This is for the modder extremist who is looking for the best possible performance.
Below is the link to the product.
http://memory.dataram.com/products-and-services/software/ramdisk
English PDF - http://memory.dataram.com/__documents/file/Dataram_User_Manual_35.pdf
It's been determined that this product allows a user to allocate un-used RAM for storage use.
A drive letter is assigned and the RAM can be access just like a regular HDD. Ideally, this is for players with 6 to 8 gb of RAM and beyond using a 64bit OS. However, if you are a 32bit OS user and have more than 4gb of ram you can still benefit from this application. (Though, not sure why anyone would run a 32bit OS with more than 4gb of ram.)
Below are some insightful tests. I figured if a portion of my RAM was basically now a storage device, then I should be able to test it as such. Below are HD TACH tests I performed on a 150gb Veloci Raptor vs. 100gb Inferno SSD vs. 100gb RevoDrive X2 vs. 4gb 1333mhz Viper series RAM... YOU WILL BE AMAZED by the results.
http://i295.photobucket.com/albums/mm150/far327/150gbVelociRaptorHDDtest.jpg Avg Read = 105.8mbps
http://i295.photobucket.com/albums/mm150/far327/100gbInfernoSSDtest.jpg Avg Read = 170.2mbps
http://i295.photobucket.com/albums/mm150/far327/RevoX2results.jpg Avg Read = 240.1mbps
http://i295.photobucket.com/albums/mm150/far327/4gb1333mhzPatiotVibichMtest.jpg Avg Read = 731.0mbps
This would benefit Oblivion players by allowing them to load .bsa archives (or loose files) from RAMDisk!
Ideally, loading large overhauls from RAMDisk such as QTP3, Better Cities etc... should result in
faster load times and less stutter do to I/O file swapping. Mechanical HDD owners will notice the greatest improvement while Solid State Drive owners will notice some improvement.
http://www.megaupload.com/?d=F1J7Y1WR
http://www.gamesas.com/index.php?/topic/1174085-anyone-try-ramdisk-before/page__view__findpost__p__17469935 posted by kandiedan. He has found a way to hardlink various drive paths so that Oblivion can read files from multiple file locations.
And a shorter version of the same instructions here...