~AOF's Paint Bucket~

Post » Mon Jul 19, 2010 2:59 pm

The shacks and docks are pretty much finished....


http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-1.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-2.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-3.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-4.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-5.jpg


I think before I Upload these textures I am going to go and retexture the boats and ships as the boats use some of these same textures. I will probably assign new textures to at least some of the boats to make them more unique. :)

Fantastic, has the decayed and moldy feel of something that's been in a salty swamp for too long. :)
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Spencey!
 
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Post » Mon Jul 19, 2010 8:53 am

Was trying to get this done by Christmas but that didn't happen obviously.... :S

Anyway this portion is almost done.

I retextured the boats and ships using renamed textures which means there will be new models in the pack for the boat and ship models. I will include an esp file for them which will replace the models in the CS with the altered models so you can choose to use my altered models or use the original models for other texture replacers.

I did this because I wanted to have more control over what the ships will look like and not effect other items in the game.

These are still work in progress.....

http://img.photobucket.com/albums/v217/AnOldFriend/Ships-5.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-4.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-3.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-2.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-1.jpg
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Eddie Howe
 
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Post » Mon Jul 19, 2010 7:00 pm

Was trying to get this done by Christmas but that didn't happen obviously.... :S

Anyway this portion is almost done.

I retextured the boats and ships using renamed textures which means there will be new models in the pack for the boat and ship models. I will include an esp file for them which will replace the models in the CS with the altered models so you can choose to use my altered models or use the original models for other texture replacers.

I did this because I wanted to have more control over what the ships will look like and not effect other items in the game.

These are still work in progress.....

http://img.photobucket.com/albums/v217/AnOldFriend/Ships-5.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-4.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-3.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-2.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-1.jpg


Gorgeously grimy :) I like the rent sails - should make you think twice before taking ship transport.

Looking forward to seeng your textures for these - and wondering if you have the interest to add a less grimy interior as well for the large ship not rich textures just perhaps a bit cleaner - no worries if you don't - its just that not all ships are used for carting saltrice or slaves and I have purely selfish reasons for wanting to see optional wood textures as my character has a restored shipwreck for a home :)

In any case the textures are great to look at and fit the style of Morrowind very well.
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Elisabete Gaspar
 
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Post » Mon Jul 19, 2010 1:37 pm

Was trying to get this done by Christmas but that didn't happen obviously.... :S

Anyway this portion is almost done.

I retextured the boats and ships using renamed textures which means there will be new models in the pack for the boat and ship models. I will include an esp file for them which will replace the models in the CS with the altered models so you can choose to use my altered models or use the original models for other texture replacers.

I did this because I wanted to have more control over what the ships will look like and not effect other items in the game.

These are still work in progress.....

http://img.photobucket.com/albums/v217/AnOldFriend/Ships-5.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-4.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-3.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-2.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Ships-1.jpg


Brilliant. Doesn't look entirely sea-worthy, but then, a lot of ships that went to sea really weren't. :P
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Susan
 
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Post » Mon Jul 19, 2010 7:17 pm

Well, I've been using the potions, since they were good enough that I'd be willing to get rid of my current replacer for them, and I am quite pleased with them indeed, aside from that model that wasn't replaced, that kind of looks out of place with the others, still, it hardly does much to lower my opinion of the mod, now, I want to display potions in my home, because they look so good.

As for the others, the screenshots of the ships look pretty impressive too, I'm quite pleased with the detail on the sails, the torn parts on them go well with the old and weathered look many of your textures have.
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Laura-Jayne Lee
 
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Post » Mon Jul 19, 2010 4:12 am

I have updated the Imperial Housing textures with improved mipmaps which will get rid of most of the noticeable noise in version 1 while maintaining the detail as much as possible I hope. :D

Here is the link to DL, should be the same as the old link but I will add it here also. :)

http://tesnexus.com/downloads/file.php?id=28774



I might update the sacks textures also, however I will not update the others for now. I plan to make some new textures and expand upon the Vivec textures. The Hlaalu textures I will probably also change at some point. For now those textures are as they come. :P


EDIT: Errrr is anybody else having problems loading Nexus??? I wanted to make sure the link in the first post is correct but it seems that Nexus isn't working for me now. :S

Edit 2: Ok never mind, seems to be working again. :)
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David Chambers
 
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Post » Mon Jul 19, 2010 11:35 am

Your vision of a darker, moodier Morrowind is exquisite.
THIS is how Morrowind should look, old, decript, and ancient.

I have the visual pack installed but I look forward to replacing it with anything you make.
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W E I R D
 
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Post » Mon Jul 19, 2010 9:43 am

I could probably say this without sounding so rude, but im not going too

I like the look of your sacks :clap: ha ha ha

edit: Ive just downloaded your Hlaalu and Imperial house textures too, and i have to say, they are the best looking, well made texture replacers I have seen for those categories. Will use them forever now :)

I only have two things i can moan about, well not moan, but suggest. I think it would be great if you made Velothi texture replacers also, if you havnt already. Because most Hlaalu towns have a Velothi temple. If you have already then WOOP WOOP, show me the link :P DOH! they're in the vivec pack! :P

And the only other thing i think could be adjusted/ re-textured, is the imperial windows. I love the darker gritty look of both these replacers, but i just think the windows need something a bit different if you get what i mean.

