[Discussion] Apocalypse Mod

Post » Tue May 17, 2011 6:24 am

I'll be releasing a rough version if the heightmap tonight on Nexus, so keep one eye open! ;)
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Shianne Donato
 
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Joined: Sat Aug 11, 2007 5:55 am

Post » Tue May 17, 2011 1:42 am

I'll be releasing a rough version if the heightmap tonight on Nexus, so keep one eye open!


I hope this won't end as abandonware because this sounds very good

wish you luck and hope this gets finished although I remain skeptical untill proven wrong

then I will be happy, very ,very, happy :dance:
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Louise Dennis
 
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Joined: Fri Mar 02, 2007 9:23 pm

Post » Tue May 17, 2011 7:47 am

Don't worry, this mod will definately not die. I to find it extremely dissapointing when a mod I'm looking forward to playing is suddenly abandoned. :)
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Emmanuel Morales
 
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Post » Tue May 17, 2011 5:22 am

Hmmm, I seem to be having trouble scaling the height map.
I open up the height map in the geck, extract all the quads, open then up in Photo Shop, scale them, save them, then I import them again using
TESannwyn, I type- Tesannwyn -s 0.25 -h 8192 -I 5 - d 3072 q1.raw q2.raw q3.raw q4.raw

it extracts properly, creating 9026 cells, but when I open it up in the geck it is completely flat (except for about 1 tenth of the heightmap, which is slightly lower) and only fills up one quad of the map. What is happening?

I could upload the unacaled heightmap to nexus, if one of you guys want to scale it for me. ;)
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ashleigh bryden
 
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