Anyone worried that Skyrim will be Fallout with Magic?

Post » Sun Dec 05, 2010 1:53 am

I'm sure the things that worked in F3 will make an appearance in V because they are the same type of game made by the same people. If you enjoyed Fallout 3, why worry? Why worry about anything related to a video-game in the first place? :P
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Bigze Stacks
 
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Post » Sun Dec 05, 2010 2:37 am

If it doesn't have nukes, it isn't Fallout to me. /thread
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Dominic Vaughan
 
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Post » Sun Dec 05, 2010 8:24 am

Why worry about anything related to a video-game in the first place? :P


Exactly..
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Jonathan Braz
 
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Post » Sun Dec 05, 2010 8:18 am

To be perfectly honest I've never played Crysis. So, I don't know it exactly. But I'll bet it doesn't have a ton of dialogue, which takes up disc space. It took up half the disc space for Oblivion as a matter of fact. So, really the A.I. And amount of NPC's does effect the size of the world. There is only so much space on one disc. That being said, I'm perfectly fine with them making me have a second "install" disc for my x-box 360. Damn Microsoft not jumping on the Blu-Ray band wagon... <_<

Edit* @Xarnac I didn't mean like Fire + Ice = boiling water spell. I just meant the same thing as if you made a fire damage + frost damage spell in past games. Of course there problem is with that, since offensive spells do more than just damage now. Conundrum!

Well for sure they could handle lot of people at the same time as instead Oblivion with the few people representation of big battles....

http://img.hexus.net/v2/gaming/screenshots/crysis/crysis25_large.jpg
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Robert Bindley
 
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Post » Sun Dec 05, 2010 4:23 pm

If it's Fallout with magic, it would mean it's Oblivion, since Fallout 3 was Oblivion with guns. :P

God point :laugh:
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Mason Nevitt
 
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Post » Sun Dec 05, 2010 5:00 am

I'm also worried some times... People just want content from Fallout 3... just look at the forums, there's a lot of references to Fallout 3.
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Saul C
 
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Post » Sun Dec 05, 2010 4:55 am

I don't care.

If the game is fun then that's all that matters to me, if Bethesda chooses to go in a completely different direction, no problem, as long as the game is fun to play.

+1

I trust in Bethesda to make a completely awesome game - who cares what the mechanics are as long as it works.
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Big Homie
 
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Post » Sun Dec 05, 2010 5:12 am

Fallout with magic sounds awesome so did Oblivion with guns.
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Tyrel
 
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Post » Sun Dec 05, 2010 3:15 am

Just as much as I worried that Fallout 3 would be Oblivion with guns. That is: None
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Sanctum
 
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Post » Sun Dec 05, 2010 4:46 am

When have you not been able to do that in Elder Scrolls? That's what sets it apart from other RPG's. Sure, I picked the mage class (example, I never use pre-made classes) Nothing stops me from wearing heavy armor and eventually becoming a master of that. Unlike other RPG's that say. "No. Only X class can do Y!!!"
As for defining your game style, you really don't need a menu and a statsheet to tell you that. In Elder Scrolls you define your game style. Not the game. That's how it's alway been since Daggerfall.
A character's class reflects their past life commitments, and previous training ~some things take a long time to learn. A warrior is not just some guy whose trained for a week with a blade, nor is a mage [supposed to be] a guy that's trained for a week with a spell book. I agree with PROMETHEUS_ts about not liking the loss [of classes]; and I don't really care that I've not played it yet to fairly judge... A team can come up with an equal or better way, and it still not be what one wants, or strays wildly away from one's needs. :shrug:

And you can still do that. If not more so now, because perks and radiant story will make every character unique.
One suit armor works for Fallout. That's in Fallout. That's not going to be in Elder Scrolls. Pete confirmed that on his twitter. (give me a sec to find and I'll put in a edit)
The world size being the same as Oblivion is bad? No. Morrowind and Fallout 3 were smaller than Oblivion. Both felt HUGE. It depends on how they create the world, your character speed, the terrain, etc.
Perks were taken from Fallout (1), the fact that they used that mechanic, does add to the notion of it being like Fallout with spells. :whistling:
I am looking forward to the new Radiant AI; sounds great ~but it sounded great before; I've yet to see it work.

