you have with her."

Will be a good option for me ..my stage is first mission when I need Juliene Fanis ..is about Bruma restoration. My problem is I am noob and don't know exact command console.

"Option 3) If it's because of another mod overriding, you could move the OMG ESP to the end of your load order just for this stage in the quest, then put it back where you normally have it afterwards." It is not a solution for me because I have a mix install with FCOM and other mods in bain and OMG in OMOD



Finally: option1 not work for me :( ..option 2 I don't know enough details for use it and option 3 is impossible to make for me.


PS sorry for my primitive english
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Kari Depp
 
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Post » Tue Feb 01, 2011 11:36 am

Okay, I can never remember which Editor ID (base object or placed object) commands need until I try them, I guess I gave the wrong one (although I thought I had it right) :)

Try this instead:
JulienneFanis.moveto player

Otherwise, the first time you're supposed to be meeting her looks like stage 15.

You say "Restoring Bruma" and she replies "Hello Archmage, I understand you want to restore the Bruma Guild Hall ?"
When she speaks, the following script runs:
setstage OMGBrumaRestoration 17
so you first need to type that into the console to progress to stage 17.
Stage 17 allows you to reply "Yes Julienne", and she'll respond "Well first you need a new Guildmagister, J'skar is perhaps not the best choice but given what happened. I think he is the only choice."
When she speaks, the following script runs:
setstage OMGBrumaRestoration 19
So next you need to type that into the console to progress to stage 19.
Stage 19 allows you to say "Where is J'skar ?", and she'll respond "I saw him this morning on the University grounds. Find him and Promote him to Guildmagister for Bruma."
When she speaks, the following script runs:
setstage OMGBrumaRestoration 20
So now you need to type that into the console to progress to stage 20.
Stage 20 allows you to say "Where will you be ?", and she'll respond "I'll be here at 8am and 4pm for a couple of hours each day until Bruma is restored. We should always conduct our business in the Council Chambers."
When she speaks, the following script runs:
setstage OMGBrumaRestoration 25
OMGMageBrumaJskarfakeref1.enable
So now you need to type each of those lines into the console to progress to stage 25 and enable J'skar.

You need to progress through each stage of the quest, don't just skip to 25. You must also close the console between each stage progression, and wait a good 10 or 20 seconds to allow any other scripts running to detect these stage progressions, as each stage could potentially trigger something else in the mod. This is why I don't recommend simply using the console to jump to a new quest stage - doing so could prevent the game advancing something else related to the same quest, or even related to another quest in the mod.

Next you go find J'skar, but then you'll need to return to Julienne Fanis again to continue the quest later.

If you know how to use TES4Edit, you could "copy as override" record 34EAF (Julienne Fanis' base record) into a new ESP (allow the OMG ESP to be a master to this new ESP) and place that at the end of your load order. This will restore the OMG AI packages. You can drop the new ESP as soon as you're certain you no longer need Julienne Fanis to visit the council chamber.
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Eibe Novy
 
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Post » Tue Feb 01, 2011 7:00 pm

A have exactly your problem with omod OMG v 5.1




so PLEASE give me setstage console code to unlock OMG . I try to find this information many time and now you are my hope. :)


Your using an outdated version of omg, perhaps updating to v 7.3?
The one time I experienced the same bug, I used companion share and reqruit to to have her follow me to the council chamber..worked like a charm
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Mike Plumley
 
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Post » Tue Feb 01, 2011 2:17 pm

One word of warning though: Dirty edits, his mods tend to have large numbers of them, he refuses to use 3rd party tools on principle and this means he doesn't necessarily clean his mods the way people do here.
[/quote]

this is true about the "dirty edits." But all you have to do is use TES4Edit and clean them. It's something you should be doing anyway. Will take care of many potential conflicts.
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Mackenzie
 
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Post » Tue Feb 01, 2011 11:28 am

Your using an outdated version of omg, perhaps updating to v 7.3?
The one time I experienced the same bug, I used companion share and reqruit to to have her follow me to the council chamber..worked like a charm


I have some of the mods installed. The character running them is not running any other quest mods because it's too hard to manage all the conflicts with other huge quest mods. I downloaded them all during the short time period they were available to the public on TES Nexus. He is a brilliant modder. It is best to just keep on topic with talking only about the mods themselves

I did try the Necromancer, but it just doesn't fit my game play style.
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Yama Pi
 
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Post » Tue Feb 01, 2011 4:18 pm

A have exactly your problem with omod OMG v 5.1




so PLEASE give me setstage console code to unlock OMG . I try to find this information many time and now you are my hope. :)


Put OMG last in your load order, at least until you get past this point.
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Peter lopez
 
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Post » Tue Feb 01, 2011 9:31 am

I have some of the mods installed. The character running them is not running any other quest mods because it's too hard to manage all the conflicts with other huge quest mods. I downloaded them all during the short time period they were available to the public on TES Nexus. He is a brilliant modder. It is best to just keep on topic with talking only about the mods themselves

I did try the Necromancer, but it just doesn't fit my game play style.


