19 april - Norwegian article on Skyrim

Post » Wed Mar 30, 2011 7:44 am

http://www.pressfire.no/spesialer/intervjuer/3345/Garanterer-hemmeligheter-og-far-out-stuff

Its from a Q&A session, currently reading through it to see if there is anything new.
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Chris Guerin
 
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Post » Tue Mar 29, 2011 9:06 pm

Cool let us know please.
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james kite
 
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Post » Wed Mar 30, 2011 8:17 am

If you enter a dungeon, the dungeon will "freeze" the enemies at the level they were when you first entered. So if you find it too hard, you can come back again after you
have leveled a bit.

Dagger perk that increase your damage.

120 dungeons.

There will be some secret items hidden in the game, and some strange/crazy quests(like in Oblivion and fallout 3).

More voice actors then in Oblivion.

Level-limit at 70-80.

The majority of the article is just the same stuff repeated in all the other articles sadly :\
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stevie trent
 
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Post » Tue Mar 29, 2011 11:08 pm

Only real new is the LVL limitation.
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Vivien
 
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Post » Wed Mar 30, 2011 2:28 am

If you enter a dungeon, the dungeon will "freeze" the enemies at the level they were when you first entered. So if you find it too hard, you can come back again after you
have leveled a bit.

Dagger perk that increase your damage.

120 dungeons.

There will be some secret items hidden in the game, and some strange/crazy quests(like in Oblivion and fallout 3).

More voice actors then in Oblivion.

Level-limit at 70-80.

The majority of the article is just the same stuff repeated in all the other articles sadly :\

Thanks for the summary.
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Emily Graham
 
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Post » Wed Mar 30, 2011 9:23 am

http://www.pressfire.no/spesialer/intervjuer/3345/Garanterer-hemmeligheter-og-far-out-stuff

Its from a Q&A session, currently reading through it to see if there is anything new.

Read faster, I have class in 20 minutes.
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Etta Hargrave
 
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Post » Wed Mar 30, 2011 2:45 am

They say that the level-cap is mathematical as previously mentioned in other articles.

One interesting thing stood out though, that I haven't seen mentioned in any other article:

*google translate*

Game area claims Todd Howard is about as large as in "Oblivion", but since you often have to climb around the mountain instead of running over the plains, it will take some more time to travel around. There will also be a correlation with how high up you are and the difficulty of the enemies. The higher you are, the more work is needed to close down the beasts.
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kitten maciver
 
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Post » Wed Mar 30, 2011 7:01 am

Read faster, I have class in 20 minutes.

It's already posted?
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lacy lake
 
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Post » Wed Mar 30, 2011 4:59 am

frommer liker ommer hvaren o_O

Yeah but so much I understood about it is that they are working on more dungeons all the time and the 120 is a minimal number, they'll keep adding more and more all the time untill their time is up :)
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Mrs. Patton
 
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Post » Wed Mar 30, 2011 4:30 am

frommer liker ommer hvaren o_O

Yeah but so much I understood about it is that they are working on more dungeons all the time and the 120 is a minimal number, they'll keep adding more and more all the time untill their time is up :)

Nice.
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Lil'.KiiDD
 
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Post » Wed Mar 30, 2011 5:01 am

At least crazy unique quests have been confirmed...i wanna fight a giant mudcrab again...or fight in a painting lol nostalgia
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NAkeshIa BENNETT
 
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Post » Tue Mar 29, 2011 9:42 pm

I'm pretty sure the level cap is based on how much you can level your skills up. How did you translate it?
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TRIsha FEnnesse
 
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Post » Tue Mar 29, 2011 10:40 pm

It's already posted?

I didn't see it in the OP.
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Miranda Taylor
 
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Post » Tue Mar 29, 2011 11:05 pm

They say that the level-cap is mathematical as previously mentioned in other articles.

One interesting thing stood out though, that I haven't seen mentioned in any other article:

*google translate*

Game area claims Todd Howard is about as large as in "Oblivion", but since you often have to climb around the mountain instead of running over the plains, it will take some more time to travel around. There will also be a correlation with how high up you are and the difficulty of the enemies. The higher you are, the more work is needed to close down the beasts.

Lol so its like the battle spire from mortal kombat??!! Lololol genius
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Scott Clemmons
 
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Post » Tue Mar 29, 2011 10:26 pm

I didn't see it in the OP.

Oh I see. It's not updated in the OP, but what was summarized is in the third post.
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Steven Hardman
 
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Post » Wed Mar 30, 2011 4:31 am

If you enter a dungeon, the dungeon will "freeze" the enemies at the level they were when you first entered. So if you find it too hard, you can come back again after you
have leveled a bit.

Dagger perk that increase your damage.