If it doesn't have nukes, it isn't Fallout to me. /thread
The previous Fallouts of the series had exactly one nuke, and they treated it with respect (and used it with irony) ~The new ones didn't, and they had dozen or more... that's part of why Fallout 3&NV weren't Fallout to me.
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Hayley O'Gara
 
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Post » Sun Dec 05, 2010 7:10 am

I think it needs to be like Morrowind. If it is like Fallout or Oblivion it will not be good IMO. I love Fallout but I don't want a TES games to feel like Fallout. Oblivion was alright, but I much preferred the feel of Morrowind.
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Angelina Mayo
 
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Post » Sun Dec 05, 2010 4:15 pm

A character's class reflects their past life commitments, and previous training ~some things take a long time to learn. A warrior is not just some guy whose trained for a week with a blade, nor is a mage [supposed to be] a guy that's trained for a week with a spell book. I agree with PROMETHEUS_ts about not liking the loss; ind I don't really care that I've not played it yet to fairly judge... A team can come up with an equal or better way, and it still not be what one wants, or strays wildly away from one's needs. :shrug:
I don't understand the player mentally that desires the game to place restrictions on you. This is a role-playing game. Play that role. I shouldn't be forced to go pure mage because other people want too. (looks at other RPG's such as Dragon Age.)

Perks were taken from Fallout (1), the fact that they used that mechanic, does add to the notion of it being like Fallout with spells. :whistling:
I am looking forward to the new Radiant AI; sounds great ~but it sounded great before; I've yet to see it work.
Actually that's incorrect. If you want to actually get down to it perks were taken from D&D. (feats) The idea for Arena came from a D&D campaign the devs were playing. Daggerfall had something similar to perks, advantages/disadvantages. (could be argued is more like traits) It came out in 1996. Fallout 1 was released in 1997. Not to mention Oblivion had perks. They were more behind the scenes though. So, Elder Scrolls was/is not copy/pasting from Fallout.

I'll give you the RAI point. We won't really know until we play the game. (like I've been saying)
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roxxii lenaghan
 
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Post » Sun Dec 05, 2010 12:36 pm

NO! I demand Bethesda calls them perks, and has an image of the Vault Boy/Girl!


That's what TES is missing! What it really needs is a Scroll Boy! :smile:
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Kate Norris
 
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Post » Sun Dec 05, 2010 2:04 am

That's what TES is missing! What it really needs is a Scroll Boy! :smile:


How's this for a http://images.clipartof.com/small/218635-Royalty-Free-RF-Clipart-Illustration-Of-A-Black-Christmas-Elf-Boy-Presenting-A-Blank-Scroll-Sign.jpg
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luis ortiz
 
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Post » Sun Dec 05, 2010 3:17 pm

I think it needs to be like Morrowind. If it is like Fallout or Oblivion it will not be good IMO. I love Fallout but I don't want a TES games to feel like Fallout. Oblivion was alright, but I much preferred the feel of Morrowind.
I count count the nuber of times I've thought that ~in reverse.

I don't understand the player mentally that desires the game to place restrictions on you. This is a role-playing game. Play that role. I shouldn't be forced to go pure mage because other people want too. (looks at other RPG's such as Dragon Age.)
I don't know if I can explain it well enough, and ? way through, I think you would begin to understand that the idea is so totally alien that you would not want to hear the rest. ~This has been a common reaction here over the years.

In short though: The PC is considered to have an aptitude for their committed profession, and while (in some games) they can learn skill skills out of the ken, these skills don't come naturally and are harder to master. The idea of challenge through limitation is an old one, just look at bottled ship building. Anyone can build the model, but the enjoyment of it, comes of building the model through the little opening of the bottle, a window into that inner space; PC's are like the little window into their world, and each PC is a different shape. No limits, = no bottle = no fun.

**Of course this assumes that you are out to change the world, not just explore it at whim. I can understand those that want to just wander free and do whatever comes to mind... and why restrictions would ~restrict their fun. Like you said, its a different mentality.

Actually that's incorrect. If you want to actually get down to it perks were taken from D&D. (feats) The idea for Arena came from a D&D campaign the devs were playing. Daggerfall had perks, advantages/disadvantages. It came out in 1996. Fallout 1 was released in 1997. So, no. Elder Scrolls was/is not copy/pasting from Fallout.

