[RELz]An-Arane Cey: Lost Sword of the Ayleids

Post » Wed Sep 01, 2010 11:53 am

An-Arane Cey: Lost Sword of the Ayleids

Version 2.0 - Some major changes and upgrades have been made. If you're updating your old install or downloading for the first time, Be sure to check the Read-me for instructions!

Link to our first thread - http://www.gamesas.com/bgsforums/index.php?showtopic=885307

Centuries ago, in the time of Alessia, an Ayleid Prince commissioned a weapon to destroy his enemies. An-Arane Cey, the King's Shadow. He fell before the swords completion and it was hidden away until one of his successors would come to claim her. You are that successor and will have to follow a treasure hunt of clues across Cyrodiil to claim your well earned prize.

http://www.youtube.com/watch?v=BimC9aS1WRk <-Courtesy of Da Mage.

Details:

Lost Sword of the Ayleids is a treasure hunt mod.
There are no map markers.

You will have to rely on your own ingenuity and knowledge of Cyrodiil's landscape to find each location.
The clues, in combination with the journal hints, should give you ample information to point you in the right direction.

The reward is a custom made sword that has a recharge ability along with other
useful enchantments. We haven't timed the quest, but it should take you awhile
to do it as there are a number of dungeons you have to raid in order to do the quest.

Lost Sword is designed to begin once you've had a good night's sleep.
Find a bed and get horizontal for at least eight hours.
The quest will begin with a short video clip.

The sword is crafted from Welkynd Stone, for those who ask why the blade is blue. It was initially based on an Elven Longsword though the original stats have been bumped up. It's the enchantments that truly make this a blade worth having. It is unique.

The end boss battle of this quest is no walk through the park. Come prepared and remember to save first. My level 20 character got pasted to the floor the first time.

Updates:

-If you've been experiencing the bug where the final clue fails to spawn properly, download and install the update esp to fix the issue.

- The quest stages before the final dungeon are randomized, so that it is slightly different
each time you play. There may be a lag of several seconds between when you click on the scroll
and when it actually opens. This is due to the randomizer.

- The sword's recharge ability has been changed so that it only require 8 kills before it is
recharged. ALso, the amount of uses has been increased.

- An-Arane Cey (the sword) is now a leveled weapon, and will also level with you. To level
up the sword, simply re-equip the sword.

- The final zone in the last dungeon has had a complete makeover.

- The final battle has been made harder, with a host of new features added in.

- Some general bugfixes.

- The files have been re-organised, to make them tidier.


Add-Ons:

We now have some optional add-ons for you to customize the mod to have certain features. All add-ons
must be loaded on after the main .esp use OBMM to do this.

- 1. Claymore Version -

This replaces all versions of the An-Arane Cey sword with a similar claymore version of it. Stats have
also been changed.

To install simply copy the files into the ...oblivion\data directory and then check the esp.


- 2. OBSE Recharging Script -

This is a small add-on that replaces the recharge feature on the sword with a more polished version
using OBSE scripts. REQUIRES OBSE v15 or later.

To install simply copy the esp into the ...oblivion\data directory and then check the esp.

Darkseed Team:
WhoGuru - Writing & Dialogue
Da Mage - Textures, Coding & CS
DarkRider - Voice Overs/Adviser
Varus Torvyn - Technical Adviser/Textual Adviser
Knite 0 da nine - Jack of all trades
Shadowhider - Textures/Graphics
WillieSea - Adviser and Sword Savior Extraordinaire

Incompatibilities:
**If you are using the Unique Landscape-Arrius Creek, the tallest waterfall below the Belda ruins will be gone. Thanks to the UL team, there is now a patch. Please download the Lost Sword-Arrius Creek Patch here:
http://www.tesnexus.com/downloads/file.php?id=13834

Issues:

None Known.

