~AOF's Paint Bucket~

Post » Mon Jul 19, 2010 12:25 pm

Great textures, but the link to the velothi textures at 4shared seems to lead to a screenshot.
Which is annoying, because I really want them! >.<

:poke:

edit: Nevermind, I've got them now.
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Ice Fire
 
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Post » Mon Jul 19, 2010 2:30 pm

Great textures, but the link to the velothi textures at 4shared seems to lead to a screenshot.
Which is annoying, because I really want them! >.<

:poke:


Hehe sorry, having one of those days. :D



Also forgot to add the some pics of the Statues....

http://img.photobucket.com/albums/v217/AnOldFriend/VivecStatue.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/SaintDeylnStatue.jpg

Saint Olm's Statue is pretty much the same as Saint Deyln just different face and hair. The other Vivec statue is pretty much the same also, he just happens to be poking a large bug. :o
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jess hughes
 
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Post » Mon Jul 19, 2010 5:10 am

erm. bycote will help me to translate my german potion mod into english, so we could quite soon release your potions as a mod the potions sorted and everything.*coughs* i hope you don't mind me mentioning the potion icons again... sorry for bothering you. :wave:
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Causon-Chambers
 
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Post » Mon Jul 19, 2010 11:06 am

erm. bycote will help me to translate my german potion mod into english, so we could quite soon release your potions as a mod the potions sorted and everything.*coughs* i hope you don't mind me mentioning the potion icons again... sorry for bothering you. :wave:


I will try to get the icons and the fresh potion model done soon. :S
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Alex Vincent
 
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Post » Mon Jul 19, 2010 5:05 pm

okay :) we will wait then because i know it's worth waiting :)

sorry for going on your nerves :obliviongate:
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Erich Lendermon
 
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Post » Mon Jul 19, 2010 4:26 pm

Hehe sorry, having one of those days. :D



Also forgot to add the some pics of the Statues....

http://img.photobucket.com/albums/v217/AnOldFriend/VivecStatue.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/SaintDeylnStatue.jpg

Saint Olm's Statue is pretty much the same as Saint Deyln just different face and hair. The other Vivec statue is pretty much the same also, he just happens to be poking a large bug. :o


You know, I thought it was my computer doing something wierd when the link suddenly worked. :huh:
Thanks for fixing it, the Velothi textures look great. :thumbsup:

What are you planning on texuring next?
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Nice one
 
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Post » Mon Jul 19, 2010 10:38 am

You know, I thought it was my computer doing something wierd when the link suddenly worked. :huh:
Thanks for fixing it, the Velothi textures look great. :thumbsup:

What are you planning on texuring next?



I was actually thinking about Mournhold or the umm wooden buildings in Solstheim. Not really sure, might be a bit before I get to anything else however. I need to remap the island for Pandora.....again and try to get that into a state where we can start building. :D





Is anybody else having trouble loading Nexus besides me? It worked for a bit but now it will not load. I was in the middle of uploading these 2 files and it just stopped working for me again. :banghead:


EDIT: Updated first post with links to Nexus and rearranged the post so it is hopefully easier to locate the new files. :)
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DarkGypsy
 
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Post » Mon Jul 19, 2010 9:38 am

I'm loving the vivec textures after seeing them in the new shots!
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.X chantelle .x Smith
 
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Post » Mon Jul 19, 2010 3:00 pm

MOURNHOLDMOURNHOLDMOURNHOLDDOMOURNHOLDPLEASE

And then Redoran? And Telvanni? And... every texture in the game? :D
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Antonio Gigliotta
 
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Post » Mon Jul 19, 2010 7:55 pm

The mapping for the imperial housing didn't seem bad. Not sure about the imperial forts.

Yup, those I had in mind. Just look at the Ebonheart doors, you will have a fit...

I am good, about to go back to school. Hopefully one day I will be doing this junk professionally. :)

I certainly hope so, too. It looks like the industry started to move on, slowly, but steady. Beth will probably start soon working more seriously on TES5, why don't you send them an application? Doing those Solstheim textures will surely help ya in pitching for Skyrim, if you catch my drift... ;)

As for mipmaps, I really didn't care what you had to say to be honest. :P I just happened to take the time to figure it out. :)

Blahblahblah - the fact is that you finally managed to subdue your apparent indifference and did exactly what I was preaching to you about a year ago (or more?) when you were working on your silly Dwemer textures... :D It's a sign you are growing up, and that's excellent news! ;)

Take care,
PKR.
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lacy lake
 
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Post » Mon Jul 19, 2010 9:20 am

*snip*


Blahblahblah - the fact is that you finally managed to subdue your apparent indifference and did exactly what I was preaching to you about a year ago (or more?) when you were working on your silly Dwemer textures... :D It's a sign you are growing up, and that's excellent news! ;)

Take care,
PKR.



