Anyone still play NV now that Skyrims out?

Post » Wed May 09, 2012 12:09 pm

For me Skyrim is very zen-like most of the time.
It's like Borderlands, tons of mindless killing.
It does get repetitive, but it's still very fun to just [censored] around in.
And considering Elder Scrolls' mod-base I think Skyrim is going to be one hell of a lot more fun in half a year from now when the good mods start rolling out.
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priscillaaa
 
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Post » Wed May 09, 2012 3:22 pm

every cave in NV is small, all the shacks are small, nothing is big, just an open desert, what you see is what you get. not like skyrim where the area is packed with forts, dungeons, towns, villages, caves, lots of random events, enemies cruising around, tons of different things to fight...like 100 times more stuff going on...the same 2 powder gangers will respawn in the same part of the map with the same sticks of dynamite and lead pipes very predictable...so its just not a dangerous world to cruise around in...most of the legion use some type of melee weapons, thats weak, they live in tents? lol geez....thats kinda cheezy...the ncr all live in tents pretty much too..i mean come on..if you want to fight em, you're what, battling it out like some cowboy at a campground? i like my battles to be in good places not campgrounds. seriously, new vegas is not a good open world game...it prob should of not been made to be an open world game, cause its just not filled up with much stuff.

The vaults aren't "small" by any means. Nor are the large outdoor ruins where the fiends are. Nor is the Hidden Valley bunker. Nor is the areas of New Vegas. Nor is Helios. I could go on and on. NV has far more meaningful content than Skyrim. More dialog. More choices that matter. More factions. More companions that actually matter. The FO games have never been about hack and slash dungeon diving.

And tents? Really? You do realize the NCR and the Legion are armies on the move. Obviously they will be in camps. That's how armies work, even today.
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Grace Francis
 
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Post » Wed May 09, 2012 6:29 pm

Ayeah, remember the whole "dungeons are too close to one another, well I decided to take some screenshots.
In these screenshots I stood still and took 6 screenshots as I moved the camera in 3rd person towards the right.
Check out how close two Draughr dungeons were to each other.

http://gabriel77cortez.deviantart.com/art/A-bit-close-276463634

I rest my case.
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Lory Da Costa
 
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Post » Wed May 09, 2012 9:07 am

Not as much, but a little.

Cheers
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Emma
 
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Post » Wed May 09, 2012 2:08 pm

I'm sure most of us will continue to play NV untill a new Fallout arrives. For me it's the choices you make that keeps me hooked, this was the biggest issue for me in skyrim is that the choices really don't effect anything other than the loot you get. This makes me nervous that Fallout 4 will use the same "no consequences for your actions" type of gameplay. I really thought Bethesda would have taken the hint that we really enjoyed the system that NV used, aswell as being able to kill key characters and learn from your mistakes/choices.
I'm going to put my faith in Bethesda one more time for Fallouts' sake, if it turns out to be a point and click game with few and uninteresting rpg elements then I'm gone. Bethesda will still be loaded either way so who really cares, right??
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Bitter End
 
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Post » Wed May 09, 2012 10:45 pm

I'm sure most of us will continue to play NV untill a new Fallout arrives. For me it's the choices you make that keeps me hooked, this was the biggest issue for me in skyrim is that the choices really don't effect anything other than the loot you get. This makes me nervous that Fallout 4 will use the same "no consequences for your actions" type of gameplay. I really thought Bethesda would have taken the hint that we really enjoyed the system that NV used, aswell as being able to kill key characters and learn from your mistakes/choices.
I'm going to put my faith in Bethesda one more time for Fallouts' sake, if it turns out to be a point and click game with few and uninteresting rpg elements then I'm gone. Bethesda will still be loaded either way so who really cares, right??

If Bethesda utterly removes branching quests and choices out of FO4 I will cry a little (on the inside). It'd be such a waste. One of my all time favorite franchises, and my favorite RPG, would be dead.
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Tiff Clark
 
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Post » Wed May 09, 2012 7:05 am

I really thought Bethesda would have taken the hint that we really enjoyed the system that NV used, aswell as being able to kill key characters and learn from your mistakes/choices.

