On Archery

Post » Sat Feb 19, 2011 12:54 pm

With a mod that reduced the homing effect of the opponents on me when I was sneaking, Archery was actually kinda fun.
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Cat
 
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Post » Fri Feb 18, 2011 10:02 pm

They've said that archery is a lot more powerful in Skyrim (I think in the magazine), but finding arrows and stuff is also more rare.



As opposed to Oblivion?

I've found at least 30 different matrices. I've found over 250 amber and madness ore. I've found ONE - UNO - Perfect arrow matrix. This provided 25 arrows. None of them were recoverable, and even with max agility, sneak and marksman it can take 6 or 7 of these svckers to down some monsters.

I sometimes - read once in a blue moon, literally - find a few (5 or 6) magic arrows on something or someone I've killed, but they mostly svck even when present.

Exactly how much more "rare" do they want them to be? If they were any more rare, they wouldn't exist at all.
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Add Me
 
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Post » Fri Feb 18, 2011 10:08 pm

Alaston I hear your pain as I am playing with a level 32 Bosmer right now, too. Archery and alchemy are my favorite skills,so you should perhaps try combining the two also. A strong poison can save you heaps of arrows.

When theysaid arrows will be more rare they meant all types of arrows. And yes they mentioned one-shot kills will be possible as far as I know. Have you seen that assassin screen from the other thread!? If daggers became so awesome (finally) I bet archery will too.

Worry not my elven friend. :P
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Emma Louise Adams
 
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Post » Sat Feb 19, 2011 10:33 am

*text removed by moderator: Don't flame the flamer...gets a warning just as fast and sure*


Alaston I hear your pain as I am playing with a level 32 Bosmer right now, too. Archery and alchemy are my favorite skills,so you should perhaps try combining the two also. A strong poison can save you heaps of arrows. When theysaid arrows will be more rare they meant all types of arrows. And yes they mentioned one-shot kills will be possible as far as I know. Have you seen that assassin screen from the other thread!? If daggers became so awesome (finally) I bet archery will too.Worry not my elven friend. :P



I'm using alchemy. I have one of the "915" poisons going. That said... Lichs, Netherlichs, and many other creatures just don't seem to be impacted by them at all. For the creatures that aren't immune to poison, I don't need to use a poison as they die in one or two shots. For the creatures that I do need the poison to kill them effectively, the poison won't work.

I find what you're saying encouraging, Skemba, and I appreciate it. I'd like to hear from the game devs more on this though as well.
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Anna Kyselova
 
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Post » Sat Feb 19, 2011 7:43 am

Humor's allowed, of course. I welcome it in fact.

It has two requirements in my book though:

1. I have to be able to understand that it's actually meant as humor.

2. It has to actually be funny.

:P

Perhaps it is only funny to those who share my hatred for Bosmer, perhaps my comment wasn't funny at all, either way I'm not really concerned. For future reference though, I never turn down an opportunity to rip on the Bosmer. Crazy little bastards. I'll end this off-topic discussion here, sorry; I didn't mean to derail your thread.

Everything you stated is exactly why I don't use archery in Oblivion, so yes I really hope these things get fixed.
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Skrapp Stephens
 
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Post » Sat Feb 19, 2011 3:40 am

Try using some of the archery mods.

I have these installed (turning them on and off at my convenience offcourse)

1.) Eagle Eye Realistic Archery (increases damage multipliers when attacking from sneak mode,5x arrow speed,takes more time to zoom in,zoom is a bit more powerfull,imporved ranges)

2.) Bow damage balanced (This mod simply increases bow base damage a little bit on every bow (Except Rusty Iron Bow and display bows) to make a better balance.)

3.) Realistic archery (doesn't improve damage,just arow flight speed)
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Jose ordaz
 
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Post » Sat Feb 19, 2011 4:08 am

Just for the record: http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery/ is the mod that was used as a guideline for Skyrim's archery. Not sure if all of the features of this great mod are included, but it should give an impression on how archery will probably be handled in Skyrim.
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BlackaneseB
 
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Post » Sat Feb 19, 2011 6:32 am

Personally, I'd like to see an "Arcane Archer" type ability where you can conjure arrows with Magicka... then you wouldn't need to go around finding arrows.
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Robyn Howlett
 
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Post » Fri Feb 18, 2011 11:55 pm

DP's Combat Archery has some great features to it but it also has some features that should have been left out IMHO. That's why I don't use it. I perfer mods that only change damage and/or arrow speed.
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Ashley Campos
 
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Post » Fri Feb 18, 2011 10:21 pm

I'm using alchemy. I have one of the "915" poisons going. That said... Lichs, Netherlichs, and many other creatures just don't seem to be impacted by them at all. For the creatures that aren't immune to poison, I don't need to use a poison as they die in one or two shots. For the creatures that I do need the poison to kill them effectively, the poison won't work.

