It appears dead certain that you can't combine armor and clo

Post » Wed Jul 06, 2011 8:08 am

3) Is armor handled like in Oblivion (with each body part being welded together) or in Morrowind (with each body part separate)? Will you be able to wear both clothes and armor at the same time?
Matt: The armor system is very similar to Oblivion’s. The main difference is that the upper and lower body armors, the cuirass and greaves, have been combined into one piece. This helps create armor styles that have the look we needed for Skyrim. In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary. We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we’ve ever had.


Note that he completely evaded addressing the clothes question at all. The closest thing to that is "very similar to Oblivion's." That, to me, makes it pretty much certain that being able to layer clothing and armor is entirely out (not that I ever really expected it to be in, but I did have some vague hope). In addition, he said simply that "the cuirass and greaves have been combined into one piece." No exceptions - no "in some cases" - nothing like that. Just a flat statement. That, to me, strongly implies that they'll be combined in ALL cases, which means that it will also be impossible to wear pants with a cuirass or greaves with a shirt (or with a bare chest, as two of my characters in Oblivion do).

And I'd even go so far as to say that the justification for the combination also makes it unlikely that clothing will be split - that the only things available will be the "outfits" in Oblivion, in order to "get much better visual results" and "render a lot faster." That last though is merely conjecture.

Something to chew on.....
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Josh Sabatini
 
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Post » Wed Jul 06, 2011 1:41 pm

At least if the clothing only comes in "outfits" a female character can't put on "pants" and have them magically turn into a skirt.
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Izzy Coleman
 
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Post » Wed Jul 06, 2011 4:06 pm

At least if the clothing only comes in "outfits" a female character can't put on "pants" and have them magically turn into a skirt.

No - she'll put on an "outfit" and have it magically turn into a dress.
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Matthew Barrows
 
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Post » Wed Jul 06, 2011 2:34 pm

Oh come on...

You know better than starting a 6th thread about this :confused:
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Shiarra Curtis
 
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Post » Wed Jul 06, 2011 5:31 am

Oh come on...

You know better than starting a 6th thread about this :confused:

I missed the first five.

*edit* - I appear to have missed the first five because THEY DON'T EXIST.

The most recent thread on the subject is based off of the old Playstation magazine quote. There are a couple of threads in response to the fan interview that address combining armor pieces specifically, but NO other thread that I can see that addresses combining armor with clothing, or that addresses the quite strong implication that clothing is also going to be combined, just like armor.

Thanks anyway though.....
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Travis
 
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Post » Wed Jul 06, 2011 9:52 am

Oh come on...

You know better than starting a 6th thread about this :confused:

Something like this needs more than 6 threads. It needs hundreds.

Bethesda need to learn that more streamlining + less options = bad.
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Campbell
 
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Post » Wed Jul 06, 2011 10:10 am

Something like this needs more than 6 threads. It needs hundreds.

Bethesda need to learn that more streamlining + less options = bad.

It's so nice to know people here are so understandable... :rolleyes:
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Da Missz
 
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Post » Wed Jul 06, 2011 1:38 pm

Agreed, 100 threads wouldnt be enough. This is just so damn bad. I still remember in OB when realized the robes took up pretty much all my armor slots, no nothing under or other or anything. It was such a let dead and a buzz kill. Apparently that is what Beth is going for, well good luck to them I guess.
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Lynne Hinton
 
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Post » Wed Jul 06, 2011 3:01 pm

i like how omission can be construed as confirmation.
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Dean Ashcroft
 
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Post » Wed Jul 06, 2011 4:05 am

It's so nice to know people here are so understandable... :rolleyes:

I've seen too many games completely ruined by streamlining to be understandable.
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Hannah Whitlock
 
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Post » Wed Jul 06, 2011 5:03 am

Bethesda need to learn that more streamlining + less options = bad.

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Elizabeth Falvey
 
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Post » Wed Jul 06, 2011 4:38 am

I missed the first five.

*edit* - I appear to have missed the first five because THEY DON'T EXIST.


http://www.gamesas.com/index.php?/topic/1207420-full-armour-sets-laziness/
http://www.gamesas.com/index.php?/topic/1207443-no-excuse-for-merged-armour/
http://www.gamesas.com/index.php?/topic/1206181-cuirasses-and-greaves-are-now-merged-for-sure/

This is the same basic category, really; that is, consolidation of worn equipment slots. I don't think a single person realistically expected to be able to stack armor and clothing.

