they're using ideas they had for fallout that could work for a TES game, and changing them to fit... and so far, all i notice from fallout is the perks when leveling up, but OBLIVION had perks too, when you reached certain levels in skills, you'd automatically gain perks/new attacks...
...and this may shock you, but i doubt oblivion was the first ever game to come up with perks!
look, you're just nitpicking and this BS about it being a fallout clone is really irritating he hell out of me...
i would go on and explain more, but... really, anyone who thinks skyrim is gonna be a fallout clone, doesnt deserve any effort put into anything by anyone else.
i didnt realize fallout 3 used the creation engine, dynamic snow, dynamic quests, hyper realism and all that stuff, though... but hey, i didnt get to play the game that much before it started freezing and crashing like freaking crazy! :banghead:
i wish a mod would close this topic... what point does it serve other than to annoy people?
You have been misinformed. Fallout 3 (and new vegas) used the same engine as Oblivion. A heavily modified gamebryo. Creation Engine is entirely new and created by Bethesda Game Studios. Skyrim will be the first game to use it.
That has always been. Most Alchemical and Spell Making services have been in towns in TES games. It was rare you would get someone out in the wilds that would do this for you.
I think he meant that you will no longer to be able to create potions or repair your gear yourself unless you are in a town.
I'm not worried at all. The more information I hear the more excited I get. I have this thing called optimism. A lot of the folks around would do good to go find some.