120 dungeons.

There will be some secret items hidden in the game, and some strange/crazy quests(like in Oblivion and fallout 3).

More voice actors then in Oblivion.

Level-limit at 70-80.

The majority of the article is just the same stuff repeated in all the other articles sadly :\

Thanks :D
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Tom Flanagan
 
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Post » Wed Mar 30, 2011 12:09 am

Oh I see. It's not updated in the OP, but what was summarized is in the third post.

Yeah I saw it when I looked back.
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Hannah Whitlock
 
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Post » Wed Mar 30, 2011 9:49 am

I'm pretty sure the level cap is based on how much you can level your skills up. How did you translate it?

Yep it is, it says, mathmaticly the cap is around 70-80.
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Maria Leon
 
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Post » Tue Mar 29, 2011 11:40 pm

Yep it is, it says, mathmaticly the cap is around 70-80.

Yea, it's only perks capped at 50.
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Rachel Cafferty
 
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Post » Wed Mar 30, 2011 10:50 am

Google translation:

Spoiler

SALT LAKE CITY (PressFire.no): This is part two of two in our " The Elder Scrolls V: Skyrim "mini-series. It is recommended that you read this article first, which includes a review of "Skyrim" demo we were presented. The article you read here and now will review the things we first learned of the demonstration, and elaborates some of the things that came up there.

- We are not quite sure whether we should have with horses, but we are still holding out and trying different things, "said Todd Howard, game director.

- But if we do not have horses, what should we sell the war armor for?, Croaks a "distressed" public relations manager.

- Maybe we should sell the horses as DLC?, Vs. Howard. Laughter from the audience. A little nervous about such from myself, for they have done the similar before ...

Howard sits ready on the podium to receive questions from about 100 "Skyrim" horny game writers from around the world during an hour-long Q & A session, where a number of more or less interesting information would prove to come forward.

One of the most hot topics of course level system. Will the enemies go up in skill with you, as they did so damned in " Oblivion "? Howard conjures up several relief sigh from the audience when he explained that no, they do not. In a way.



- A mathematical level border around 70-80
You will be on one side have areas that are too difficult for you to go there right away (but not impossible if you put soul in it), and areas you will eventually be completely king caves in. However, the what level you have to have an influence on what awaits within. Are you a high level, it will be more resistance in there the first time you enter.

Should you, however, not explain, will be locked to the skill that you had when you first entered, so you can come back later and finish the job with better equipment.

Furthermore, hovedlevelen your dictated by how you go up in skill level on your tendon. Do you use swords often, you will go up in sword skills, and fill up your meter to hovedlevelen bit. The higher the skill level of individual skill your tendon, the more skill points you get.

Each weapon and armor class will also get stronger as you play through a separate Perk system, not totally unlike what you find in " Fallout 3 ". When your hovedlevelen goes up, it will gradually unlock special things you can do with them, such as slowing down the time when you aim with the bow, get a knife to make more critical or an ax to kill the time by make bleeding wounds. All perk tendon has the ability to be upgraded, so if you were going to unlock everything is there really much to do here.

Is not there an upper limit on your hovedlevelen either, but Bethesda claims that it mathematically probably is a limit around 70-80.

Play area claims Todd Howard is about as large as in "Oblivion", but since you often want to climb around the mountain instead of running over the plains, it will take some more time to travel around. There will also be a correlation with how high up you are and the difficulty of the enemies. The higher you are, the more work is needed to close down the beasts.



A different experience - every time you play
There will be several different areas in the game that differ from each other visually and what you can expect to find there. We have already seen the mountains and groves that are spread around, but it is also a private and lush grass covered area and covered by a glacier.

Skyrim country is divided into nine different municipalities, home to five cities larger than any of those in "Oblivion", all unique and with its own character and theme, and 1:08 to 9:00 smaller villages and many scattered settlements. Around you will also come across well over 120 of the caves also mentioned - a figure that is likely to rise towards the launch.

The map is now in full 3D, and you can zoom and spin around on it as you want, and travel quickly to areas you've already visited. Howard also promises that the game will have at least as many secret objects of its predecessor, and also have proper "father out" stuff like painting the mission of "Oblivion" or Tranquility Lane in "Fallout 3".

- This is after all a game that contains spells and magical creatures, laughing game director.

To make the story a little more unique for each player, "Skyrim" take advantage of a system called Radiant Story System . This was used in a lesser degree in "Fallout 3", as called Radiant AI , which is mainly decided where, how and when you met on random enemies while Vasta around in the wilderness.