In all fairness to Bethesda they started development on Skyrim long before New Vegas came out, they wouldn't have been able to do a complete overhaul within a year.
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Sandeep Khatkar
 
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Post » Wed May 09, 2012 10:07 pm

Lets see, I can think of several...

1) Huge amount of media advertising for Skyrim that NV never had.

2) Majority of people who buy games are the kind who like simple, flashy, mindless stuff that requires no thought and that the advertisers tell them is kewl.
thats a lot better than an empty boring desert with nothing in it...once you've seen once acre of desert with a shack and few geckos you've seen it all.
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Krystina Proietti
 
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Post » Wed May 09, 2012 1:37 pm

thats a lot better than an empty boring desert with nothing in it...once you've seen once acre of desert with a shack and few geckos you've seen it all.
That's like saying once you've seen one dungeon, you've seen them all.

Have you even played New Vegas for more than five minutes? There's plenty of locales and vistas in that game.
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Scarlet Devil
 
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Post » Wed May 09, 2012 5:50 pm

thats a lot better than an empty boring desert with nothing in it...once you've seen once acre of desert with a shack and few geckos you've seen it all.
How long did you play Fallout: New Vegas for?
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Amy Gibson
 
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Post » Wed May 09, 2012 8:14 am

thats a lot better than an empty boring desert with nothing in it...once you've seen once acre of desert with a shack and few geckos you've seen it all.

I can agree to that. Up to a point. But even with the lack of greater variety (in looks, the stories are a completely different matter -- for example, there is nothing in S or FO3 that would come even close to what - the admittedly visually depressing and in that same regard not too different from the other vaults - Vault 11 offers in the storytelling department) it isn't too different from Skyrim or Fallout 3. And it - random dungeoncrawling - isn't the focal point of the game anyway, nor should it be.
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Neil
 
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Post » Wed May 09, 2012 10:27 am

I can agree to that. Up to a point. But even with the lack of greater variety (in looks, the stories are a completely different matter -- for example, there is nothing in S or FO3 that would come even close to what - the admittedly visually depressing and in that same regard not too different from the other vaults - Vault 11 offers in the storytelling department) it isn't too different from Skyrim or Fallout 3. And it - random dungeoncrawling - isn't the focal point of the game anyway, nor should it be.
game sales do reflect how well a game is received....maybe not how fun it is directly, but any game thats only 20 dollars less than 2 months after it came out like new vegas, that shows how bad sales were. and sales should of been super good, coming off FO3, all the publicity, it being a fallout game etc...after all that it was still only 20 dollars 2 months later..that speaks for itself. trashing skyrim isn't gonna change how boring new vegas was for millions of people.
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K J S
 
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Post » Wed May 09, 2012 5:06 pm

game sales do reflect how well a game is received....maybe not how fun it is directly, but any game thats only 20 dollars less than 2 months after it came out like new vegas, that shows how bad sales were. and sales should of been super good, coming off FO3, all the publicity, it being a fallout game etc...after all that it was still only 20 dollars 2 months later..that speaks for itself. trashing skyrim isn't gonna change how boring new vegas was for millions of people.

Heh, if Skyrim had gotten the low level of advertising that NV did before it came out, it probably would have been $20 a month after coming out. Regardless of meaningless crap like that, I'm still wondering how you manage to speak for 'millions' of people who were supposedly bored by NV... somehow, methinks that guesstimate came straight out of your puckerchute.
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Juliet
 
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Post » Wed May 09, 2012 8:44 pm

game sales do reflect how well a game is received....maybe not how fun it is directly, but any game thats only 20 dollars less than 2 months after it came out like new vegas, that shows how bad sales were. and sales should of been super good, coming off FO3, all the publicity, it being a fallout game etc...after all that it was still only 20 dollars 2 months later..that speaks for itself. trashing skyrim isn't gonna change how boring new vegas was for millions of people.

Your argument is like Skyrim.

Repetitive and not written very well.

Sales only tell us what's popular and what was advertised. They don't reflect anything else.

