~AOF's Paint Bucket~

Post » Tue Jul 20, 2010 12:48 am

EDIT: Still trying to figure out that white dot issue with the textures. I had a bit to much to drink last night and didn't try very hard to fix them as a result. :whistling:

If I remember correctly, there is an issue with Morrowind's larger meshes where they aren't exactly modeled correctly. The game can't keep track of the precision needed to handle the gigantic, low-poly Vivec cantons. I have seen this problem in my game, too, and it happens with any textures I've used.

Anti-aliasing will also make this much more apparent, for me it's annoying to the point where I avoid Vivec with anti-aliasing. :facepalm:
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Josh Dagreat
 
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Post » Mon Jul 19, 2010 2:33 pm

This edit should fix waterfall problems, please test. http://www.sendspace.com/file/s4iz9l.

AOF, you saved the normal maps with DXT1! Bad news for normals, it makes square edges everywhere. You must remake the file from source material. The bump mapping feature in DirectX is not fully specified, so some drivers do different things. I had to put alpha in the normal map as well. Add alpha, fill the blue channel with 255 and save as uncompressed DDS for quality.
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chloe hampson
 
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Post » Mon Jul 19, 2010 12:45 pm

Great stuff here, especially the waterfalls.

Be nice if we could have some matching icons for the potions, though.
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Fiori Pra
 
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Post » Mon Jul 19, 2010 12:37 pm

This edit should fix waterfall problems, please test. http://www.sendspace.com/file/s4iz9l.

Yes, it works perfectly now - thanks! And thanks for your beautiful waterfalls AOF.
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Imy Davies
 
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Post » Mon Jul 19, 2010 3:42 pm

http://i28.tinypic.com/ix82s6.png http://i26.tinypic.com/r8dpgm.png the http://i31.tinypic.com/5aqkcg.png.
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jessica breen
 
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Post » Mon Jul 19, 2010 3:14 pm

http://i28.tinypic.com/ix82s6.png http://i26.tinypic.com/r8dpgm.png the http://i31.tinypic.com/5aqkcg.png.

I can't wait to play with these - nice
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mishionary
 
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Post » Mon Jul 19, 2010 12:49 pm

There seems to be a problem with the new water textures. Looks like the meshes still have collision for some reason. At any rate, I can't walk through them like I could before.
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Taylah Haines
 
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Post » Mon Jul 19, 2010 6:15 pm

Great stuff here, especially the waterfalls.

Be nice if we could have some matching icons for the potions, though.

try http://www.gamesas.com/index.php?/topic/1098186-relz-aof-potions-recolored/? or don't you like them?
here is a screen of the http://i974.photobucket.com/albums/ae224/mwscreen/_aof_icons.jpg.
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Racheal Robertson
 
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Post » Mon Jul 19, 2010 4:31 pm

This edit should fix waterfall problems, please test. http://www.sendspace.com/file/s4iz9l.

AOF, you saved the normal maps with DXT1! Bad news for normals, it makes square edges everywhere. You must remake the file from source material. The bump mapping feature in DirectX is not fully specified, so some drivers do different things. I had to put alpha in the normal map as well. Add alpha, fill the blue channel with 255 and save as uncompressed DDS for quality.



I see. Heh learn something new every day. :) Thanks Hrnchamd. :foodndrink:

Did I mention I dont know jack about technical stuff? :angel:

I will get this all fixed up and re-upload the files. :brokencomputer:


EDIT: Started a new topic since this seems to have reached the 200+ limit.

New Thread:
http://www.gamesas.com/index.php?/topic/1103564-aofs-paint-bucket-the-2nd-coat/
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bimsy
 
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