» Thu May 12, 2011 8:02 am
The mod sounds wonderful - however, I think you may have overlooked one of those "so incredibly obvious it sneaks right by you like a neon clown playing a punk polka" problems regarding the Lady and Serpent birthsigns.
Lady gives water breathing and 100% disease immunity, Serpent gives 100% poison immunity. An Argonian character starts with water breathing, 75% disease immunity, and 100% poison immunity. While Slither and poisoned arrows are probably the biggest draw of the Serpent and the regen and spell reflect are for the Lady, the simple fact is those signs are undeniably weaker for an Argonian - much as a sign that granted an automatic Night Eye effect would be less useful for a Khajiit, especially with the downsides those signs come with. Magicka and other "base stat and skill" bonuses are Ok with birthsigns, because they stack. After all, hitting Adrenaline Rush won't cap your stats until very late-game(especially if using something like Realistic Leveling), and an Altmer Atronach is always going to have +150 Magicka over one that isn't an Atronach, plus the unique scripted effects of each sign have no real map to any current game or race effect, so they're "pure bonus", or partially negated by them(best examples being Mage and Shadow - with the right equipment, all those negatives get washed away, and in the case of Shadow, the buffs stack if/when the tipping point is reached). But because stacking poison resist and water breathing does nothing for an Argonian, and stacking disease resist only matters for 25% of it, using those as bonuses might be a bad idea, as they make the sign significantly less attractive, especially as there's no equivalent current game function that can partially mitigate any of the sign's downsides. This is especially jarring for the Serpent, as the automatic mental leap there is "serpent = snake = lizard = lizardperson".
Not sure what you could change right offhand - is it possible to make those two signs race-sensitive so they give Argonians effects that aren't duplicative? IE, for everyone else, Lady is as listed - for an Argonian, the water breathing and disease resist get replaced on the fly with something else; maybe a water-speed movement boost, as Argonians are natural swimmers, plus a weaker effect to make up for the "wasted" 75% disease resist, maybe something to do with regeneration or a loosening of the weapon prohibition? Similar with Serpent, overwrite the poison immunity with something else - perhaps for Argonians allow "poison spit" on demand with a Fatigue cost, or the arrow poison chance is higher, or it also applies to melee weapons?