Overall though, awesome work mate! Keep it up!

edit2: Just thought id let you know that the link to the potions in the OP is wrong. I found them on TESnexus, i just thought id let you know :)
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Rebecca Clare Smith
 
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Post » Mon Jul 19, 2010 8:27 am

edit2: Just thought id let you know that the link to the potions in the OP is wrong. I found them on TESnexus, i just thought id let you know :)


Thanks for the heads up, fixed now. :)

And the window.... Well I tried to keep it similar to the original texture. Maybe some day I will redo it.


And thank you both for the compliments, I am glad you like them. :)
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Roanne Bardsley
 
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Post » Mon Jul 19, 2010 9:22 am

I have to ask (and forgive me it's been asked) but did you shoot the screenshots with MGE on?
You know, I wanna know, just in case ;p
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SHAWNNA-KAY
 
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Post » Mon Jul 19, 2010 5:43 am

I have to ask (and forgive me it's been asked) but did you shoot the screenshots with MGE on?
You know, I wanna know, just in case ;p


Hlaalu and Vivec screens were with MGE but I edited them in photoshop to appear more like I have my game set up. The others are with Fraps.

EDIT: Maybe I misunderstood... I am using MGE for view distance and water, thats pretty much it. My comp cant really handle a lot of the fancy shaders. :(
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Michelle Chau
 
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Post » Mon Jul 19, 2010 3:41 pm

Ah, maybe I wasnt very clear. I just wanted to know if it would look good without MGE, since I cant use it .
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Arnold Wet
 
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Post » Mon Jul 19, 2010 3:53 pm

I should say it will still look great without MGE, after all there only texture replacers.
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Lil'.KiiDD
 
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Post » Mon Jul 19, 2010 7:48 am

Some new work on Vivec/Velothi textures.

http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-4.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-3.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-2.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-1.jpg


As you can see I mostly just redid the wall texture and kept the trim. I also added some textures that I didn't do in the first set, the signs, a particular wall texture, and the Statues which are pretty much why this is still WIP. The texture are also updated with the new mipmap formula I have found to work pretty well. Should be done soon. :)
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Lily Something
 
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Post » Mon Jul 19, 2010 6:05 pm

Looking very nice AOF, the new mipmap formula you are using seems to be working wonders as the noise is pretty much gone. Looking forward to seeing any updates you make in the future.
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Makenna Nomad
 
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Post » Mon Jul 19, 2010 2:53 pm

Great work Old Friend, thanks for sharing! :^)

I'm loving most of your textures in my game, especially the Vivec/Velothi textures. The only problems I'm having are with your Hlaalu textures, I'm not too knowledgeable about this stuff but I guess what you'd say is they are very noisy. The textures look great when my character stands still and admires them, but when walking through Balmora they go a little bit crazy... especially the horizontal lines near the tops of the buildings, they seem to pop in and out of existence constantly as my character moves.
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The Time Car
 
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Post » Mon Jul 19, 2010 8:10 am

Looks great, i'm using the old version and this is an improvement.
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Matt Bigelow
 
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Post » Mon Jul 19, 2010 4:06 pm

Some new work on Vivec/Velothi textures.

http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-4.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-3.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-2.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-1.jpg


As you can see I mostly just redid the wall texture and kept the trim. I also added some textures that I didn't do in the first set, the signs, a particular wall texture, and the Statues which are pretty much why this is still WIP. The texture are also updated with the new mipmap formula I have found to work pretty well. Should be done soon. :)



...ther're allready downloadable?
...great work!
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Kyra
 
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Post » Mon Jul 19, 2010 3:18 pm

Some new work on Vivec/Velothi textures.

http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-4.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-3.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-2.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-1.jpg


As you can see I mostly just redid the wall texture and kept the trim. I also added some textures that I didn't do in the first set, the signs, a particular wall texture, and the Statues which are pretty much why this is still WIP. The texture are also updated with the new mipmap formula I have found to work pretty well. Should be done soon. :)


Nice, almost enough to make me consider not using the Egyptian-style Velothi textures, but, well, I just really like Egypt. :P Good work, nonetheless. :)
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herrade
 
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Post » Mon Jul 19, 2010 7:19 am

I like where you are going with Vivec. Although for me its a little too dirty looking. Wooden shacks and weather beaten ships go well with that but the whole of Vivec I think looks like its covered in dirt. Vivec is a little more upscale in my eyes. It would look a little dirty and definitely ancient but still retain its colours. The beige as apposed to the brown I mean! I love all your other stuff though! This one is just to much of a change for me. Maybe my monitor is just to dark though who knows.
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Danel
 
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Post » Mon Jul 19, 2010 6:42 pm

I agree DMKW on the dirty Vivec thing. Surely, Vehk's namesake in city would be kept cleaner! However, I do love the work nonetheless, though I think that color scheme would look best in an ancestral tomb or for the underworks of Vivec. Actually, they'd look amazing in both those places.

