» Wed May 09, 2012 6:26 am
I was waiting for all the FONV DLC to be released with a complete collection, but went ahead and got everything on sale anyway because it was cheaper than the SRP for the collection coming out next month. I've put thousands of hours into Beth's games and strongly support them as good pedagogical tools for many goals of education.
Character aesthetics (with mods) is the only thing that I see FONV having over TES. But Beth has always had this problem. Too bad Obsidian followed suit, but it's endemic in Western gaming. Gaming is a global product and companies need to offer player choice, particular in RPGs. Of course, the aesthetic element is critical in an RPG because without it, the player cannot identify with the character. In other words, any attempt at immersion is broken during character creation due to lack of choice in TES. FO games have the same problem, but thankfully FO3 and FONV have the Shojo Race mod and Type 3 replacer. Too bad these are not in TES.
I also note that so many people equate story with RPG. Now, I have stressed many times that combat and challenge is not necessary for gaming, and in fact are only one element of many, just like narrative, character development, etc. However, FONV has a story premise that may appeal to certain people, but it is also a premise that simply pushes other people away. A courier who survived an attempted murder and then is supposed to seek revenge? Boring! Especially for various character concepts! Two large armies fighting over Hoover Dam? Sigh... not interested, really. At least FO3 had the political machinations going on in the destroyed nation's capital. This is the problem with story, though. Some stories are boring to some people while other people love the same stories. In a game like FONV, you can't really have lots of different main story premises to suit the wide player market you are attempting to reach, so the result is that the entire premise simply alienates potential customers. Sure, I have bought the game and am now playing it since all the DLCs are out (and the mod porting from FO3 has matured to where what I need to play is available). However, the FONV story premise is nowhere near as appealing as Skyrim's... for me, of course, which is the point and the original question posed.
Also, the push of "Wild West" atmosphere is laid on way too much, although I certainly understand why and how it is in keeping with the alternate history of FO (in the SW anyway). Still, it gets extremely annoying unless you happen to adore "Wild West" stories and the spaghetti Western era of Hollywood. I've watched my share of those films and enjoyed them okay, but playing a game for hundreds of hours in such a world is pushing it for me. Mind you, I have traveled all over America West of the Mississippi River, and used to have family living around Las Vegas. FONV takes plenty of liberties with the environment of the American SW, let's just leave it at that.
Having said all of that, I can still say that the ability to play a character I can identify with due to mods for FONV means that I will be able to put many hours (probably hundreds, as I said) despite all the issues I mentioned. I saw one person claim story isn't important at all, and others reply that story is paramount for an RPG, but I would state that it is character that is paramount above even story. An RPG may have a poor story, but if you care about the character, you will still play (just as you do for games with poor mechanics but excellent characters and/or stories).