Anyone played the Necromancers and other Giskard mods?

Post » Tue Feb 01, 2011 12:27 pm

I realize Giskard was a controversial modder - this is not about him. I am creating an immersive world for a replay of Oblivion and was wondering about the mods:

Mages Guild
Necromancers
Council
Kvatch Rebuilt


I have almost all of the mods since I download mods to an external 250 GB hard drive as they are released - and then go through them slowly.

Anyone played these through? Are they worth keeping in my load order? They seem to add a lot - but I want mods that maintain the immersion, lore and balance overall of the world.

Any info is great - thanks!

J
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Matt Bee
 
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Post » Tue Feb 01, 2011 1:19 pm

Kvatch Rebuilt is not a Giskard mod. He was a beta tester, but not one of the developers. I have played Mages Guild Rebuilt, or whatever Giskard called it and I didn't like it. I found the pet mouse and cat at Bruma a little too silly, for one thing.
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JERMAINE VIDAURRI
 
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Post » Tue Feb 01, 2011 10:22 pm

He's made mods that I've enjoyed, that I play along side with some other mods.

Personally, the latest versions of The Elder Council, The Necromancer, And The Origin of the Mages Guild are lovely additions to my list, along side Kvatch Rising.
It's best you use OBMM and Wyrebash to route out any incompatibilities, though I find little problems playing his mods.
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Sarah Evason
 
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Post » Tue Feb 01, 2011 11:58 am

I played Origins of the Mage's Guild long ago, I liked it. Seemed to fit in nice with everything. Haven't tried any of the other ones, but I hear Elder Council is really good and I believe there's an updated one on Nexus.

:foodndrink:
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Leanne Molloy
 
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Post » Tue Feb 01, 2011 12:52 pm

He doesnt release anything outside his official site, and that includes tesnexus. I read that someone copied his mods names and used them with an updated number as a virus. His offical site is http://www.theengineeringguild.co.uk/download-area/files?folder=oblivion . Even if it isnt a virus on Nexus, it is still released in a way he doesnt wish (or its an older version, but if I remember correctly he deloaded all his stuff)
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Rich O'Brien
 
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Post » Tue Feb 01, 2011 2:08 pm

He doesnt release anything outside his official site, and that includes tesnexus. I read that someone copied his mods names and used them with an updated number as a virus. His offical site is http://www.theengineeringguild.co.uk/download-area/files?folder=oblivion . Even if it isnt a virus on Nexus, it is still released in a way he doesnt wish (or its an older version, but if I remember correctly he deloaded all his stuff)



Nameless 1.0 - thank you for the link!

Thanks everyone for the replies - I didn't realize he had an official site and will go there to peruse the mods.

Thanks again.
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Chantelle Walker
 
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Post » Tue Feb 01, 2011 1:08 pm

I downloaded the set of his mods that were available on Tesnexus a couple years ago. I've enjoyed them but have often experienced glitches. As an example, in Origins of the Mages Guild my character is told to meet another character in the mages council room. The other character never shows up and when I find him or her, I don't get the relevant topic. I have used the risky setstage strategy of moving the quests forward. I have encountered multiple occurrences of this type of problem with all Giskard's mods. I downloaded the new version of Origins from his site but it crashes the game at startup. BOSS didn't fix this, and I haven't yet pursued it further (he does seem to have a helpful web site for dealing with problems). If you start with a clean set of up-to-date versions, you may experience no problems. Despite the glitches, I have enjoyed the mods -- they really extend the game in nice ways.
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vicki kitterman
 
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Post » Tue Feb 01, 2011 3:38 pm

I have his The Necromancer mod enabled, but I haven't played through the quests yet. I did, however, delete the voice files that came with it, mostly because they all sounded like Dr Strangelove.... >.>
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Cameron Wood
 
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Post » Tue Feb 01, 2011 7:01 pm

I've managed to get his newer versions working (a long side a mod list that hits the hardmod cap, before I decided to start merging plugins), and I can tell you, I've yet to encounter any glitches. So far the mods have been maintained well, and he has added new things over time to most of them. If you can get a fresh setup with his mods, you're bound to have a good time.