Requirements:

TES IV: Oblivion Patched to v1.2.0416

Downloads:

At TESA= http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=5

At PES= http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5136

At TES Nexus= http://www.tesnexus.com/downloads/file.php?id=20184

Contact:
WhoGuru - Message at http://www.gamesas.com/bgsforums/index.php?showuser=470818 or http://www.tesalliance.org/modules.php?name=Profile&mode=viewprofile&u=87
Da Mage - Message at http://www.gamesas.com/bgsforums/index.php?showuser=343886 or http://www.tesalliance.org/modules.php?name=Profile&mode=viewprofile&u=111
DarkRider - Message at http://www.gamesas.com/bgsforums/index.php?showuser=437457 or http://www.tesalliance.org/modules.php?name=Profile&mode=viewprofile&u=2


Credit:

Bethesda Softworks - For making such a great game and the CS
Shivering Isles DLC for the use of a handy script. :D
NifTools
Blender Foundation
WillieSea


Legal:

You cannot re-release this mod in any form without permission from the Darkseed Team.

If you do we will hunt you down and do horrific things to your pet/s. :D

Images:

http://www.tesnexus.com/downloads/images/20184-1-1232388250.JPG

http://www.tesnexus.com/downloads/images/20184-2-1232388251.JPG

http://i45.photobucket.com/albums/f85/whoguru/Oblivion%20Screenshots/SwordMod/ScreenShot2.jpg

http://i45.photobucket.com/albums/f85/whoguru/Oblivion%20Screenshots/SwordMod/ScreenShot5.jpg

http://i45.photobucket.com/albums/f85/whoguru/Oblivion%20Screenshots/SwordMod/ScreenShot1-4.jpg

http://i45.photobucket.com/albums/f85/whoguru/Oblivion%20Screenshots/SwordMod/ScreenShot0-5.jpg

http://i45.photobucket.com/albums/f85/whoguru/Oblivion%20Screenshots/SwordMod/ScreenShot1-2.jpg

http://i45.photobucket.com/albums/f85/whoguru/Oblivion%20Screenshots/ScreenShot6-7.jpg

User Reviews:
Spectacular, this is my favorite kind of treasure hunting!

Are you planning on making more mods similar to this one?

Awesome mod that works well, with an effective, epic and lore-friendly quest.
Not to mention the awesome weapon reward.
Also,
The video intro was a nice touch.

The sword is mine......MUWHAAHAAHAA!! :rofl:

What an ending! Thought I might have my backside handed to me, but my Level 59 Breton Spellsword won the sword, and emerged from melee combat with only minor scratches.

He was well-equipped:

1. Perfect Madness Armor (top-leveled).
2. Apocalypse Sword.
3. Escutcheon of Chorrol (top-leveled).
4. Ring of Perfection.
5. Mundane Ring.
6. Top-Leveled "Cruelty" amulet from the DB.

I really enjoyed how the scene switched between 1st & 3rd-person. Soundtrack & graphics are fabulous (but I thought the Ayleid Skeleton's nose looked a bit funny).

Thought I was going to have a tough time of it, so before he even started his first swing, I had a summoned Dremora Lord on-hand (120 seconds) with three Fortify spells cast on him for Strength, HP, & Magicka (each spell boosted all three). Then I hit a hotkey & summoned the Midas Angel (she loves to fight undead things).

omg.... I even quickly hit "F3" so I could select my "Nuclear Option" (Midas Summon Balrog) :rofl:

Now that's desperation - the Balrog will kill all your enemies first, then come after whoever summoned him. Glad I didn't have to call on him.

Beautiful sword. The flame animation is well-done. Makes me think of Ghost Rider.

Too bad no matching armor, but that's OK.

What in the world is "Ayleid Hunger"?


Question & Answer:

Q: What in the world is "Ayleid Hunger"?
A: Ayleid Hunger is a modified form of Soul Trap. The sword casts this on strike and, after killing a creature, 'Eats' the soul to recharge itself. So, if you're trying to fill soul gems, you'll want to swap weapons for a moment. :D

Q: Are you planning on making more mods similar to this one?
A: Yes! We are already working on a direct sequel to Lost Sword. In fact, you'll need to have the sword in order to progress in the quest! We are planning on adding a range of weaponry, suit of armor, shield, several new dungeons/locations and more. Stay tuned!