I do love this forum sometimes :)
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Mackenzie
 
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Post » Mon Jul 19, 2010 9:46 am

I was actually thinking about Mournhold or the umm wooden buildings in Solstheim. Not really sure, might be a bit before I get to anything else however. I need to remap the island for Pandora.....again and try to get that into a state where we can start building. :D

Are you planning on re-releasing your Hlaalu textures with correct mipmaps any time soon? If not, would you (or someone else with the knowledge) please be very kind and explain to people like me how to create the mipmaps ourselves?

I am very grateful for everything you've shared so far, thank you! Your Hlaalu textures are my favorite Hlaalu textures I've ever seen and I would just be thrilled if they would stop making my head hurt. :^)
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Greg Swan
 
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Post » Mon Jul 19, 2010 6:08 am

Yup, those I had in mind. Just look at the Ebonheart doors, you will have a fit...


I certainly hope so, too. It looks like the industry started to move on, slowly, but steady. Beth will probably start soon working more seriously on TES5, why don't you send them an application? Doing those Solstheim textures will surely help ya in pitching for Skyrim, if you catch my drift... ;)


Blahblahblah - the fact is that you finally managed to subdue your apparent indifference and did exactly what I was preaching to you about a year ago (or more?) when you were working on your silly Dwemer textures... :D It's a sign you are growing up, and that's excellent news! ;)

Take care,
PKR.



Hmm well I will have to look at the doors some time, but I don't feel like messing with the imperial forts at the moment.

I don't know if any company would hire me at the moment, I don't have any industry experience and I don't really have much of a portfolio (have plans to remedy that soon though.) I hope that at some point my cousin will allow me to intern at his company though.

My Dwemer textures were not silly. :o I took them rather seriously. <_<



I do love this forum sometimes



Haha. :D



Are you planning on re-releasing your Hlaalu textures with correct mipmaps any time soon? If not, would you (or someone else with the knowledge) please be very kind and explain to people like me how to create the mipmaps ourselves?

I am very grateful for everything you've shared so far, thank you! Your Hlaalu textures are my favorite Hlaalu textures I've ever seen and I would just be thrilled if they would stop making my head hurt. :^)


Well i was considering redoing them at some point but I think if i do it wont be for quite a while. I will probably set up some better mipmaps for them relatively soon. :)
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Amanda Furtado
 
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Post » Mon Jul 19, 2010 8:18 am

Hmm well I will have to look at the doors some time, but I don't feel like messing with the imperial forts at the moment.

I remember fixing a couple of them a year or so ago, although I've no idea which ones (I remember the great hall entrance door almost for sure). The UV-mapping was totally warped, especially at the frames - I had to do a lot of moving by hand, very unpleasant. Looking back, I should've probably re-map them completely, but Connary said he was going to do it, so I dropped it - hey, Connary, where are you?!? :wave:

I don't know if any company would hire me at the moment, I don't have any industry experience and I don't really have much of a portfolio (have plans to remedy that soon though.) I hope that at some point my cousin will allow me to intern at his company though.

Well, yeah, it's a sort of artists inflation in the industry right now - probably rather due to the company cutbacks, than to having more/better artists available... I'm trying to find employment here in Hungary, but nobody's hiring - period. I estimate the industry will be back in shape in about a year, so better prepare a fat portfolio by the time! ;)

My Dwemer textures were not silly. :o I took them rather seriously. <_<

I was just screwing with you. I thought they looked rather well (I may still have those screenies somewhere), except for the noise caused by now-you-know-what. It's a shame you've lost them...
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Janine Rose
 
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Post » Mon Jul 19, 2010 5:54 pm

I remember fixing a couple of them a year or so ago, although I've no idea which ones (I remember the great hall entrance door almost for sure). The UV-mapping was totally warped, especially at the frames - I had to do a lot of moving by hand, very unpleasant. Looking back, I should've probably re-map them completely, but Connary said he was going to do it, so I dropped it - hey, Connary, where are you?!? :wave:


Well, yeah, it's a sort of artists inflation in the industry right now - probably rather due to the company cutbacks, than to having more/better artists available... I'm trying to find employment here in Hungary, but nobody's hiring - period. I estimate the industry will be back in shape in about a year, so better prepare a fat portfolio by the time! ;)


I was just screwing with you. I thought they looked rather well (I may still have those screenies somewhere), except for the noise caused by now-you-know-what. It's a shame you've lost them...