All his mods are freely available to anyone right now on his web site, and have been for a couple months.

Put OMG last in your load order, at least until you get past this point.


I already suggested that, he rejected this as a viable option however.
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Sara Lee
 
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Post » Tue Feb 01, 2011 1:31 pm

I have some of the mods installed. The character running them is not running any other quest mods because it's too hard to manage all the conflicts with other huge quest mods. I downloaded them all during the short time period they were available to the public on TES Nexus. He is a brilliant modder. It is best to just keep on topic with talking only about the mods themselves

I did try the Necromancer, but it just doesn't fit my game play style.



All his mods are once again available to the public, but only from his own website....the engineering guild
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ILy- Forver
 
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Post » Wed Feb 02, 2011 1:41 am

@ display name is already in use Thank you very much for every bit o f information :) was extremely instructive for me. :)

@ schtan I know my version of OMG is outdated ..in fact my version of FCOM is outdated and probably not so well installed because is my first install of heavy modded Oblivion. I plan soon a new install. I solved my problem with companion share and reqruit mod .... Huge Thanks.

@ older than dirt I will use TES4Edit to clean this mod in my new install.

@ Dowaco was impossible for me to use this method because my install is a mix one and OMG is installed in OMOD and the rest in Bain.

Thanks again everybody and happy gaming.
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barbara belmonte
 
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Post » Tue Feb 01, 2011 6:25 pm

i just saw this thread....and i have an outdated version of OMG too, except, on the site the new OMG says it needs the new version of cyrodill's resource upgrade pack, which i can't find anywhere, besides, the outdated version of that which i have is 6 different archives...would the new one be even more? or what? did he upload it somewhere where it's just 1 file? anyone got any info regarding this?

also, i'm not saying i know about Giskard, or the "whole story" behind why many people dislike him, or why he's a controversial modder, but i thought i'd just make a reasonable comment to a few posts above, how does not following tes lore make him controversial? i mean, lots of modders add things that are not lore friendly, isn't it up to the public to choose whether they want to dl the mod or not? after all this is a game, and if a mod makes the game more fun to some people, then surely thats ok, even though it might not be to some others liking. i know there are probably lots of other reasons, which i don't really want to know (it's a game, i don't make friend or foe), this is just a side observation directled at that post about him not following tes lore, so yeah my main question is still about that new OMG mod with the resource pack.
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Tamara Primo
 
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Post » Tue Feb 01, 2011 10:26 pm

i just saw this thread....and i have an outdated version of OMG too, except, on the site the new OMG says it needs the new version of cyrodill's resource upgrade pack, which i can't find anywhere, besides, the outdated version of that which i have is 6 different archives...would the new one be even more? or what? did he upload it somewhere where it's just 1 file? anyone got any info regarding this?


The updated CURP is available from the same download site, it's the three top most files you can't miss it.
Seems your using the dragon captions version, if you are unsure which version your using just download the 1.4.8 single file and install on top and then update to v 2.3
The installation instructions is pretty detailed
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Soph
 
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Post » Tue Feb 01, 2011 10:09 am

The updated CURP is available from the same download site, it's the three top most files you can't miss it.
Seems your using the dragon captions version, if you are unsure which version your using just download the 1.4.8 single file and install on top and then update to v 2.3
The installation instructions is pretty detailed


The current CURP has had a lot taken out of it, including records and resources required by the DC mods. If you use the DC mods, be warned that upgrading from the DC CURP ESM to the latest CURP ESM could break the DC mods.
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kat no x
 
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Post » Tue Feb 01, 2011 12:18 pm

also, i'm not saying i know about Giskard, or the "whole story" behind why many people dislike him, or why he's a controversial modder, but i thought i'd just make a reasonable comment to a few posts above, how does not following tes lore make him controversial?


It's best to trust people when they tell you that's not the reason, and the subject should be left alone.

In response to the issues with the AI pack on Julienne Fanis:

1. You can't use her editor ID in the console for anything, the console does not use editor IDs for NPCs. You'd need the actual formID for her placed reference.

2. Given #1, if moving the mod to the end of the load order isn't viable, use Wrye Bash to tag it with Actors.AIPackages and then rebuild the Bashed Patch. That should solve the issue of other mods editing her NPC record and blotting out her AI packs.
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jadie kell
 
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Post » Tue Feb 01, 2011 5:55 pm

The current CURP has had a lot taken out of it, including records and resources required by the DC mods. If you use the DC mods, be warned that upgrading from the DC CURP ESM to the latest CURP ESM could break the DC mods.