[WIPz]An-Arane Cey: Armor of the Fallen:
This is the sequel to Lost Sword and will carry on the story in new ways. Please visit our WIP thread for more details! :D
http://www.gamesas.com/bgsforums/index.php?showtopic=889621

-----------------
Installation
-----------------
This is a complete remake, hence version 2.0, follow the instructions that apply to you.
THIS IS VERY IMPORTANT - IT IS NOT A SIMPLE MOD INSTALL!

1. You do not have any previous version installed.

Copy all the files into your ...oblivion\data directory, then select the esp in the data files
in the oblivion lancher


2. You have a previous version of the mod installed, and have either not started, or finished
the questline.

Sorry folks, but you are going to have to uninstall the older version first. To uninstall the old
version:

You must delete the following folders:
...\Data\Textures\ESword
...\Data\Textures\Menus\Icons\ASWord
...\Data\Textures\Menus\Book\ASWord
...\Data\Meshes\ASword
...\Data\Sound\Voice\DummyRace

and the following files:
...\Data\LostSwordOfTheAylied.esp
...\Data\Video\ASDreamVideo.bik

Then copy all the files into your ...oblivion\data directory, then select the esp in the data files
in the oblivion launcher


3. You have a previous version of the mod installed, and are currently following the questline.

You will now have to make a clean save, which will lose your progress, sadly if you update during
the quest it will screw it up.

To make a clean save load up your most recent save, without the mod active. Then save over it.
You can now install the mod following the steps from 2. and restart the quest.

-----------------
Uninstallation
-----------------
To un-install this mod you must delete the following folders:
...\Data\Textures\LSotA
...\Data\Textures\Menus\Icons\LSotA
...\Data\Textures\Menus\Book\LSotA
...\Data\Meshes\LSotA
...\Data\Sound\Voice\DummyRace

and the following files:
...\Data\LostSwordOfTheAylied.esp
...\Data\Video\LSotA\StartVideo.bik

that is all.

User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Wed Sep 01, 2010 11:02 pm

Just so people know OBSE is not a requirements, and the text above will be fixed when WhoGuru gets back online.

Also, the TESNexus link is down because of the site, but when the site comes back up, it may be a few hours until the Downloads are updated.


Cheers! :)
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Steph
 
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Post » Wed Sep 01, 2010 11:37 pm

Best Quest Mod Ever!

*grins*
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Gwen
 
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Joined: Sun Apr 01, 2007 3:34 am

Post » Wed Sep 01, 2010 7:20 pm

Thanks a lot for the update :)

btw.@ da mage: just tried your mage gloves - great work as well!
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Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Thu Sep 02, 2010 12:16 am

I am getting the update from PES right now. Thanks.
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Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Wed Sep 01, 2010 10:49 am

Okay, I'm STILL trying to update the Nexus page. :banghead: It's down again and I was almost done! Just one tiny file to upload and Nexus went down in the middle. LOL SO, for now, head to the PES link in the first post for the mod.

I'll let you know as soon as the Nexus page is finished. :foodndrink:

All those who already have the mod and are thinking they don't need the update....OMG yes you do. The final area and boss have undergone some major and wicked changes! It's worth a new download and fresh install. :goodjob:
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Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Wed Sep 01, 2010 9:42 am

Okay, I'm STILL trying to update the Nexus page. :banghead: It's down again and I was almost done! Just one tiny file to upload and Nexus went down in the middle. LOL SO, for now, head to the PES link in the first post for the mod.

I'll let you know as soon as the Nexus page is finished. :foodndrink:

All those who already have the mod and are thinking they don't need the update....OMG yes you do. The final area and boss have undergone some major and wicked changes! It's worth a new download and fresh install. :goodjob:


I believe you. I did completely uninstall and then installed the updated version. TESNexus has been up a few times, but mostly down today as far as I can tell.
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Lilit Ager
 
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Joined: Thu Nov 23, 2006 9:06 pm

Post » Wed Sep 01, 2010 9:59 am

The Nexus is up and the Download page has been updated! You can now download Lost Sword from either PES or TESNexus. :D Huzzah!
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alyssa ALYSSA
 
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Post » Thu Sep 02, 2010 1:44 am

JUst re-uploaded the Nexus download, its all in one there now, as they dont have size limitations like PES.
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Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Wed Sep 01, 2010 12:40 pm

Just so people know, Shivering Isles and OBSE are not requirements....

