Anyone worried that Skyrim will be Fallout with Magic?

Post » Sun Dec 05, 2010 8:22 am

You have been misinformed. Fallout 3 (and new vegas) used the same engine as Oblivion. A heavily modified gamebryo. Creation Engine is entirely new and created by Bethesda Game Studios. Skyrim will be the first game to use it.
I think he meant that you will no longer to be able to create potions or repair your gear yourself unless you are in a town.

I'm not worried at all. The more information I hear the more excited I get. I have this thing called optimism. A lot of the folks around would do good to go find some. :D

Fallout 4 will likely be the second game to use the Creation Engine, on that note.
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maria Dwyer
 
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Post » Sun Dec 05, 2010 11:31 am

The only other thing I can think of is the whole "no dialog with non quest-giving npc's" that was apparently in the french coverage on Skyrim, but this forum has been a bit foggy for the past day or so, with people not knowing what to believe in and what not to, arguing with others over who knows what. I think people are getting a little anxious around here, not being able to read or translate this new information themselves, and so they are questioning it's authenticity, probably because they didn't like some of the new information.


It didn't say there wouldn't be dialogue with unimportant NPCs. It said there will be no dialogue tree. Unimportant NPCs are still basically akin to what they were in Morrowind and Oblivion, you ask them a question and they answer back. A dialogue tree is when you pick an option to ask a question/answer and you get a different response for how you asked/answered and you get new options to choose from. Dialogue trees have been in the game before like when talking to the Emperor at the beginning of the game and several other times. It could be that they also upped the dialogue trees this time around so that every dialogue tree has different options that some people might find nice or offensive or puzzling or whatever. There were a few times this happened in Oblivion where the person would stop talking to you if you gave a rude answer and it really shows to what level I would like the options by how the DB quests went. I want those options within the dialogue tree, that would be sweet.
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Jose ordaz
 
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Post » Sun Dec 05, 2010 8:15 am

you contridicting yourself because fallout is oblivion with guns.fallout is the same mechanics as oblivion.except they tweaked the leveling,changed the setting and made it a little more linier.(and made alot of small gameplay tweaks
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louise tagg
 
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Post » Sun Dec 05, 2010 4:18 am

fallout3 >>> oblivion
and hopefully Skyrim >>> fallout 3.
but then again im sure fallout 4 >>> skyrim
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suzan
 
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Post » Sun Dec 05, 2010 1:43 pm

I don't get the angst over the idea of gamesas cross-pollinating ideas between games? From what I've read, it actually sounds like all of the games (Fallout and TES) are improving, and potentially leapfrogging each other. This is good - not bad.

As for the rest of it, I'm actually quite glad to see TES moving away from AD&D style skills and classes, and moving to a more organic skill system where you just evolve into the "class" you want - rather than declaring it up front. In a way, this is much more "role playing" than the alternative. I could only see one improvement - skill degradation from lack of use.

Want to be a mage? Use magic. Want to be a warrior? Use weapons. Or, any combination thereof. No need to get official - just do it. Frankly, I like it, and if the game reacts appropriately (and it sounds like it may), it could actually outstrip Morrowind as my favorite TES game.
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Robert Bindley
 
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Post » Sun Dec 05, 2010 8:55 am

Waitwaitwait.

Skyrim = Fallout + magic
Skyrim = ( Oblivion + guns) + magic
Skyrim = ((dumbed-down LOTR Morrowind) + guns) + magic

In which we ascertain Skyrim will be in fact be Morrowind, only invaded by rather stupid hordes of hobbits dual-wielding guns and magic.

Descartes or Leibniz couldn't have agreed more. :tongue:
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Ricky Meehan
 
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Post » Sun Dec 05, 2010 3:56 am

Considering FO3 feels like Oblivion with guns...
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Dalley hussain
 
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Post » Sun Dec 05, 2010 4:32 am

delete
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Samantha Pattison
 
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Post » Sun Dec 05, 2010 8:05 am

TES isn't Fallout. They are 2 separate games and each one should be unique. I don't want Fallout in TES and I'm sure the Fallout fans don't want TES in their Fallout.


Comments like this bug the hell out of me because they are extremely uneducated, and quite frankly don't make any sense.

First of all, Fallout 3 was nothing more then a professional mod of Oblivion (a very good professional mod at that)... or as others have called it, Oblivion with Guns. Sure there were some additions, there were guns, and the setting was 100% different.... but the vast majority of the games mechanics and features were strait out of Oblivion. So its laughable to say that "Fallout fans don't want TES in their Fallout" since if they are fans of Fallout 3.... they obviously enjoy TES in their Fallout.