EDIT: Still, that screenie of the corridor just looks so deliciously dark and gritty, I may just use it anyway.
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Lalla Vu
 
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Post » Mon Jul 19, 2010 5:40 pm

Great work Old Friend, thanks for sharing! :^)

I'm loving most of your textures in my game, especially the Vivec/Velothi textures. The only problems I'm having are with your Hlaalu textures, I'm not too knowledgeable about this stuff but I guess what you'd say is they are very noisy. The textures look great when my character stands still and admires them, but when walking through Balmora they go a little bit crazy... especially the horizontal lines near the tops of the buildings, they seem to pop in and out of existence constantly as my character moves.


I am fully aware of the problem and that will be fixed eventually. The mip map formula I am using now will get rid of that for the most part.



...ther're allready downloadable?


The first version is online however its suffers from the noise issue which is more or less taken care of with this new set of textures I am working on.



I like where you are going with Vivec. Although for me its a little too dirty looking. Wooden shacks and weather beaten ships go well with that but the whole of Vivec I think looks like its covered in dirt. Vivec is a little more upscale in my eyes. It would look a little dirty and definitely ancient but still retain its colours. The beige as apposed to the brown I mean! I love all your other stuff though! This one is just to much of a change for me. Maybe my monitor is just to dark though who knows.


I think it might look a little more dirty because I like to "play" my game rather dark and as a result it makes the screens dark as well which I think over exaggerates how dirty the texture's really are. I also noticed some marks on the texture that are rather obvious when tiled which i will try to deal with as best I can. Perhaps this will also eliminate some of the overly dirty look. :)






I forgot to mention a couple other things about this update. The ramps on the cantons that lead to the level(s) above have been remapped to correct the uv layout that Bethesda did such a horrible job on. The new mapping should work just fine with any other texture replacer and hopefully improve the way it looks as well (might be worth DLing for that alone if you don't like the texture's.) ;) And I also made a new texture for the doors which can be seen in one of the screens I posted, but I also redid the big doors at the top of the cantons.
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[Bounty][Ben]
 
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Post » Mon Jul 19, 2010 2:07 pm

I forgot to mention a couple other things about this update. The ramps on the cantons that lead to the level(s) above have been remapped to correct the uv layout that Bethesda did such a horrible job on. The new mapping should work just fine with any other texture replacer and hopefully improve the way it looks as well (might be worth DLing for that alone if you don't like the texture's.) ;) And I also made a new texture for the doors which can be seen in one of the screens I posted, but I also redid the big doors at the top of the cantons.

Nice! :goodjob: I'd also add that most of the doors (especially Imperial) have horrible mapping, it'd be worth correcting those as well, since you are at it... ;)

How's life other than that? Still hating me for troubling you with mip-maps? :D
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chirsty aggas
 
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Post » Mon Jul 19, 2010 9:38 am

And i thought your old textures looked dirty :P

To be perfectly honest, i think the new ones look good, but tooo dirty for my liking. I have to say i prefer your old ones with sorted mipmaps
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Dawn Farrell
 
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Post » Mon Jul 19, 2010 2:05 pm

Nice! I'd also add that most of the doors (especially Imperial) have horrible mapping, it'd be worth correcting those as well, since you are at it...

How's life other than that? Still hating me for troubling you with mip-maps?


The mapping for the imperial housing didn't seem bad. Not sure about the imperial forts.

I am good, about to go back to school. Hopefully one day I will be doing this junk professionally. :) As for mipmaps, I really didn't care what you had to say to be honest. :P I just happened to take the time to figure it out. :)


And i thought your old textures looked dirty :P

To be perfectly honest, i think the new ones look good, but tooo dirty for my liking. I have to say i prefer your old ones with sorted mipmaps



Well I like Morrowind to look rather dirty and old. :P Whenever this thread reaches its post limit the next thread will be called Grungy Morrowind or something like that. I want things to look almost as though they are falling apart. :D


Anyway.... I have updated the first post with the new Vivec/Velothi and Shacks & Docks textures. I will also be adding the ships eventually which will be remapped and have textures named specifically for them and will include an asp which will simply replace the old with the new. :) The original ships might not fit quite right with the shacks and docks.

Vivec Screens:
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-01.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-02.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-03.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-04.jpg

Shacks & Docks Screens:
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-01.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-02.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-03.jpg

Download link for the new Vivec/Velothi textures is under the original Vivec/Velothi textures on the front page. Download link for the Shacks & Docks is at the bottom of the list. :)


EDIT: I will be Uploading to Nexus also just as soon as it decides to work for me again. :shrug:

EDIT2: Thought I might add....

Changes in Version 2:

~All textures use a new mipmap formula with 5 mipmaps which should eliminate the noise problems.

~New textures have been added, doors, signs, statues, fresco's, and a wall texture I missed in the first release.

~Fixed UV mapping for the canton ramps that lead to the level above.

~Fixed misaligned head and neck on ex_v_vivecstatue_01.nif.
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des lynam
 
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