Is Archery Combat Broken?

Post » Wed Sep 28, 2011 10:00 am

Ok lets get the normal BS out of the way
1. I'm sorry if this has been posted before I did not find it.
2. I understand that all the gameplay footage and all the eurogamer threads are based on ALPHA BUILD, no reason to post it now.
3. My opinion on the matter is based on an unfinished game and previouse titles.

Sammuthegreat:
"I crept into Riverwood and stuck an arrow in her head, which didn't kill her (damn lack of location damage) - she knew where I was at this point so no bonus damage she started to crawl away begging for her life and moaning piteously; I followed her for a bit and eventually she got up and ran a short way before cowering for her life. I finished her off with an arrow in the behind."

In Oblivion when you fired an arrow into a NPCs face it would normally reappear in thier chest area if it did not kill them. I dont recall what would happen in Morrowind (been a while) but this kind of gameplay irritated me to no end. I for one was a HUGE Oblivion follower of the forums and loved to hear all the Bow combat info I could get! Arrows would bounce off rock, stick in wood and would appear in your foes body!?!?!? ZOMG thats AWESOME... well at least it sounded awesome untill you played it.

How many times did I instantly kill something but when examining the body the arrow was lodged in it's foot or hand leaving me with a "WTF?!" face? 10, 20 times maybe?
How many times did I fire an arrow into the back of a bandits head to have the SOB turn around with a "I see you! have at you!"

Well it's the dawn of a new TES, number 5. massive improvments to graphics! massive improvments to combat!, massive improvments to magic!, finishing moves!, better NPC dialouge!, in game marriage! (if your into that fable crap) and even DRAGONS and you are DRAGONBORN!!!!!.... oh but they yanked Body Location Damage and archery still has the EXACT... same... flaws from the previous title.

Yeah it's waaay to late for them to fix it but it's never to late for them to patch it or DLC it, hell I'll give them another $15 just to have them fix what they should have had in to begin with (Sounds like Bethesda DLC to a T right?)
I just wana know if anyone else feels the same way about it. Agian this is just my opinion of the matter and I respect yours if it's 180 just explain why please
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sarah
 
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Post » Wed Sep 28, 2011 11:54 am

It looks actually better, having to pull more instead of one fast movement of pulling back the string.
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Josh Sabatini
 
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Post » Wed Sep 28, 2011 5:17 am

Yeah, the pin cushion syndrome is alive and still kicking.
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Samantha Jane Adams
 
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Post » Wed Sep 28, 2011 3:43 pm

I've seen your posts in some other threads and you seem really upset about this. I think it's exaggerating to call it "broken".
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Nancy RIP
 
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Post » Wed Sep 28, 2011 8:04 am

All it needs is locational damage, then it's fine.

But it's sort of strange that it wasn't added in in the first place. It definitely needs to be added as soon as possible, hopefully one of the first mods.
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I’m my own
 
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Post » Wed Sep 28, 2011 6:21 pm

Bow and Arrows do a lot more damage than oblivion according to Todd and BGS. It's going to be a lot more useful this time around i think
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Mrs shelly Sugarplum
 
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Post » Wed Sep 28, 2011 4:20 pm

Yup it's funny how they fixed that issue in Fallout 3 but then decided to just ditch locational damage again for no reason ^^

Actually no it's not funny at all ._.
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OJY
 
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Post » Wed Sep 28, 2011 8:33 am

Yeah, the pin cushion syndrome is alive and still kicking.


Which is fine, since it's an "attack does X hit points of damage" RPG, and not a "BOOM! HEADSHOT!" FPS. :shrug:

------

...by the way, all this "but they took out locational damage" that people keep talking about.... when did they ever say it was in? Or are you comparing Skyrim to Fallout 3, rather than Oblivion?
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Kim Kay
 
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Post » Wed Sep 28, 2011 3:44 pm

I've seen your posts in some other threads and you seem really upset about this. I think it's exaggerating to call it "broken".