Giskard has posted the following instructions on the matter of DC curp versus his own curp:

1) You install CURP 1.4.8 or DC CURP and if you use DC CURP you back up the CyrodiilUpgradeResourcePack.esm file.

2) Next you check to make sure you have the newest version of CURP by checking in for new CURP patches in the download area.

3) You install the newest CURP patch

4) If your a DC CURP user, you delete the CURP_Controller.esm and replace it with your backup copy of the DC version.

And then make sure all the above esms are enabled before running your game.
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NeverStopThe
 
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Post » Wed Feb 02, 2011 12:25 am

It's best to trust people when they tell you that's not the reason, and the subject should be left alone.

In response to the issues with the AI pack on Julienne Fanis:

1. You can't use her editor ID in the console for anything, the console does not use editor IDs for NPCs. You'd need the actual formID for her placed reference.

2. Given #1, if moving the mod to the end of the load order isn't viable, use Wrye Bash to tag it with Actors.AIPackages and then rebuild the Bashed Patch. That should solve the issue of other mods editing her NPC record and blotting out her AI packs.


Shows how rarely I use the moveto command :)

Her Form ID for the placed actor record is 24AC2, so that's what would have worked in the console if the Share & Recruit mod hadn't been used.

Giskard has posted the following instructions on the matter of DC curp versus his own curp:

1) You install CURP 1.4.8 or DC CURP and if you use DC CURP you back up the CyrodiilUpgradeResourcePack.esm file.

2) Next you check to make sure you have the newest version of CURP by checking in for new CURP patches in the download area.

3) You install the newest CURP patch

4) If your a DC CURP user, you delete the CURP_Controller.esm and replace it with your backup copy of the DC version.

And then make sure all the above esms are enabled before running your game.


That's not a straight copy/paste is it? If so it makes no sense, as DC doesn't have a CURP_Controller.esm. If those instructions meant CyrodiilUpgradeResourcePack.esm instead in step 4, then this implies that he hasn't added anything new to his ESM, otherwise following those instructions to keep the DC mods working would break his own mods. In which case, really the latest CURP ESM should be replaced with the latest unedited DC version anyway, as there is nothing new in it for his own releases, it merely loses important data for the DC mods.
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He got the
 
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Post » Tue Feb 01, 2011 8:52 pm

Shows how rarely I use the moveto command :)

Her Form ID for the placed actor record is 24AC2, so that's what would have worked in the console if the Share & Recruit mod hadn't been used.



That's not a straight copy/paste is it? If so it makes no sense, as DC doesn't have a CURP_Controller.esm. If those instructions meant CyrodiilUpgradeResourcePack.esm instead in step 4, then this implies that he hasn't added anything new to his ESM, otherwise following those instructions to keep the DC mods working would break his own mods. In which case, really the latest CURP ESM should be replaced with the latest unedited DC version anyway, as there is nothing new in it for his own releases, it merely loses important data for the DC mods.


A bit unclear perhaps..and faulty

If you are using DC curp:

1. make a backup of DC curp esm
2. Install latest CURP Upgrade
3. Restore the DC curp CyrodiilUpgradeResourcePack.esm, and KEEP the CURP_Controller.esm

The new CyrodiilUpgradeResourcePack.esm includes some bugfixes but aside from that it's the same as the dc version....DC users should however not use this updated version. (DC version and Giskard version esm is named identically)

The curp_controller.esm handels all the new stuff added by giskard in the latest releases.

Edit:
upps...made the wrong quote...was supposed to quote my own post
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Jesus Lopez
 
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Post » Tue Feb 01, 2011 9:18 pm

ok i'm a bit unclear, so to begin with, there is a difference with using dc curp and his original curp yes?

secondly, the one i'm using is curp 1.4.8, i've no idea if it's his original curp or dc curp 1.4.8, and i'm not sure how i could check this, the archives themselves only say curp, thats it, no info as to who's curp it is.

and just to simplify some things:

If using dc curp, backup curp.esm, install update (giskard's update), restore the esm and also use the new esm (curp_controller.esm)

If using his original curp, what to do...just upgrade, don't need to backup and also use the new esm?