When you think of a new argument as to why New Vegas is not a good game then post it. Right now your just repeating the same old "new vegas was $20 after a month so it svcked" argument which obviously isn't convincing anyone that your argument is credible.
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Liv Staff
 
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Post » Wed May 09, 2012 8:01 am

Sales only tell us what's popular and what was advertised. They don't reflect anything else.

Yep. That's why the 'Sims' is the highest selling PC game of all time, and why Lady Gaga is such a big 'thing'. Most people have no idea what good really is. But they do get some great advertising.
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ruCkii
 
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Post » Wed May 09, 2012 10:56 am

Just started yet another new game on New Vegas, I'm playing DiD with no hud and on hardcoe, loving it so far, Skyrim just doesn't cut it for me, Lydia having literally no back story and very little dialogue at all nearly made me cry. :( The characters are so boring. Apart from visuals I see Skyrim as a huge step back from New Vegas, I hope F4 is a crap load more focused on actually being an RPG rather then a hack n slash.
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Daniel Lozano
 
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Post » Wed May 09, 2012 6:45 am

Yep. That's why the 'Sims' is the highest selling PC game of all time, and why Lady Gaga is such a big 'thing'. Most people have no idea what good really is. But they do get some great advertising.

Whats so bad about Lady Gaga?
Her music is great. (apart from Bad Romance... I hate that song.) her style is interesting and perhaps even unique and her music videos are original and have great dance routines. And her voice is flexible compared to alot of other female singer which have one type of singing and just rolls with it.

I think she's great because her instrumentals are great, her music videos are great, her style is great, the dance routines (coreagraphy) I love and her voice is flexible and great.

Lady Gaga isn't good?
Screw that, she's [censored] great.
It's just that she's mainstream, so despite being a unique artist compared to most others in todays mainstream she will still receive hate from people simply for being mainstream.
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Lori Joe
 
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Post » Wed May 09, 2012 1:39 pm

Just drop in for a spot of trolling
alexander1023, who is trolling so hard he probably goes to sleep just outside Labyrinthian every night.
intentionally trolling hard.

I've been wanting to say this for a while, it's been obvious since his first or second post in this topic. He ignored 90% of our arguments and just kept repeating the same nonsensical b.s. that gets everyone around here angry. We're all just wasting our words arguing with alexander1023, so I'm just going to move on.

Here are a few questions that might be worth discussing:

What are some things that Skyrim took a step backwards on?

I'd say writing and quests for sure. Skyrim seems like its all about quantity over quality when it comes to quests.

What ideas in Skyrim were good, but ultimately screwed up by bad writing/lazy design?

I don't dislike the idea of having a lot of companions, and I think 50-60 companions would be fine if they had just put in the time to give all of them a back story and some meaningful quests to reveal that back story.

What makes New Vegas so replayable that Skyrim just doesn't have?

The biggest thing for me was the different outcomes of a lot of the quests in New Vegas along with all of the memorable NPCs that New Vegas has to offer. I'll always remember Mr. House, Caesar, Ulysses and Joshua Graham, but I probably won't remember Lydia, Ulfric Stormcloak, Maven Black-Briar, or ..... I can't even think of anyone else....?
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Kelsey Hall
 
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Post » Wed May 09, 2012 4:52 pm

What are some things that Skyrim took a step backwards on?

To me, and only comparing to past TES games, I'd say customization. They streamlined things to the point where there are basically three builds and the way perk system is you're forced to take perks that just add percentages (showing an utter lack of creativity) to be successful in that skill. The perks are less perks and just your actual skill as your straight skill level means next to nothing. This hamstrings creative builds. Also, whole trees like speech and lockpick are functionally useless. On top of that speech levels simply from selling things!?! Really? Who the hell thought that was a good idea.

Besides the mechanics the quests are linear, uncreative and, aside from a couple, pretty boring and short. The radiant quest system is a joke. If I wanted to play an MMO where I grind fetch quests all day I'd do that. Worse, your journal (which isn't even a journal as it has no notes) just fills with these spam quests just by talking to someone.

This leads to dialog, which again, is a joke. I can't ask anyone anything. Even important NPCs have a handful of lines that never change. Oblivion wasn't fantastic at this either but it was better and Morrowind was worlds better. The fact that you're forced to sit here and take insults without a way to respond is horrid.