This time it's more pep in your system, and it will sew more arbitrary parameters that will color the quests you get something unique for you. For example, the system instead of notifying you about saving the "person X" from the "hollow Y" the first time you go into "town Z" mix things up a bit and rather take "a child of a store owner you have visited "from the nearest town that likes the player" and place it in your next cave which has a very beast in itself. " This makes it slightly different each time you play, as it can be completely different people, villages and caves in question.

Furthermore, the system may also shed unexpected resistance to you if you end up on the wrong track, and also send the fearsome dragons in your direction from time to time.




More focus on voice acting
This is not a fixed number of (theoretically, it spawns an infinite number of them), and with the exception of a few dragons that are important to the main story in the game, none of those are pre-programmed to do anything. They can just slip quietly over you and disappear into the distance, or team up in a small herd and decide to give up heavy beating.

- I tested out the game a while ago, and then had some added possibility that the three dragons could come at once, "says Howard.

- I ran it I was good for up a mountain, but was eventually totally no chance against the dragons, so we'll just see if that opportunity is going to end up in the game!

Someone in the audience asks if we can ride the dragons, but alas, it will not be possible.

Bethesda has also emphasized that they should have more variety and detail among the inhabitants. That they have daily routines and jobs that actually means something to the ecosystem , I've already visited , but the interaction with the player is also important. Mister or add from anything on the ground, for example, a person who does not like you come running and stealing the item from you, while someone who likes you will pick it up and range up to it.

Also the criticism that there were too few voice actors in "Oblivion" has been something the developers have worked with. This time there are many more who are with, and it is supposed to be a lot more work put in both performance and how much is actually recorded. Several celebrities will be on board already, as the Swedish actor Max von Sydow - who are cast a very important role.

Another grabbed Bethesda has done is to look at all the modifications to "Oblivion" and "Morrowind" that man in the street have made and seen if there are any of these could be used in "Skyrim." A completely new buesystem taken from such a mod, which you must keep the button to bow. If released early, you will not get enough power, but you keep it long enough, the arrow will have a tremendous impact damage. This is also why there will be something harder to get the arrows than in previous games.



As the magic hour is ending victory issues facing the silly ("Are there children?", "Can we kill children?" "What about dismemberment?") (Yes, no, maybe!), And after a tragic question from a German about how much better the game will look on PC than on Xbox 360 and PS3, it's all over.

And with that begins the seven-month long wait for a chilly evening in November.

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Alexandra walker
 
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Post » Wed Mar 30, 2011 9:28 am

Interesting pieces from this article:

  • When Todd was asked for an example of "far out" stuff from Oblivion or FO3 we would see sortlikes of in Skyrim, he mentioned the quest into the painting given by Rythe Lathandas' wife (A brush with death) and Tranquility lane from FO3.
  • Skyrim has 9 territories (clans?) with 5 major cities. But the interesting part: "All five are larger than any of the cities in Oblivion." -Will be interesting to see if this includes IC.


That is pretty much all that was new to me. Hoping they aren't misquotes by the journalist, this is directly translated, exactly the correct meaning of what was said.
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Marquis deVille
 
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Post » Wed Mar 30, 2011 3:22 am

Interesting pieces from this article:

  • When Todd was asked for an example of "far out" stuff from Oblivion or FO3 we would see sortlikes of in Skyrim, he mentioned the quest into the painting given by Rythe Lathandas' wife (A brush with death) and Tranquility lane from FO3.
  • Skyrim has 9 territories (clans?) with 5 major cities. But the interesting part: "All five are larger than any of the cities in Oblivion." -Will be interesting to see if this includes IC.


Its split up in 9 "Holds", how many diffrent clans there are havent been mentioned i think.
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Laura Mclean
 
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Post » Wed Mar 30, 2011 8:42 am

Its split up in 9 "Holds", how many diffrent clans there are havent been mentioned i think.

Only the 9 holds have been confirmed. Not sure how leaders/factions play into it yet.
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willow
 
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Post » Tue Mar 29, 2011 11:57 pm

If you enter a dungeon, the dungeon will "freeze" the enemies at the level they were when you first entered. So if you find it too hard, you can come back again after you
have leveled a bit.

Dagger perk that increase your damage.

120 dungeons.

There will be some secret items hidden in the game, and some strange/crazy quests(like in Oblivion and fallout 3).

More voice actors then in Oblivion.

Level-limit at 70-80.

The majority of the article is just the same stuff repeated in all the other articles sadly :\





I was hoping to be like lvl 100.... They should allow you to level, even after 70-80 but it does not make you stronger....
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Roberta Obrien
 
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Post » Wed Mar 30, 2011 9:54 am

I was hoping to be like lvl 100.... They should allow you to level, even after 70-80 but it does not make you stronger....

But once all of your skills are at 100, how would you get experience to level up?
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Suzy Santana
 
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