I like your textures but is there a way, on my own, to reduce the noise of your textures? I have the Imperial housing textures and there's a wood texture outside that "glitters" a bit too much from a distance. BTW, what causes that visual effect?
Adding more mip maps should get rid of the noise. If you have photoshop or the gimp or something similar and the DDS plugin you should be able to fix it.
I don't know technically how to explain what causes it but its something to do with most game engines not being able to resize textures properly from differing ranges. The pixels are fighting each other for space or some such stuff. I am sure if you search about the net you can find a much better more technical explanation.
aof i lve your waterfall and installed it instantly but it looks some kind different than yours. first of all it's not transparent and it's shimmering effect is so bright that it looks like mercury or something.
did i forgot a check somewhere? i use the newest mcp but i don't use mge but usually all of your textures look good without mge so i think i made a mistake... but which???
In MCP you should have "bump/reflect map local lighting" checked. Without that on you will probably get a really bright reflection map. i purposely over do the reflections to look how I want them to with this feature in mind.
Wow, that looks great! Now silt striders really look like gigantic fleas.
Hope you'll be able to animate it soon.
Haha i still think they look like snails for the most part. I am sure they are based on at least a few different real world critters though.
AOF, do you really need to animate that Silt (which i bet would be a lot of work?), can't you just switch out the parts with the original Silt and it'll animate like the original? Maybe it's too different though..
In Nifskope? I don't know if that would work. The body is 1 large piece, the arms and legs are separate pieces. I think the original silt only has the arms and legs animated though. I could probably use morph targets to animate rather then trying to rig it otherwise. Might be a little easier to get things working if I don't use a rig.
EDIT: Still trying to figure out that white dot issue with the textures. I had a bit to much to drink last night and didn't try very hard to fix them as a result. :whistling: