Apart that about Skyrim to be similar to fallout , I don't worry much but it is actually a fact that Bethesda with their games are sort of going down the hill by simplifiying thins I didn't like the idea of Beth to remove classes for example , classes are by always a RPG standard thing , it helps also imersion and you to define your gamestyle ... removing just makes you the all out buff hero that can do all ....
When have you not been able to do that in Elder Scrolls? That's what sets it apart from other RPG's. Sure, I picked the mage class (example, I never use pre-made classes) Nothing stops me from wearing heavy armor and eventually becoming a master of that. Unlike other RPG's that say. "No. Only X class can do Y!!!"
As for defining your game style, you really don't need a menu and a statsheet to tell you that. In Elder Scrolls
you define your game style. Not the game. That's how it's alway been since Daggerfall.
Instead I preferred do it more separated careers so to replay the game more and more times like Mage , and have the relative path , like Thief with relative path and as Warrior with relative path , possibly with all different endings etc.... Tough from all I am seeing apart the class removal , the extreme simplification of armours and clothing that went from a cool piecemental system to a boring one suit only armour....and the world of the same size of Oblivion I am liking all ....
And you can still do that. If not more so now, because perks and radiant story will make
every character unique. One suit armor works for Fallout. That's in Fallout. That's not going to be in Elder Scrolls. Pete confirmed that on his twitter. (give me a sec to find and I'll put in a edit)
The world size being the same as Oblivion is bad? No. Morrowind and Fallout 3 were smaller than Oblivion. Both felt HUGE. It depends on how they create the world, your character speed, the terrain, etc.
I am a bit disappointed tough that the world size is comparable to Oblivion , I always felt this was sort of a fishtank where I barely had the space to move ... Come on 6x6 kms area is just too small .... Crysis 1 map was like 16 x 16 kms I myself did a supersized map of 9 times the size for Oblivion and a 8x8 kms island in a Crysis mod like work I am doing ....
Crysis was also a FPS. Not a open world RPG full of quests, NPC's with intelligent A.I. That had schedules and so on.
Edit* here is the http://twitter.com/DCDeacon/status/24587565612933120 I was referring too. It's not going to be a "one suit"