Yeah I would be a liar if I siad it wasnt my #1 on my VERY short list of thing I'm finding fault with in skyrim and maybe your right it is a little bit Drama Queen of me to call it broken but I do belive it needs and deserves attention
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Micah Judaeah
 
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Post » Wed Sep 28, 2011 12:17 pm

It looks actually better, having to pull more instead of one fast movement of pulling back the string.

I would have to agree it looks loads better. I like how they have slowed the speed of the bow, I really like how it does more damage and arrows are a little more scarce to make up for the bows new power, I think it will improve greatly from Oblivion.
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Russell Davies
 
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Post » Wed Sep 28, 2011 10:47 am

Been playing games like this for years with the same "issue," and while i agree its fixable, it's been around for so long for a reason. The game will be so tremendously life-consuming in it's awesomeness, I won't even notice. Even Red Dead Redemption, which had locational damage and Euphoria physics, still allowed the player to kill a person by shooting them in the foot 3 times. I can honestly say that i noticed that, obviously, but I can also honestly say that I seriously don't care that much. Sorry, it's been part of video game combat for so long it doesn't matter nearly as much as you think it does.
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Chloe :)
 
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Post » Wed Sep 28, 2011 8:25 am

is Archery broken? how do you know?
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Emilie Joseph
 
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Post » Wed Sep 28, 2011 10:38 am

Which is fine, since it's an "attack does X hit points of damage" RPG, and not a "BOOM! HEADSHOT!" FPS. :shrug:

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...by the way, all this "but they took out locational damage" that people keep talking about.... when did they ever say it was in? Or are you comparing Skyrim to Fallout 3, rather than Oblivion?

TES isnt a FPS? It's played primarily from the 1st person view and you shoot magic and arrows.... kinda gona have to disagree with you, yes it is VERY much and RPG but it is still a FPS, I dont know why it cant be both, FO3 was a RPG and a FPS and it was awesome!
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Tamara Dost
 
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Post » Wed Sep 28, 2011 11:38 am

To be fair, the draw on the bow does look a little quick to me. But i'm not massively worried.
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Kahli St Dennis
 
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Post » Wed Sep 28, 2011 4:24 pm

TES isnt a FPS? It's played primarily from the 1st person view and you shoot magic and arrows.... kinda gona have to disagree with you, yes it is VERY much and RPG but it is still a FPS, I dont know why it cant be both, FO3 was a RPG and a FPS and it was awesome!

Its an RPG not a FPS...

This is not The Elde Scrolls V: Call of Duty. :facepalm:

This is The Elder Scrolls V: Skyrim :tes:

Also are you joking if so :rolleyes: if not :facepalm: ...
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NO suckers In Here
 
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Post » Wed Sep 28, 2011 4:38 pm

TES isnt a FPS? It's played primarily from the 1st person view and you shoot magic and arrows.... kinda gona have to disagree with you, yes it is VERY much and RPG but it is still a FPS, I dont know why it cant be both, FO3 was a RPG and a FPS and it was awesome!

not sure if serious
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GPMG
 
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Post » Wed Sep 28, 2011 10:58 am

Been playing games like this for years with the same "issue," and while i agree its fixable, it's been around for so long for a reason. The game will be so tremendously life-consuming in it's awesomeness, I won't even notice. Even Red Dead Redemption, which had locational damage and Euphoria physics, still allowed the player to kill a person by shooting them in the foot 3 times. I can honestly say that i noticed that, obviously, but I can also honestly say that I seriously don't care that much. Sorry, it's been part of video game combat for so long it doesn't matter nearly as much as you think it does.

So if it's been around for a really long time no one should strive to fix it and it should just be accepted as thats the way it needs to be? kaaay

Also "is Archery broken? how do you know?"
I dont I even siad in my OP that my opinion is based off an unfinished game and previous titles but on that note how do you know it's not?
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Andrew
 
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Post » Wed Sep 28, 2011 3:50 pm

All it needs is locational damage, then it's fine.
This.