As for the voice work, they have proclaimed it amateur work, and I think it's the effort that counts.
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Maeva
 
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Post » Tue Feb 01, 2011 12:20 pm


As for the voice work, they have proclaimed it amateur work, and I think it's the effort that counts.

Absolutely. This was the first mod I ever did any voice acting in, and if not for the encouragement and easy going nature of the experience, I would never have gotten as comfortable with mod voicework as I have. ;) I'll always have fond memories of this mod, even though I don't use it.
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Matthew Aaron Evans
 
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Post » Tue Feb 01, 2011 9:39 am

I downloaded the set of his mods that were available on Tesnexus a couple years ago. I've enjoyed them but have often experienced glitches. As an example, in Origins of the Mages Guild my character is told to meet another character in the mages council room. The other character never shows up and when I find him or her, I don't get the relevant topic. I have used the risky setstage strategy of moving the quests forward. I have encountered multiple occurrences of this type of problem with all Giskard's mods. I downloaded the new version of Origins from his site but it crashes the game at startup. BOSS didn't fix this, and I haven't yet pursued it further (he does seem to have a helpful web site for dealing with problems). If you start with a clean set of up-to-date versions, you may experience no problems. Despite the glitches, I have enjoyed the mods -- they really extend the game in nice ways.



It conflicts with Better Imperial City.esp. Haven't found the solution as I haven't asked in the relevant threads yet. If you load it after Better IC it works but the floor of the market district is totaly messed up.
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noa zarfati
 
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Post » Tue Feb 01, 2011 4:42 pm

He made Kvatch Aftermath. Not Kvatch Rebuilt.

And whoever was crashing at startup with Origins: You're probably missing a master. You downloaded the new CURP?
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Brad Johnson
 
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Post » Tue Feb 01, 2011 2:13 pm

I run a game with OMG 7.1, The Necromancer 1.7, The Elder Council 3.7, all available at Engineering Guild site after registering, all fun, all stable.
Great job by Giskaard wonderfully continued by the Dragon Captons team
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Kanaoka
 
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Post » Wed Feb 02, 2011 12:36 am

It conflicts with Better Imperial City.esp. Haven't found the solution as I haven't asked in the relevant threads yet. If you load it after Better IC it works but the floor of the market district is totaly messed up.


Don't use "Better Imperial City.esp" with Origins of the Mages Guild. Instead, use the separate BC IC District plugins, excluding the one for the Arcane University. Load the BC IC ESPs after the OMG ESP.

I run a game with OMG 7.1, The Necromancer 1.7, The Elder Council 3.7, all available at Engineering Guild site after registering, all fun, all stable.
Great job by Giskaard wonderfully continued by the Dragon Captons team


You don't currently need to register to download the files.
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Claire
 
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Post » Tue Feb 01, 2011 11:53 am

A have exactly your problem with omod OMG v 5.1

As an example, in Origins of the Mages Guild my character is told to meet another character in the mages council room. The other character never shows up and when I find him or her, I don't get the relevant topic. I have used the risky setstage strategy of moving the quests forward.



so PLEASE give me setstage console code to unlock OMG . I try to find this information many time and now you are my hope. :)
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Yvonne Gruening
 
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Post » Tue Feb 01, 2011 3:10 pm

Can I just ask why Giskard was a controversial modder?
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Aliish Sheldonn
 
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Post » Tue Feb 01, 2011 3:09 pm

Can I just ask why Giskard was a controversial modder?

