So, http://img.photobucket.com/albums/0903/throttlekitty/WIPstuff/Briareos_Deunan_01.jpg what you're getting, and a http://www.onesixthwarriors.com/forum/showthread.php?t=72588 more pictures of the toys if you are so inclined. http://www.youtube.com/watch?v=LiC413awhkk has a nice bit of the opening sequence.
Right now, the plan is to do Deunan and Briareos' armors and undersuits, a couple guns and that cute little sword she has. There is a 'normal' male outfit, but I have no plans for making that. There will be custom pip-boys when wearing the armor (think projected hologram), some config options, such as "Belts [on/off]", night vision toggle, and possibly custom animations for the new weapons. I'd like to at least have the girls pull the clips from the armguard, but I'm not sure if I want to do Bri's Kung-Fu-Super-Reload (it would just get annoying, as well as too slow). HAL9000 has given me permission to use his Seburo Mn-23 in this mod. I also plan on Modern and Wasteland texture sets, the latter fitting more with F3s visual style, but higher res.
This is also my first run-through doing full-on Subdivision modeling... I like it. Deunan's armor/vest are done, I'm tweaking up the Normal and AO maps right now, but I'll be holding off texturing until I get Briareos done so I can hit it all in one shot.
Deunan Highpoly shots: http://img.photobucket.com/albums/0903/throttlekitty/WIPstuff/AEX_f_wip_10c.jpg, http://img.photobucket.com/albums/0903/throttlekitty/WIPstuff/AEX_f_wip_10a.jpg and http://img.photobucket.com/albums/0903/throttlekitty/WIPstuff/AEX_f_wip_10b.jpg. [insert lowpoly pics w/bakes once that's finished] 2.2mil triangles for the high, and 11k for the low, since those numbers are always fun to throw out.
If you're interested in seeing some of the work-in-progress shots, here's the http://smg.photobucket.com/albums/0903/throttlekitty/WIPstuff/.
With all that out of the way, I've some open questions about things I haven't experimented much with in the GECK. (spend most of my free time modeling, yo) And maybe someone wouldn't mind helping me out with scripting?
* Pipboy swapping: I think I've that mostly covered, found another mod that I think has a good example script. (I'd like to have the player click in the inventory for it, but not swap until after leaving the pipboy screen)
* Armor addons: Ideally, I'd like to have as many separated .nifs for the models; using the main parts as the actual armor, and things like pauldrons or belts as Armor Addons. Is there a way to add/remove addons via scripting? (I'd rather not have a group of large .nifs for each config option, and have to worry about durability)
* Config: I'd ideally like to have an clothing/armor/helmet entry in the inventory, with a misc item for the armor options. (thinking of a once per day repair option in there)
* I don't give a toss about any enchants the armor has, do you? If so, which ones?
* Night Vision: Haven't checked out a single mod for this, but it seems fitting here. I'm guessing now that it's just an Image Space mod, or do we have special shaders for it? If so, maybe I can hook onto a popular NV mod for consistency.
* I haven't figured out how I want to give these to the player. I'd love to make an large trap-run dungeon, but I know I won't have the oomph for that insanity after I finish models and textures. But I'd also like to do a little more than tacking onto a vendor or 'secret' chest somewhere.
* Anything you'd like to see in here?