But it's sort of strange that it wasn't added in in the first place. It definitely needs to be added as soon as possible, hopefully one of the first mods.
Agreed.
To the people above: In a sense it kinda is an FPRPG since it's usually played in first person, and it's also an RPG, soooooo..... yeah. :spotted owl:
It's not an FPSRPG, I left the 'S' out, cause it's not a shooter unless it's a bow or something.
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CORY
 
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Post » Wed Sep 28, 2011 4:23 am

This isn't a major game-breaking issue for me, but I definitely would have preferred locational damage to be in rather than out. I'll definitely be looking forward to a Deadly Reflexes type mod for Skyrim though.
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Kayleigh Williams
 
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Post » Wed Sep 28, 2011 7:24 pm

Oh my Deadra who even cares where the arrow sticks in the sprite.
For sake, why is it that peeople care so much about how things look but never what it does?
I wouldnt even care if there was never an arrow found on any body, and Daggerfall even had that.
As long as I knew that my 15% armour ignore ability or whatever was functioning.
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jasminε
 
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Post » Wed Sep 28, 2011 7:32 pm

Its an RPG not a FPS...

This is not The Elde Scrolls V: Call of Duty. :facepalm:

This is The Elder Scrolls V: Skyrim :tes:

Also are you joking if so :rolleyes: if not :facepalm: ...

:spotted owl: Hoot

The Owl agrees
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Rhi Edwards
 
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Post » Wed Sep 28, 2011 11:51 am

Its an RPG not a FPS...

This is not The Elde Scrolls V: Call of Duty. :facepalm:

This is The Elder Scrolls V: Skyrim :tes:

Also are you joking if so :rolleyes: if not :facepalm: ...

I dont want it to be COD but if by COD you mean enemies react realisticly to having a 2 foot wooden shaft shoved through thier left eye then... yeah I gusse I would prefer COD over a very stupid looking guy with an arrow through his temple still chasing/fleeing from me...
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SamanthaLove
 
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Post » Wed Sep 28, 2011 4:05 am

Yeah I would be a liar if I siad it wasnt my #1 on my VERY short list of thing I'm finding fault with in skyrim and maybe your right it is a little bit Drama Queen of me to call it broken but I do belive it needs and deserves attention


Well, I actually agree with you. This time around I really thought they would have sorted locational damage, and before we found out it wasnt in I would have even bet alot if dosh that it would be in. It seems ludicrous to me that something they have already done and made work hasnt made it into their new game of the century.

No matter how or what you say, your in denial if you dont find this to be an almighty kick in the teeth.
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Ownie Zuliana
 
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Post » Wed Sep 28, 2011 4:10 am

So if it's been around for a really long time no one should strive to fix it and it should just be accepted as thats the way it needs to be? kaaay

Also "is Archery broken? how do you know?"
I dont I even siad in my OP that my opinion is based off an unfinished game and previous titles but on that note how do you know it's not?



I'll take you seriously when you read the post without mistakenly seeing it as an objection you should argue with.

There's probably a 90% chance it's in the finished product. The reason, as i said before, that the "issue" has been around so long, is that to people who don't get hung up on stupid [censored], a.k.a advlts, it doesn't detract from the game nearly as much as you think it will. You can have your opinions, I can have mine, blah blah blah. Fact of the matter: it's been around for so long, and hasn't been listed as a detriment to any game i've ever seen reviewed by anyone. Think about it.
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Sophie Louise Edge
 
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Post » Wed Sep 28, 2011 6:06 am

Oh my Deadra who even cares where the arrow sticks in the sprite.
For sake, why is it that peeople care so much about how things look but never what it does?
I wouldnt even care if there was never an arrow found on any body, and Daggerfall even had that.
As long as I knew that my 15% armour ignore ability or whatever was functioning.

Agian why is it such a chore to ask for both, why cant a game function like it should and not have insane visual eyesores? you act like I'm asking you people to choose between a great LOOKING game and a great ACTING game.
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Sammi Jones
 
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