Also, rational people would love any feature added to a game that makes said game more fun and enjoyable. I'm not going to say "I don't want that game mechanic added to Skyrim because its from another game!" if its a feature that would make the game better, and fit within the universe. If we were seeing aliens, mutants, and laser rifles in Skyrim... then that would clearly be too much Fallout in Skyrim . But something such as bringing the perk system for Fallout over to Skyrim for example? A gameplay system that is theme agnostic, and would help add depth, choice, and customization? Its really idiotic to argue that such a feature should not be added JUST because it happens to be in Fallout.

When you are talking about two very similar to damn near identical games in terms of gameplay, what makes them unique is not their mechanics and gameplay systems. Rather it is their story, setting, and feel... and nothing from the Fallout story, or setting will find its way into Skyrim.
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Steven Hardman
 
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Post » Sun Dec 05, 2010 3:40 am

I love Fallout and I think they are both distinct games.
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john palmer
 
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Post » Sun Dec 05, 2010 5:23 am

Comments like this bug the hell out of me because they are extremely uneducated, and quite frankly don't make any sense.

First of all, Fallout 3 was nothing more then a professional mod of Oblivion (a very good professional mod at that)... or as others have called it, Oblivion with Guns. Sure there were some additions, there were guns, and the setting was 100% different.... but the vast majority of the games mechanics and features were strait out of Oblivion. So its laughable to say that "Fallout fans don't want TES in their Fallout" since if they are fans of Fallout 3.... they obviously enjoy TES in their Fallout.

Also, rational people would love any feature added to a game that makes said game more fun and enjoyable. I'm not going to say "I don't want that game mechanic added to Skyrim because its from another game!" if its a feature that would make the game better, and fit within the universe. If we were seeing aliens, mutants, and laser rifles in Skyrim... then that would clearly be too much Fallout in Skyrim . But something such as bringing the perk system for Fallout over to Skyrim for example? A gameplay system that is theme agnostic, and would help add depth, choice, and customization? Its really idiotic to argue that such a feature should not be added JUST because it happens to be in Fallout.

When you are talking about two very similar to damn near identical games in terms of gameplay, what makes them unique is not their mechanics and gameplay systems. Rather it is their story, setting, and feel... and nothing from the Fallout story, or setting will find its way into Skyrim.



If Skyrim is Fallout with Magic then Morrowind is Runescape without annoying pricks.

Yes, both comparisons are horrible and unruly.

I always thought the Fallout 3 is Oblivion with guns argument was ridiculous. Just because of the game engines being the same and character models hardly improved doesn't necessarily mean they an be simplified to be explained as one game with guns.

If so then the only games we'd be playing the first doom, or gridiron, or D&D and stay there as many genres take inspiration from their basic setups.
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ILy- Forver
 
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Post » Sun Dec 05, 2010 2:14 am

No worries, Fallout 3 wasn't a fallout game anyways. despite it being a really good game, it was not a far cry away from being "Oblivion with guns" so I think any borrowed ideas are not a huge deal. Though I still wish skyrims perks would be called "abilities"
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His Bella
 
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Post » Sun Dec 05, 2010 8:15 am

Though I still wish skyrims perks would be called "abilities"

NO! I demand Bethesda calls them perks, and has an image of the Vault Boy/Girl!
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Avril Churchill
 
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Post » Sun Dec 05, 2010 12:33 pm

Fallout 4 will likely be the second game to use the Creation Engine, on that note.

I would think so. Unless they pull some kind of curve ball and drop a new I.P. But I don't see that happening. :P

Hopefully they will be able to tweak it in Fallout 4 so the A.I. Behaves more realistically in a firefight. :D
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Nicholas C
 
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Post » Sun Dec 05, 2010 12:33 pm

I would think so. Unless they pull some kind of curve ball and drop a new I.P. But I don't see that happening. :P

Hopefully they will be able to tweak it in Fallout 4 so the A.I. Behaves more realistically in a firefight. :D


I imagine it'll be as tweaked as the performance from GTA IV to RDR using the RAGE engine. And even better maybe since Rockstar San Diego made the engine internally and while their in the same line of studios clearly San Diego had more experience with the engine than North and others did making IV.

And it's amazing since natural environments are much harder to do than cities. This applies to low fantasy lands like Skyrim too.

I bring the engine anology because unlike Gamebryo this Creation engine was made internally to be used by the entire, and fairly small, Bethesda Game Studios team. The technology should fair gracefully.

At the least currently it should match 2009 or maybe even 2010 Unreal Engine standards or even exceed.

Should get even better from there. They should call up a certain Carmack for a little optimization though =P

I'm not concerned.