I think it had to do with the fact that he in some areas didn't care much for TES lore (e.g., he gave characters in his mods real-life names). Most users are too lazy to use the CS to edit this themselves. Also, a lot of users didn't like the voice acting, and therefore didn't like his mods.
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Phoenix Draven
 
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Post » Tue Feb 01, 2011 5:35 pm

I am looking at his Kvatch mods and I was wondering which is best Kvatch Aftermath or Kvatch Rising?
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Elizabeth Falvey
 
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Post » Tue Feb 01, 2011 7:51 pm

A have exactly your problem with omod OMG v 5.1

so PLEASE give me setstage console code to unlock OMG . I try to find this information many time and now you are my hope. :)


I'll take a look and see if I can track this down for you in a moment.
EDIT What's the NPC's name which you're supposed to meet?

Can I just ask why Giskard was a controversial modder?


The full answer to this question is too big, long and in itself controversial to answer. You'll also get different reasons from several different people, though with an obvious theme behind each person's reasons. Some people will also refute any reasons others give, which will lead to arguments and raised voices (virtually-speaking).

It is however against this forum's rules to say things about other people, so just stick to this: use his mods, or don't use his mods. Try to register on his private forums to request support, or don't. All decisions must be left to the individual. The past is the past, and most people who have first-hand knowledge of the answer to your question are happy to leave it in the past.
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Jessica Lloyd
 
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Post » Tue Feb 01, 2011 11:01 am

Can I just ask why Giskard was a controversial modder?

This topic is about the mods, not the person or the site. Let's stick constructively to that please.
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FITTAS
 
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Post » Tue Feb 01, 2011 9:49 pm


EDIT What's the NPC's name which you're supposed to meet?



It's Julienne Fanis . Oh THANKS in advance
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Ricky Rayner
 
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Post » Wed Feb 02, 2011 12:39 am

I personally think Giskard's mods take too many liberties, although he is generally Lore-consistant I have a strong dislike of some of his stylistic choices, such as giving the Elves in Valenwood bright green hair.I also think his current version of OMG is OTT. On the other hand, whatever else can be said about him, he is clearly immaginative and talented at what he does.

One word of warning though: Dirty edits, his mods tend to have large numbers of them, he refuses to use 3rd party tools on principle and this means he doesn't necessarily clean his mods the way people do here.
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steve brewin
 
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Post » Tue Feb 01, 2011 4:53 pm

Icurrent version of OMG is OTT.



what is OTT? sorry I dont' now this acronim
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Krystina Proietti
 
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Post » Tue Feb 01, 2011 8:57 pm

what is OTT? sorry I dont' now this acronim


OTT = Over The Top
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Tikarma Vodicka-McPherson
 
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Post » Tue Feb 01, 2011 5:33 pm

It's Julienne Fanis . Oh THANKS in advance


Ah, yes I remember helping someone with this problem once last year. The problem is simply that the NPC is a vanilla NPC from the original game. The ONLY way you can talk to her to progress the plot is if she is in the Council Chamber. Outside the chamber, she won't have the topic available. OMG adds new AI packages to instruct her to head to the Council chamber at the right time, but you have another mod loading after OMG which also edits this same NPC, and this other mod has overridden and reset her AI packages, removing the one instructing her to head to the Council chamber.

It's also possible you might simply be looking at the wrong time of day. She doesn't spend all day in the chamber once you're supposed to find her there. She'll be there every day from 8am to 11am, and again every day from 4pm to 7pm during the Bruma Guild Hall restoration quest, if another mod hasn't overridden her AI.

You can either use the console to make her appear, or use the console to advance to the next quest stage.
Option 1) Enter the Arch-Mage's Tower Council Chamber, open the console and type:
JulienneFanisRef.moveto player
then speak to her before she leaves the room (which is the first thing she'll try to do)

Option 2) Set the next stage in the quest. Not recommended, as I don't know exactly which stage you're at, there look to be around four quest stages to advance through based on the conversation you have with her.

Option 3) If it's because of another mod overriding, you could move the OMG ESP to the end of your load order just for this stage in the quest, then put it back where you normally have it afterwards.


what is OTT? sorry I dont' now this acronim


OTT = over the top
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CRuzIta LUVz grlz
 
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