So I don't really need them, right?
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lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Wed Sep 01, 2010 6:11 pm

So I don't really need them, right?


Okay, we got word from some informed sources. Shivering Isles does not need to be a requirement. :D Yay! Due credit will suffice!

Obse is also not a requirement unless you want to use it. There is an optional add-on included with the mod for use with OBSE but that's up to you. :D
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Ross Thomas
 
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Joined: Sat Jul 21, 2007 12:06 am

Post » Wed Sep 01, 2010 2:42 pm

Okay, we got word from some informed sources. Shivering Isles does not need to be a requirement. :D Yay! Due credit will suffice!

Obse is also not a requirement unless you want to use it. There is an optional add-on included with the mod for use with OBSE but that's up to you. :D


I am just starting a new playthrough with the brand new upgraded mod. Thanks for keeping my game fun!
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casey macmillan
 
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Post » Wed Sep 01, 2010 4:15 pm


- An-Arane Cey (the sword) is now a leveled weapon, and will also level with you. To level
up the sword, simply re-equip the sword.


Ugh, that's rather unimmersive..any chance of a non-leveled version? Or is it easy to fix via TES4EDIT?

If not I think I'll stick with the previous version.
User avatar
Josee Leach
 
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Joined: Tue Dec 26, 2006 10:50 pm

Post » Wed Sep 01, 2010 11:55 am

Ugh, that's rather unimmersive..any chance of a non-leveled version? Or is it easy to fix via TES4EDIT?

If not I think I'll stick with the previous version.


Well it is immersive in a way, you'll never notice it getting stronger, and no, it not a simple edit TES4Edit, its would require a bit more...


However if it bugs you so, i can make a plug-in to fix this...



Edit: ANd trust me, if your ever going to play the questline again, you'll want the new version because of all the new stuff.
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Jessica Thomson
 
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Joined: Fri Jul 21, 2006 5:10 am

Post » Wed Sep 01, 2010 3:45 pm

Well it is immersive in a way, you'll never notice it getting stronger, and no, it not a simple edit TES4Edit, its would require a bit more...


However if it bugs you so, i can make a plug-in to fix this...



Edit: ANd trust me, if your ever going to play the questline again, you'll want the new version because of all the new stuff.


Since I'm using the Quest Award Leveller, I think it was a good idea to make it become stronger once your character rises through the levels.
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joeK
 
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Post » Wed Sep 01, 2010 4:48 pm

Well it is immersive in a way, you'll never notice it getting stronger, and no, it not a simple edit TES4Edit, its would require a bit more...


However if it bugs you so, i can make a plug-in to fix this...


I'd really appreciate that.
To me items leveling with you takes away the incentive to always try to find better gear. And with 370 mods adding thousands of weapons I can *not* find it in my heart to be a one-weapon-man. :)
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CHangohh BOyy
 
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Post » Wed Sep 01, 2010 12:30 pm

I'd really appreciate that.
To me items leveling with you takes away the incentive to always try to find better gear. And with 370 mods adding thousands of weapons I can find it in my heart to be a one-weapon-man. :)


LOL Give him a day. Mage will have an add on whipped up for you in no time. :D The new content is worth it, includes a teaser for our sequel - An-Arane Cey: Armor of the Fallen!