Actually Fallout was originally based on GURPS, and a Dev named Chris Taylor was credited with inventiong the Perks system; and Perks have no disadvantages. Feats are are D&D skill training.
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Ben sutton
 
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Post » Sun Dec 05, 2010 8:02 am

How's this for a http://images.clipartof.com/small/218635-Royalty-Free-RF-Clipart-Illustration-Of-A-Black-Christmas-Elf-Boy-Presenting-A-Blank-Scroll-Sign.jpg


Perfect! :rofl:
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Gill Mackin
 
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Post » Sun Dec 05, 2010 11:02 am

I haven't read many of the other replies so I apologise if this has been said, but from what I understand BGS has already destroyed the old Fallout that many of the original fans of the franchise knew and loved by mashing it up with TES. Many of us looked on and laughed. Surely BGS would never tamper with their golden franchise the same way they did with Fallout.

I think it's time to face the music, people. Fallout was completely reformed, for good or for bad, and now it's TES's turn. Hold your Daggerfalls. Hold your Morrowinds. Hold your Oblivions (I guess...). Hold them tight, because we go now to a place that no franchise can return from: "innovation".

http://www.youtube.com/watch?v=98MtWe2nCS4
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Grace Francis
 
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Post » Sun Dec 05, 2010 1:20 pm

I count count the nuber of times I've thought that ~in reverse.


Actually Fallout was originally based on GURPS, and a Dev named Chris Taylor was credited with inventiong the Perks system; and Perks have no disadvantages. Feats are are D&D skill training.

I ninja edited my point to make more sense. The Daggerfall point was actually more akin to the trait system in Fallout. Like I said, perks also existed in Oblivion (more like feats) and they are just being given center stage for Skyrim. And I mean in truth, it's like both. We can debate all day that it's closer to D&D or it's closer to Fallout but in the end it's basically the same thing. My point in admitting that is Elder Scrolls is still it's own thing. It is not going to be Fallout with magic. If it is I'll eat my colovian fur helm.
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Emmi Coolahan
 
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Post » Sun Dec 05, 2010 12:24 pm

I haven't read many of the other replies so I apologise if this has been said, but from what I understand BGS has already destroyed the old Fallout that many of the original fans of the franchise knew and loved by mashing it up with TES. Many of us looked on and laughed. Surely BGS would never tamper with their golden franchise the same way they did with Fallout.

I think it's time to face the music, people. Fallout was completely reformed, for good or for bad, and now it's TES's turn. Hold your Daggerfalls. Hold your Morrowinds. Hold your Oblivions (I guess...). Hold them tight, because we go now to a place that no franchise can return from: "innovation".

http://www.youtube.com/watch?v=98MtWe2nCS4

Yeah, maybe all this negativity isn't pessimism, it's fear. Ohmigod, I rule at MW/OB/Daggerfall, please don't take me out of my comfort zone.
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gemma king
 
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Post » Sun Dec 05, 2010 1:59 pm

I really hope a big NO, but meanwhile I'm skeptical about it, since these days games burn fast and die in an explosion of special effects.
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C.L.U.T.C.H
 
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Post » Sun Dec 05, 2010 3:18 pm

I ninja edited my point to make more sense. The Daggerfall point was actually more akin to the trait system in Fallout. Like I said, perks also existed in Oblivion (more like feats) and they are just being given center stage for Skyrim. And I mean in truth, it's like both. We can debate all day that it's closer to D&D or it's closer to Fallout but in the end it's basically the same thing. My point in admitting that is Elder Scrolls is still it's own thing. It is not going to be Fallout with magic. If it is I'll eat my colovian fur helm.
Fair enough :foodndrink: See you at years end. :laugh:
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Emily Shackleton
 
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Post » Sun Dec 05, 2010 5:33 am

I think it needs to be like Morrowind.

Many things wrong with this statement but the main one being that Skyrim shouldn't be like morrowind. Yes morrowind is a classic and will always have a special place amongst true TES fans but people need to stop being blinded by nostalgia. Skyrim should be like SKYRIM and nothing else. Its a new chapter in this hallowed series and will have a destiny of its own. Not follow another games destiny.
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Andrea Pratt
 
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Post » Sun Dec 05, 2010 3:26 pm

"Some people say war changes but M'aiq thinks not, M'aiq knows not."

When M'aiq is attacked he should be the only character capable of summoning Liberty Prime,

*STOP RIGHT THERE COMMUNIST SCUM"
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Tyrel
 
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Post » Sun Dec 05, 2010 5:21 pm

No, because Fallout was awesome...
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Charlotte Henderson
 
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Post » Sun Dec 05, 2010 8:41 am

I'm not worried at all besides it's too early for this kind of talk. Now when October comes around or even November then this is a possible discusion.
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Shelby McDonald
 
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