Lastly, immortal NPCs. Literally hundreds of them according to the wiki. Inexcusable hand holding and immersion breaking. You cannot fail a quest through your own actions. And this is an RPG?

What ideas in Skyrim were good, but ultimately screwed up by bad writing/lazy design?

Companions are always fun just not the ones in this game. They're all bland and single dimensional.

The world is undeniably beautiful as are many dungeons. Unfortunately you keep getting sent back to the same dungeons and many of them have quest items in them that, if you pick up you early, risk breaking a quest. Also, far too few of them have any little self contained story that makes exploring feel worthwhile.

What makes New Vegas so replayable that Skyrim just doesn't have?

Simple. Consequence and freedom. I can do anything, kill anyone, betray anyone, and see what comes of it. The characters are so well drawn that I actually care what happens to many of them and they are actually memorable. Lastly, the quests. There are no go here, get that, come back quests that are ever actually that simple. There's always twists. You can almost always turn it back on the quest giver. The quest giver even can betray you. Then there are just beautifully creative quests that actually make you think and force you to make tough decisions.
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Alyce Argabright
 
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Post » Wed May 09, 2012 9:26 pm

Whats so bad about Lady Gaga?
Her music is great. (apart from Bad Romance... I hate that song.) her style is interesting and perhaps even unique and her music videos are original and have great dance routines. And her voice is flexible compared to alot of other female singer which have one type of singing and just rolls with it.

I think she's great because her instrumentals are great, her music videos are great, her style is great, the dance routines (coreagraphy) I love and her voice is flexible and great.

Lady Gaga isn't good?
Screw that, she's [censored] great.
It's just that she's mainstream, so despite being a unique artist compared to most others in todays mainstream she will still receive hate from people simply for being mainstream.
I really don't like her style in general, I'm a metalhead and most of modern mainstream music is dead to me.

OT: For the first time while posting in this thread I'll try to answer the original question. I haven't played Skyrim, I have no real interest in playing it anytime soon, I am not going to pay over $40 for it and until it goes on sale on Steam I am more then content with playing Fallout: New Vegas.
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Project
 
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Post » Wed May 09, 2012 5:05 pm

I really don't like her style in general, I'm a metalhead and most of modern mainstream music is dead to me.

OT: For the first time while posting in this thread I'll try to answer the original question. I haven't played Skyrim, I have no real interest in playing it anytime soon, I am not going to pay over $40 for it and until it goes on sale on Steam I am more then content with playing Fallout: New Vegas.

Good thinking. I bought Skyrim a day or two after it came out and played it for a couple hours. After I figured out what the story really is, I haven't played it since.
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RaeAnne
 
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Post » Wed May 09, 2012 10:01 am

I always find it odd that if someone criticizes Skyrim, the general response isn't an actual response to the criticism itself (for example, if the perks system is criticized then the response isn't "it's good because A B and C"), but rather it's "a lot of people love it and therefore it's amazing."
Yeah and a lot of people voted for Mccain despite Sarah Palin, a lot of people were upset when Kim Jong Il died and a lot of people once thought the Earth was flat; that doesn't make Palin qualified, Kim Jong Il a great guy or the world flat, it means people can be stupid and short-sighted.
Exactly, billions of dung beetles love to eat [censored] they can't all be wrong.
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Pat RiMsey
 
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Post » Wed May 09, 2012 11:06 am

For Christmas the wife got me Star Wars The Old Republic..........wow amazing game.


wolf
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CxvIII
 
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Post » Wed May 09, 2012 4:21 pm

For Christmas the wife got me Star Wars The Old Republic..........wow amazing game.


wolf

It is nothing like fallout, but nevertheless an amazing game.
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Laura Mclean
 
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Post » Wed May 09, 2012 8:59 am

Lady Gaga isn't good?
Screw that, she's [censored] great.
It's just that she's mainstream, so despite being a unique artist compared to most others in todays mainstream she will still receive hate from people simply for being mainstream.

Ok, ok, taste in music is a much more subjective thing, anyway- noted. I notice you didn't say anything about the Sims part of the comment, though :wink:
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biiibi
 
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