:foodndrink:
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Sharra Llenos
 
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Post » Thu Sep 02, 2010 1:13 am

APY was very helpful over on PES and got our mod uploaded as a single file so! No more having to download the End cut scene separately! :foodndrink: Which is especially good as there were at least a dozen lazy souls who had obviously not bothered to look at the read me and were missing the end scene. :facepalm:

Also thought I'd grab a couple screens of the new Claymore Add-on! This was actually a request by a player, eikmaster, who prefers two handed swords. Voila!

http://www.tesnexus.com/downloads/images/20184-1-1232388250.JPG

http://www.tesnexus.com/downloads/images/20184-2-1232388251.JPG
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Joie Perez
 
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Post » Wed Sep 01, 2010 7:01 pm

As I long ago finished the quest and would prefer not to repeat it, should I be able to retain the sword if I uninstall the old version and install the new without a clean save in between? Would it break anything if I don't install the new movie file?
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Lyndsey Bird
 
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Post » Wed Sep 01, 2010 4:19 pm

As I long ago finished the quest and would prefer not to repeat it, should I be able to retain the sword if I uninstall the old version and install the new without a clean save in between? Would it break anything if I don't install the new movie file?


Unfortunately no. Installing the new version means removing the old one first and your old saves will not work.

If it helps, we've introduced a randomizer to the clue spawns. They occur in a different order each time you play now. Not to mention the added content at the end of the quest. :D The boss battle is not the battle you remember!

Edit: As for the movie file, the mod is now able to be downloaded in it's complete form on both Nexus and PES. :D So you no longer have to grab a seperate file. Yay!
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Emma
 
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Post » Wed Sep 01, 2010 2:29 pm

Are there any geographical regions in the game changed in such a way that they might conflict with other mods? Especially other quest mods? A list of those regions or any known conflicts might help.
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Tinkerbells
 
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Post » Wed Sep 01, 2010 7:15 pm

Are there any geographical regions in the game changed in such a way that they might conflict with other mods? Especially other quest mods? A list of those regions or any known conflicts might help.


Nope! Not at all! We changed very little in the vanilla game itself but to add our clue scrolls in their locations and add a single door in another location. :D So far, we have no conflicts of that type reported. I can say that I know for a fact our mod is compatible with Open Cities: Leyawiin Reborn. From that, I can make the assumption it will be compatible with the other Open Cities mods.
Again, we changed nothing to add our clues, merely placed them in existing structures.

If someone does manage to find a conflict, please let us know so we can fix it, though I don't envision any. An-Arane Cey is not an intrusive mod. :D
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OnlyDumazzapplyhere
 
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Post » Wed Sep 01, 2010 11:22 am

Nope! Not at all! We changed very little in the vanilla game itself but to add our clue scrolls in their locations and add a single door in another location. :D So far, we have no conflicts of that type reported. I can say that I know for a fact our mod is compatible with Open Cities: Leyawiin Reborn. From that, I can make the assumption it will be compatible with the other Open Cities mods.
Again, we changed nothing to add our clues, merely placed them in existing structures.

If someone does manage to find a conflict, please let us know so we can fix it, though I don't envision any. An-Arane Cey is not an intrusive mod. :D


Great. Then this will be one of the mods I'm adding to my Oblivion install on my new dual core CPU. :)
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Kat Stewart
 
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Post » Wed Sep 01, 2010 1:13 pm

Unfortunately no. Installing the new version means removing the old one first and your old saves will not work.


I asked because your #2 installation instructions (which fit my situation) don't include a clean save step. When the name of the esp hasn't changed, the game usually loads the updated file as though it were the old one and thus has no problem loading old saves. Has the ID# for the sword changed in the new version?
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Fluffer
 
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Post » Wed Sep 01, 2010 10:11 pm

I asked because your #2 installation instructions (which fit my situation) don't include a clean save step. When the name of the esp hasn't changed, the game usually loads the updated file as though it were the old one and thus has no problem loading old saves. Has the ID# for the sword changed in the new version?


Of that I'm not sure. Mage had told me installing the new updated version would break old Lost Sword Saves. My advice would be, back up the save you're concerned about and then give it a try. See if it still works afterward. If it doesn't, you can always revert to the old version and restore with your back up save. OBMM would make this process very easy and quick if you have it.
I'd be interested in the answer myself! :D It's after 5 in the morning tomorrow for Mage right now so it may be a while til he's on to answer this one. LOL
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Katie Samuel
 
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