Something I learned from Buffy: You can use a Weakness to Poison effect to break the immunity of creatures like the undeads and decimate them with your poisoned arrows. That really helps improving the arrows efficiency.
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Ebony Lawson
 
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Post » Sat Feb 19, 2011 7:33 am

I can not wait for Archery in Skyrim it is going to be awesome! One thing that I think is over looked is, since Archery is more powerful this time around, arrows will be more rare; because as with all types of powerful weapons, there are going to be less of them. That is why Bethesda is making arrows rare to find this time around. So that way when you do find them it is like,"ooh I found arrows I can not wait to use them!"
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Tina Tupou
 
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Post » Sat Feb 19, 2011 8:15 am

DP's Combat Archery has some great features to it but it also has some features that should have been left out IMHO. That's why I don't use it. I perfer mods that only change damage and/or arrow speed.

I'm taking it that is the mod bethesda are using by default then....the duke patrick's archery mod?
I thinks it's that,but would like 100% confirmation it is indeed that one.
If so,it's gunna be great :)
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Shelby McDonald
 
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Post » Sat Feb 19, 2011 6:12 am

Perhaps it is only funny to those who share my hatred for Bosmer, perhaps my comment wasn't funny at all, either way I'm not really concerned. For future reference though, I never turn down an opportunity to rip on the Bosmer. Crazy little bastards. I'll end this off-topic discussion here, sorry; I didn't mean to derail your thread.Everything you stated is exactly why I don't use archery in Oblivion, so yes I really hope these things get fixed.


And I didn't mean to come off like a giant ass either. I'm just kind of miffed at how blatantly Bethesda missed the mark in so many ways with Oblivion which was visually stunning and certainly showed some awing potential for a new frontier in open world games.

I don't mean to take it out on others, but I'm on one hand very worried that Bethesda isn't capable of getting its crap together enough to seize the opportunity that Oblivion gave it, and on the other I'm full of anticipation to see what happens if they do actually step up to the plate with their game design and the other opportunities on the table.

"This could be big."

They have an opportunity to rock the mainstream gaming world here instead of just appealing to a niche market. Then again, a game that appealed to that market to begin with ought to have things like game balance, level scaling, level capping, item generation, quest creation, quality control and other issues sorted already...

I'm rambling, but it boils down to "I'm full of anticipation, and full of apprehension."

It comes out sometimes. I apologize for that.

Try using some of the archery mods.


I have a PS3.
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Jeff Turner
 
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Post » Fri Feb 18, 2011 10:46 pm

I was always a warrior for maybe two years on oblivion then my friend came round and mentioned archery and i tried it. NEVER looked back i keep a sword for close quarters but nothing beats the thrill of sneaking around and doing some awesome one hit kill shots!!!
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sam smith
 
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Post » Sat Feb 19, 2011 8:21 am

I was always a warrior for maybe two years on oblivion then my friend came round and mentioned archery and i tried it. NEVER looked back i keep a sword for close quarters but nothing beats the thrill of sneaking around and doing some awesome one hit kill shots!!!


Yeah, but eventually my level 46 archer gets tired of fighting imps, rats and crabs. Once in a while, it would be nice to engage anything undead, or an Ogre, or a Minotaur and not have to use 7+ arrows to do it while running like a kitten on PCP in full retreat throughout the length of one of the largest dungeons on the map.

Note: Alchemy does make that possible. I can kill an ogre or a minotaur in one shot if I use a poison. Without duping however, the rarity and scarcity of some of the components makes that pretty asinine. Clearing something like Fingerbowl Cave without poisons - and I mean A LOT of them... Is preposterous. The scarcity of alchemy components makes this pretty prohibitive without exploiting duplication tricks.
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Greg Cavaliere
 
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