I personally have more doubts to them getting better writers than toward BGS's world making and technical skills. They've already proved those with Morrowind and Fallout 3. Their writing and storytelling MUST improve though.
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Eliza Potter
 
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Post » Sun Dec 05, 2010 1:55 pm

Double post. Dang phone.
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Averielle Garcia
 
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Post » Sun Dec 05, 2010 2:05 pm

I would think so. Unless they pull some kind of curve ball and drop a new I.P. But I don't see that happening. :P

Hopefully they will be able to tweak it in Fallout 4 so the A.I. Behaves more realistically in a firefight. :D

I wonder if Fallout 4 will be for this generation of consoles or the next generation. What do you think?
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Vera Maslar
 
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Post » Sun Dec 05, 2010 2:07 am

I wonder if Fallout 4 will be for this generation of consoles or the next generation. What do you think?

Well, both Microsoft and Sony want a 10 year console life cycle if I recall correclty. The X-box 360 has been out since 05. Skyrim will be released holiday 2011. So, assuming the new consoles are out by 2015 and taking into account Bethesda Game Studios takes about 3-5 years to make a game it could either be either really. It will either be a launch title or perhaps a very late life cycle title. :shrug:
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Marnesia Steele
 
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Post » Sun Dec 05, 2010 8:44 am

Well, both Microsoft and Sony want a 10 year console life cycle if I recall correclty. The X-box 360 has been out since 05. Skyrim will be released holiday 2011. So, assuming the new consoles are out by 2015 and taking into account Bethesda Game Studios takes about 3-5 years to make a game it could either be either really. It will either be a launch title or perhaps a very late life cycle title. :shrug:

10 years? Really? Aren't we kind of reaching a plateau with what the current generation is technically capable of?
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jessica breen
 
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Post » Sun Dec 05, 2010 6:20 am

Technically they can release new consoles and keep support of previous models like the case of PS2.(Sony included. PS3 hasn't reached it's maximum in graphical power but there's some areas the 360 beat it.)

On the other hand with the economic downturn and this generation of gamers largely invested in the current gen console and games it makes you wonder.

Edit: By Sony included I mean they too would most likely release new hardware near a Microsoft launch. They don't want a late start again.
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Syaza Ramali
 
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Post » Sun Dec 05, 2010 8:58 am

10 years? Really? Aren't we kind of reaching a plateau with what the current generation is technically capable of?


I'm almost positive Sony and Microsoft have formed an Oligopoly.

They've both committed to mediocrity, and are holding back the game market so they can squeeze more cash out of the current consoles, instead of competing to make newer and better consoles... Should be illegal, but what are you going to do :shrug:

Wish somebody would come around and blow them out of the water with a hybrid console so we can get out of this damn game technology rut.
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Eve(G)
 
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Post » Sun Dec 05, 2010 5:43 am

I'm almost positive Sony and Microsoft have formed an Oligopoly.

They've both committed to mediocrity, and are holding back the game market so they can squeeze more cash out of the current consoles, instead of competing to make newer and better consoles... Should be illegal, but what are you going to do :shrug:

Wish somebody would come around and blow them out of the water with a hybrid console so we can get out of this damn game technology rut.

I agree that there needs to be more competition in the console market, but who should be the third console company? Perhaps Apple, eh? :P
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R.I.p MOmmy
 
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Post » Sun Dec 05, 2010 10:41 am

TES marches ever forward, to create the smoothest (practically sandblasted) simulation of a virtual life that they can; with a bit of RPG in for good measure. I expect it to far exceed Oblivion at the task, and likely to incorporate much of what they learned from making Fallout 3. TES is like the Doctor (Who?), each ones' a bit different, but has all the experience from the past incarnations. :shrug:

~In this respect... Yeah, I think it will be Fallout (3) with magic; but with all of the trappings of Fallout removed. I expect a good game; though perhaps only mildly familiar.
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Jenna Fields
 
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Post » Sun Dec 05, 2010 12:51 pm

10 years? Really? Aren't we kind of reaching a plateau with what the current generation is technically capable of?

Well, I'll say games look way better now than they did when both consoles first released. So, I can only hope it will continue to follow that trend. And I mean, eventually we really are going to hit a wall where people will be going more stylistic because there will be no more room for graphical improvement. Though I don't see that happening for another generation or two.

I agree that there needs to be more competition in the console market, but who should be the third console company? Perhaps Apple, eh? :P

I remember when Nintendo was a actual contender... :ermm:

Honestly, I wouldn't be surprised to see Apple jump into the console market. They are already trying, and have a very good share of the mobile game market.
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Bee Baby
 
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Post » Sun Dec 05, 2010 9:41 am

Had the consoles not limited the new game engine I think the visuals would be much more stunning than they are. Seems more developers are simply delving into complicated animation and physics simulation programs since consoles have reached their poly count and texture resolution limit.

I'd gain respect for apple if they game Microsoft and sony a run for their money. There's a huge lack of progress, I remember when the console marketers actually tried.
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Keeley Stevens
 
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