Apparently it really is 200 years

Post » Fri Nov 27, 2015 11:36 pm

But the person in question is still the same, and has just as much reason to lie now as he did then.

User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Fri Nov 27, 2015 11:18 pm

Not to mention lying about the base game's performance on the PS3 (level of parity my ass).

I'm assuming that 200 years isn't an exact date until in game evidence says otherwise.

User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sat Nov 28, 2015 6:23 am


And? Doubt he intentionally lies, just some internal missinformation, hopefully not a issue anymore.
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Fri Nov 27, 2015 9:44 pm

No, he lies, because that is his job.

I'm not hating him for it or anything, but he is supposed to make up [censored] that sounds like they have no plans to release Skyrim's DLC on PC or PS3 until the exclusivity deal is up and they officially announce it.

User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Fri Nov 27, 2015 8:11 pm

But it is still Bethesda and Pete Hines. If I've learned one thing from Beth and Pete, it's to take EVERYTHING they say with a very large grain of salt.

Werewolves, remember them? There are no werewolves in Skyrim. Seems to like that was a blatant lie, much like the fact that you were born in and grew up in vault 101.

User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri Nov 27, 2015 5:53 pm


Yeah I doubt someone is hired to lie about there games.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Fri Nov 27, 2015 4:49 pm

I agree. The BoS presence and the Prydwen airship confirms that its not exactly 200 years later. Arthur Maxson is now in charge and he's leading the Brotherhood to take the holy grail of technology, the Institute.

User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Fri Nov 27, 2015 6:51 pm

What if the airsphip is a Institute thing? Also, the soldier in power armor shown in the trailer doesn't have any type of BoS logo on his shoulder, so I guess we're talking about the MWBoS or even some form of Commonwealth Police.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Sat Nov 28, 2015 12:39 am

you'd get 1/10th the game if Beth ever tried to pull that off. I veto that idea and fire you for malfeasance.

User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Fri Nov 27, 2015 11:21 pm

The airship has the name of a boat from Arthurian legend painted on the side, and only the BoS has ever been associated with Arthurian mythology before.

User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Fri Nov 27, 2015 5:37 pm

dont mind me.... I'm just enjoying the heck out of the most painfully obviose paradox of all in the timeline discution.....
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Sat Nov 28, 2015 1:41 am

Remember the whole "no one ever enters, and no one ever leaves" thing we were told about vault 101?

Exactly. So what makes you so certain that they're not doing the same here as well.

User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Sat Nov 28, 2015 12:18 am

See http://www.gamesas.com/topic/1523978-fallout-4-timeline thread for a full explanation.

User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Fri Nov 27, 2015 11:59 pm

"We are always working on our next two games..... "

If that's the case then you were working on buying fallout while you were producing Morrowind.....

So, if they are telling the truth all of the time.....

I recall an interview where Todd more or less said he could not realy see his team working on an MMO because his team makes the kind of game where you are the one creating your story.... So basicaly they create a division to make ESO....

In all fairness they also said a while back that they felt (then) like they have to keep moving the story forward.....

But Todd has also stated on more than one occasion that he thought that the resource wars was somthing he kind of wanted to look into....

So, if they are telling the truth all of the time....

Oh look....your character is literally someone from before the Greatwar.....

I wonder which of the truths they are always telling come under Petes job . . .

Oh look. "memory den"
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Fri Nov 27, 2015 8:36 pm

No, they did however have parts of Oblivion's and Skyrim's plots already figured out, which is why they are hinted at in Morrowind.

User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Fri Nov 27, 2015 6:56 pm

i would counter your argument that it's only Aproximaly 200 years with the fact that ther put in so many hints pointing at the revolutionary war that the timeline could also be based on the siege of Boston to which your defense would be that tod would never lie......
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Fri Nov 27, 2015 5:37 pm

my point was to reinforce yours because if the always plan games 2 games ahead then we would be talking about Fallout 3 now because it would not have launched before Skrim...or possibly the game after and if it would be Fallout 4 or another TES.....
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Sat Nov 28, 2015 1:18 am

working on 2 games in advance can mean alot of things though, and its most likely true. I'm sure they had started working on concept art, creating assets (they probably have full time, year round employee doing this), tinkering with the game engines, creating new in house code and plugins, writing the story, etc.etc.

User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Fri Nov 27, 2015 5:17 pm

Again, my point is they broke their patern a bit to put fallout 3 into production when they did. Basicaly a case of we will not do what we always said we will do, an unfortunately or not it's precident for them to actualy go in and tell the story they want to tell. ( to me that is ALLWAYS a good reason for breaking any "Rules" you may put in place years ago.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Fri Nov 27, 2015 7:24 pm


wasnt that a in game sentence? A thing in the games intro?

A bit diffrent then having three seperate sources, two of which are real life people working on the game telling us its 200 years, the one in game coming from the one kind of character with a accurate clock in its own head.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Sat Nov 28, 2015 3:59 am

The point is we were still told by the devs that we were born in vault 101.

User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Sat Nov 28, 2015 12:06 am

Todd himself actually said the "no one ever enters, and no one ever leaves" line during his playthrough of Fallout 3's intro..... and then immediately made a comment about he was leaving the vault right now in his playthrough.

Even they make fun of their own lies to hide the narrative.

User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Fri Nov 27, 2015 9:20 pm

Basicly that was the game telling YOU, MR/S 101, that no one ever enters and no one ever leaves.......thus making the review that dad and you Did enter a plot twist, or mind screw. Take your pick....
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Fri Nov 27, 2015 10:36 pm

Where this fits in with the examples I have given is due to Fallout 3, which is Bethesda's first full title in the series, actually being set 200 years after the great war. (Although technically it's 199 years 298 days, which is accurate to 99.91%). And so this 200 year figure fits in with all of the dates I have suggested in my timeline thread.

All I'm saying is that there are a ton of correlations that could point to a start date of 2285, and this date would make a lot of sense from a storytelling perspective. Whether this means we will actually start in this year is another matter. But consider the following:

REL_Dovahkin suggested above that we may start in 2283, the 500th anniversary of the end of the Revolutionary War.

If we take the 502nd anniversary as opposed to the 500th, we would get 2285, the year I have predicted for Fallout 4. The 502nd Infantry Regiment were established at the start of WWII, and then in 1945 were disbanded. They were then re-formed in 1957, and have remained active ever since. And so they have effectively existed in two different timelines, first during WWII, and then several years later. Much the same as our protagonist. The 502nd are also classified as an air assault unit, which ties in with many examples we have seen of air-based combat via vertibird. They are also a part of 101st Airborne Division. As in 101, the same number of the vault in Bethesda's first title in the series.

I'm not saying this actually means anything, but if you were Todd Howard and you'd been making this game for six-and-a-half years, wouldn't you want to hide a ton of cool stuff like this in the dates you were using?

User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Fri Nov 27, 2015 6:20 pm

So basicaly we have firmly established the fact that when it comes to there own games that the developers can have and will do whatever it takes to give the players the atomic powered wegie mind-screw.........

Therefore we can say that all three possibilitys are on the table. Meaning that is equally valid that it's more than 200 years, it's exactly 200 years and zero Planck time units, or slightly less tha 200 years....


https://en.m.wikipedia.org/wiki/Planck_time
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

PreviousNext

Return to Fallout 4