Is there a way to apply a physical or magical attack to the player from a script, and let the game handle the damage reductions from armor / magic resist? I know I can do damageAV("Health") but this bypasses resistances and that's not what I want.
Basically, I want to apply a static amount of damage (let's say 100) to the player in specific situations, and have that amount be reduced by the player's armor or magic resist, depending on whether I'm using physical or magical damage.