Nice! I'd also add that most of the doors (especially Imperial) have horrible mapping, it'd be worth correcting those as well, since you are at it...
How's life other than that? Still hating me for troubling you with mip-maps?
The mapping for the imperial housing didn't seem bad. Not sure about the imperial forts.
I am good, about to go back to school. Hopefully one day I will be doing this junk professionally.
As for mipmaps, I really didn't care what you had to say to be honest.
I just happened to take the time to figure it out.
And i thought your old textures looked dirty
To be perfectly honest, i think the new ones look good, but tooo dirty for my liking. I have to say i prefer your old ones with sorted mipmaps
Well I like Morrowind to look rather dirty and old.
Whenever this thread reaches its post limit the next thread will be called Grungy Morrowind or something like that. I want things to look almost as though they are falling apart.
Anyway.... I have updated the first post with the new Vivec/Velothi and Shacks & Docks textures. I will also be adding the ships eventually which will be remapped and have textures named specifically for them and will include an asp which will simply replace the old with the new.
The original ships might not fit quite right with the shacks and docks.
Vivec Screens:
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-01.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-02.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-03.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Vivec2-04.jpg
Shacks & Docks Screens:
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-01.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-02.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/ShacksDocks-03.jpg
Download link for the new Vivec/Velothi textures is under the original Vivec/Velothi textures on the front page. Download link for the Shacks & Docks is at the bottom of the list.
EDIT: I will be Uploading to Nexus also just as soon as it decides to work for me again. :shrug:
EDIT2: Thought I might add....
Changes in Version 2:
~All textures use a new mipmap formula with 5 mipmaps which should eliminate the noise problems.
~New textures have been added, doors, signs, statues, fresco's, and a wall texture I missed in the first release.
~Fixed UV mapping for the canton ramps that lead to the level above.
~Fixed misaligned head and neck on ex_v_vivecstatue_01.nif.