Well mapping doors cant be that difficult, should be simple planar mapping. :S

I am prepping a portfolio, I found a pretty good artist on deviantart that allows people to use his work for non-commercial purposes and I will probably use at least one of his paintings as a concept. I had also planned to do a wizards study, not sure which I will do first. Perhaps I will have to test them out in Oblivion's engine as i plan to add normal and spec maps just so they look extra purty. :D Anyway, I am sure I can talk my cousin into giving me an internship at some point.

I have some screens of the Dwemer ruins on my PB account still, I think. I could have sworn somebody told me they had a copy of the files (thought it was you actually, might be Mireneye) but I am not sure at what stage they might be at if they even exist anywhere.
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Emzy Baby!
 
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Post » Mon Jul 19, 2010 11:26 am

At the request of a few forum users and with AOF's permission ive uploaded AOF's original Vivec Textures with better mip-maps.

For those interested http://www.tesnexus.com/downloads/file.php?id=29474

Any comments can be stuck up your ass

:P Just kidding, any comments are welcome ofcourse
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Lifee Mccaslin
 
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Post » Mon Jul 19, 2010 7:09 am

Hello again. [img]http://static.zenimax.com/forums/images/public/style_emoticons/default/action-smiley-030.gif[/img]

Been a while since I've shown anything or really had anything to show... However I have a couple things I have been working on that I will use as replacements in my game and perhaps you will to if you like. :D


First is something I have wanted to do for a long time. The Dwemer barrels have always been so damn ugly, as far as I am concerned, so I went about fixing that. :)

http://img.photobucket.com/albums/v217/AnOldFriend/SteampunkBarrel.png


This render has a normal and spec map meant for alternative purposes however it will look pretty much the same in game. :D I have also burned an ambient occlusion layer into the texture. The shadows on the barrel will look pretty much the same in game as in this render.


And next is the common barrel you see all over the place. The original barrels I also felt were damn ugly and I thought they also desperately needed a fix. :)

http://img.photobucket.com/albums/v217/AnOldFriend/Barrel.png





Possibly more later. [img]http://static.zenimax.com/forums/images/public/style_emoticons/default/wavey.gif[/img]
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Robert Jackson
 
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Post » Mon Jul 19, 2010 2:55 pm



Looks fantastic. :)
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SWagg KId
 
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Post » Mon Jul 19, 2010 7:40 pm

http://img.photobucket.com/albums/v217/AnOldFriend/SteampunkBarrel.png
This render has a normal and spec map meant for alternative purposes however it will look pretty much the same in game. :D I have also burned an ambient occlusion layer into the texture. The shadows on the barrel will look pretty much the same in game as in this render.



Very cool - looks like it keeps it's contents under pressure - I could just imagine them as excellent traps - You might like to let Trainwiz know as he might find they fit really well in his steampunk world :)
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Emily abigail Villarreal
 
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Post » Mon Jul 19, 2010 2:40 pm

Your textures all look lovely - I particularly loved the potions one and instantly registered at Nexus to download the file :D Now I am displaying potions I don't need with me in my travels on the sideboard instead of stashing them in cupboards.. very nice work!
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Lucky Boy
 
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Post » Mon Jul 19, 2010 6:07 pm

A bit of a nudge forward to announce the release of Vivec Velothi V3 textures, and the damn waterfalls. <_<

EDIT: Video for waterfalls, pics of new Vivec Velothi textures, and download links in first post..... :foodndrink:
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danni Marchant
 
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Post » Mon Jul 19, 2010 6:34 am

I just recent discovered your Textures, and I find them quite appealing.
Quite detailed and IMO the right artistic direction!

Snagged!
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Hilm Music
 
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Post » Mon Jul 19, 2010 2:53 pm

Great job AOF! These textures look fantastic. 100% download. I just wondered, will you retexture Redoran/mournhold/bloodmoon buildings asweel? :)
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Angela
 
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Post » Mon Jul 19, 2010 7:39 pm

Yeah! Love the new shiny waterfall :D
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Nathan Maughan
 
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Post » Mon Jul 19, 2010 10:28 pm

I wonder how much longer it will be before everything in my game is textured by either AOF, Vurt, or Connary - I am pretty sure it has to be fairly close to that point already.

Anyways, kudos on the double release AOF - both great looking products!
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alicia hillier
 
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