Also, I'd say "it doesn't look like crap" and "it improves the performance of the game" are valid reasons. You don't have to be happy with them, but they're still valid.
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Aman Bhattal
 
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Post » Wed Jul 06, 2011 5:49 am

ITT: Its impossible to make a good looking set of armor while separating the pieces.
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TIhIsmc L Griot
 
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Post » Wed Jul 06, 2011 5:18 am

ITT: Its impossible to make a good looking set of armor while separating the pieces.

It is
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Britta Gronkowski
 
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Post » Wed Jul 06, 2011 2:34 pm

ITT: Its impossible to make a good looking set of armor while separating the pieces.


It's not a black/white thing. They said it's easier for them to make good-looking armor this way. Frankly if they make good on their promise that they have more variation in armor than ever before I don't think it will bother me too much.
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Queen
 
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Post » Wed Jul 06, 2011 2:36 am

Also, I'd say "it doesn't look like crap" and "it improves the performance of the game" are valid reasons. You don't have to be happy with them, but they're still valid.

Whether it looks like crap or not should be upto the player to decide. In previous Elder Scrolls games, I always thought wearing full armour sets looked awful. I always mixed clothing with armour, and my character always turned out looking a lot better than any NPC walking around.

I don't really buy into the game performance excuse either. Not a good trade at all.
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Mélida Brunet
 
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Post » Wed Jul 06, 2011 2:50 am

Also, I'd say "it doesn't look like crap" and "it improves the performance of the game" are valid reasons.


I must've missed the "it doesn't look like crap" quote. Could you link that?

You don't have to be happy with them

Really? I don't have to be happy with them? You'll be so gracious as to allow me to hold my own opinion on things?!

Jeez... what a swell guy!
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ezra
 
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Post » Wed Jul 06, 2011 1:53 am

"get much better visual results" and "render a lot faster." That last though is merely conjecture.


So a technical explanation by a game developer regarding how well their game runs given a specific feature is merely conjecture on their part? Sure, i can see that, it's not like they test it or anything. :rolleyes:
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Steeeph
 
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Post » Wed Jul 06, 2011 4:12 pm

I don't really buy into the game performance excuse either. Not a good trade at all.


How do you not buy into it? A single piece renders more quickly than two pieces by virtue of the fact that there are half as many files to load.
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Queen
 
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Post » Wed Jul 06, 2011 2:42 am

I must've missed the "it doesn't look like crap" quote. Could you link that?


Really? I don't have to be happy with them? You'll be so gracious as to allow me to hold my own opinion on things?!

Jeez... what a swell guy!


It's always great to have a conversation with you. Really, you're not an insufferable and condescending [censored] at all.
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naana
 
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Post » Wed Jul 06, 2011 11:03 am

It is


Guess Morrowind's armor was all ugly and mods were absolutely essential for that game. :rolleyes:

A single piece renders more quickly than two pieces by virtue of the fact that there are half as many files to load.


Half as many files that are twice as big. ;)
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Donatus Uwasomba
 
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Post » Wed Jul 06, 2011 7:19 am





Half as many files that are twice as big. ;)


Compression?
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Assumptah George
 
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Post » Wed Jul 06, 2011 8:11 am

As long as you can be shirtless while wearing pants, I'm perfectly fine.

I definitely want to be shirtless while brawling in the tavern ^^
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Darren Chandler
 
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Post » Wed Jul 06, 2011 10:41 am

So a technical explanation by a game developer regarding how well their game runs given a specific feature is merely conjecture on their part? Sure, i can see that, it's not like they test it or anything. :rolleyes:

agreed.
from the looks of your past posts. at least the ones ive read you seem to have some knowledge of programming. so on this topic i would trust your input.
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AnDres MeZa
 
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Post » Wed Jul 06, 2011 11:58 am

How do you not buy into it? A single piece renders more quickly than two pieces by virtue of the fact that there are half as many files to load.

Ok so a few more NPCs will be wandering around at the expense of my character not looking how I want them to look? :confused: Again, not a good trade at all in my opinion.
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Paula Rose
 
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