Also:

if using dc curp and upgrade his curp without doing the backup esm part it'll break the game?

did i get all of this right? it's getting a little confusing..


edit: i see the curp upgrade patch on his site, thx
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N Only WhiTe girl
 
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Post » Tue Feb 01, 2011 2:49 pm

ok i'm a bit unclear, so to begin with, there is a difference with using dc curp and his original curp yes?

secondly, the one i'm using is curp 1.4.8, i've no idea if it's his original curp or dc curp 1.4.8, and i'm not sure how i could check this, the archives themselves only say curp, thats it, no info as to who's curp it is.


curp 1.4.8 and dc curp is the same thing


If using dc curp, backup curp.esm, install update (giskard's update), restore the esm and also use the new esm (curp_controller.esm)


Correct

If using his original curp, what to do...just upgrade, don't need to backup and also use the new esm?


If you are not using any DC mods, then yeah just upgrade


if using dc curp and upgrade his curp without doing the backup esm part it'll break the game?


You'll break any DC mods if they are installed. If this is the case just restore the old dc curp esm.
You can upgrade from DC curp to the lastet Giskard curp whitout any problem if you do not have any DC mods installed.


What are the DC mods anyway? Only Sutch?
Fort Akatosh and guards of cyrodill does not longer require dc curp
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Jessica Phoenix
 
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Post » Tue Feb 01, 2011 3:27 pm


What are the DC mods anyway? Only Sutch?
Fort Akatosh and guards of cyrodill does not longer require dc curp


Sutch, New Haven, Pride of Wolf's Gate, the "Saint Tale" series, Kvatch Guard Towers, a few others.

Not a small list for a resource pack, certainly.
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Allison Sizemore
 
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Post » Tue Feb 01, 2011 12:17 pm

curp 1.4.8 and dc curp is the same thing


No they're not. v1.4.8 is pre-DC. DC's CURP versions are v1.4.9 through to v1.5.8. Giskard then also produced versions 1.4.9, 1.5 and then 1.6 upwards. Giskard's version 1.4.9 and all versions following are based on 1.4.8, and lack records vital to some of the DC mods. If the only additions made by Giskard to the CURP ESM since v1.4.8 are bugfixes, then anyone using DC mods should definitely be using DC's v1.5.8 of the CURP ESM, and none of Giskard's mods will be in any way negatively affected.
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*Chloe*
 
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Post » Tue Feb 01, 2011 7:23 pm

um, i still need to know how to check who's curp i have (btw i dled the curp from tesnexus, although i'm not sure whether i dled before he removed the mods there or after)...i'm fairly certain i have no DC mods installed, so i'm assuming i could just upgrade straight away, and later if i ever add dc mods, just copy paste the backed up curp.esm back into folder and voila, correct?

and back to the dc curp or his original curp, are they the same or not, there seem to be different opinions on this, i cannot find anything that tells me whos curp i have, from the readme it just says by cyrodill upgrade team, is that DC or his original?

While i'm at it, when i go into a specific mod page from his site, there is a mod description there, but they don't mention any incompatibilities, for example, it seems elder council is a good mod, but surely it would conflict with better cities?
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Kayleigh Mcneil
 
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Post » Wed Feb 02, 2011 1:47 am

No they're not. v1.4.8 is pre-DC. DC's CURP versions are v1.4.9 through to v1.5.8. Giskard then also produced versions 1.4.9, 1.5 and then 1.6 upwards. Giskard's version 1.4.9 and all versions following are based on 1.4.8, and lack records vital to some of the DC mods. If the only additions made by Giskard to the CURP ESM since v1.4.8 are bugfixes, then anyone using DC mods should definitely be using DC's v1.5.8 of the CURP ESM, and none of Giskard's mods will be in any way negatively affected.


Okey, then the readme's supplied with curp are false or outdated
You should just follow display nam's advice then:)
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m Gardner
 
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Post » Tue Feb 01, 2011 12:14 pm

The Description in the ESM (viewable either in Wrye Bash or in the CS) should state which version the file is.

The first line in DC's readme for v1.5.8 of CURP is "Dragon Captions CUO (Cyrodiil Upgrade Overhaul) ResourcePack V.1.5.4" (they forgot to update the version number in the readme) so if you cannot see the words "Dragon Captions" in the readme, then you're not using the DC version. If you're not using the DC version, just upgrade to the latest current CURP and leave it at that.
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Brandon Wilson
 
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Post » Tue Feb 01, 2011 5:47 pm

While i'm at it, when i go into a specific mod page from his site, there is a mod description there, but they don't mention any incompatibilities, for example, it seems elder council is a good mod, but surely it would conflict with better cities?


Don't think there is any (major) incompatibility between the elder council and better cities

recent version of omg is incompatible with better cities arcane university ( but only after 4th era events)

elder council and the necromancer is incompatible with some unique landscapes but there are patches for that.

can't think of any other conflicts, but there sure is

Giskard's mods need some cleaning done with tes4edit though
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Rachael
 
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