[RELZ] Archipel de Pertevue

Post » Sat May 28, 2011 5:11 pm

I've noticed a number of items have been modified. It's really noticable in the English version because when they're modified it changes their name to the French name. I noticed this with the master alembic, steel crossbow (I think), a generic door that I used in Tel Vos. Also the cell name of Ebonheart where the dockman was added was also changed to the French version. I don't think it's a huge deal, but might need cleaning up. It broke the Alembic, but that's probably due to partially overriding the affects applied to it in at home alchemy. Is there any reason those objects were altered, or is it okay to clean them out in the enchanted editor so I don't run into renamed items too often?
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Stephanie Nieves
 
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Post » Sat May 28, 2011 2:26 pm

little off topic are there any other mods on Wiwiland that have any form of anims that you apply to npcs, i cant get the google translator to work on my machine and i dont want to have to download everything just to find out?


Thanks a lot. The animations in Pertevue are mine. They are not available elsewhere. But you can see a lot of animation on Wiwiland, for example in the Archange's mod: http://morromods.wiwiland.net/spip.php?article753.

If you want to use my animations to make a pack, I'm proud about it and I will encourage you. Just stay in touch. ^^

I've noticed a number of items have been modified. It's really noticable in the English version because when they're modified it changes their name to the French name. I noticed this with the master alembic, steel crossbow (I think), a generic door that I used in Tel Vos. Also the cell name of Ebonheart where the dockman was added was also changed to the French version. I don't think it's a huge deal, but might need cleaning up. It broke the Alembic, but that's probably due to partially overriding the affects applied to it in at home alchemy. Is there any reason those objects were altered, or is it okay to clean them out in the enchanted editor so I don't run into renamed items too often?


The mod was clean many times. But maybe I add some useless changes after the last cleaning. I'm going to check this, but I think you can clean yourself for your use. Thanks to say it. ;)
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Liv Staff
 
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Post » Sat May 28, 2011 8:40 am

Thanks a lot. The animations in Pertevue are mine. They are not available elsewhere. But you can see a lot of animation on Wiwiland, for example in the Archange's mod: http://morromods.wiwiland.net/spip.php?article753.

If you want to use my animations to make a pack, I'm proud about it and I will encourage you. Just stay in touch. ^^


Thanks, proud you should be :) is the mod you linked me the only other one with new animation?
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Pixie
 
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Post » Sat May 28, 2011 4:28 pm

There are others mods witch add new animations but I don't know what mods precisely.
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Mark
 
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Post » Sat May 28, 2011 4:15 pm

Well, I've visited the place, mainly Lindyl, and wow, awesome work here!
the graphical imapact it's a ten. The docks are just full of detail, people going and coming, different taberns, a lot of shops, an announcements pannel...
There's too much and you have to decide what to look and where to go :)
A messenger came to see me with an important message for me... A mysterious character that didn't reveal me nothing about himself, only saying I had to go a certain tavern :)
I got a transportation chart from the boatman and another one from the guar driver ;)

The mod itself it's big and script-consuming, I have a nice machine and even with this new pup, I noticed a few lag.
Exploring more than five minutes or at least ten had been impossible for me due to language incompatibilities.
I use Morrowind English version and I had a lot of ctd. In the warnings a lot of cells were not found because the game looked for french names.
The same occured for dialog topics not found. With so many errors, the game crashes constantly.
I'd like to get a french version only to play this :)

Traveling or entering interiors are a ctd too. I couldn't enter the auberges to follow the main quest :/
I'll choose a few locations and will use the console to visit places, otherwise, with the English version it's almost impossible.
I tried merging leveled lists, cleaning the esp, unpacking the bsa (there's some clothes not showing in characters Edmond Grival, Hecter Boralius, Ergola Gro-Yargul and Ferloran),
but the game seems is not supporting the dialog/cells missing.

Spoiler

Cell "Camp des Erabenimsuns" not found for dialogue type Topic
Info "EMPTY"
Cell "Camp des Urshilakus" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Dissapla" not found for dialogue type Topic
Info "EMPTY"
Cell "Ald'ruhn" not found for dialogue type Topic
Info "EMPTY"
Cell "Ald Rédaynia" not found for dialogue type Topic
Info "EMPTY"
Cell "Chun-Ook, niveau supérieur" not found for dialogue type Greeting
Info "EMPTY"
Cell "Caverne de l'Incarné" not found for dialogue type Topic
Info "EMPTY"
Cell "Camp des Ahemmusas" not found for dialogue type Topic
Info "EMPTY"
Cell "Camp des Urshilakus" not found for dialogue type Topic
Info "EMPTY"
Cell "Caverne de l'Incarné" not found for dialogue type Topic
Info "EMPTY"
Cell "Caverne de l'Incarné" not found for dialogue type Topic
Info "EMPTY"
Cell "Caverne de l'Incarné" not found for dialogue type Topic
Info "EMPTY"
Cell "Ald'ruhn, temple" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Dissapla" not found for dialogue type Topic
Info "EMPTY"
Cell "Cavernes de Dunira?" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine d'Halit" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine d'Yassu" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine d'Elith-Pal" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Sudanit" not found for dialogue type Topic
Info "EMPTY"
Cell "Caldéra" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Yanémus" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine d'Elith-Pal" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Sudanit" not found for dialogue type Topic
Info "EMPTY"
Cell "Cavernes de Mausur" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Caldéra" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine d'Abaelun" not found for dialogue type Topic
Info "EMPTY"
Cell "Camp des Ahemmusas" not found for dialogue type Topic
Info "EMPTY"
Cell "Caverne de l'Incarné" not found for dialogue type Voice
Info "EMPTY"
Cell "Mine de Sudanit" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Yanémus" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine d'Elith-Pal" not found for dialogue type Topic
Info "EMPTY"
Cell "Cavernes de Mausur" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Caldéra" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Sudanit" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Dissapla" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine d'Elith-Pal" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine d'Halit" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine de Caldéra" not found for dialogue type Topic
Info "EMPTY"
Cell "Mine d'Yassu" not found for dialogue type Topic
Info "EMPTY"
TES3Stream Warning: Model "Meshes\pertevue\A_P_scie.NIF" tex not found "A_P_scie.bmp"!



Despite the issues I'm having with this, it's worth the visit. The place it's just incredible :)

http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/Archipel%20de%20Partevue/Morrowind2011-05-0816-10-08-44.jpg
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/Archipel%20de%20Partevue/Morrowind2011-05-0816-06-13-70.jpg
http://i217.photobucket.com/albums/cc189/Zimnel_Redoran/Morrowind/Archipel%20de%20Partevue/Morrowind2011-05-0816-05-47-62.jpg
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Alycia Leann grace
 
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Post » Sat May 28, 2011 8:32 am

The videos of this don't do it justice. In the videos the scenery looks kinda bland. But saying that ive just had a run around and i really like the look of the cities and settlements, would definitely love an English version so i could play the quests without having google open :P

Love the imperial city. My only suggestion, infact the only thing that kinda bugged me is the lack of vertex paint on the new structures. Adding vertex paint really helps finish things off. The models themselves are really good, they just need vertex paint to make them look that little bit more worn and fitting.
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Scarlet Devil
 
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Post » Sat May 28, 2011 11:06 am

Ah man, this really does sound amazing! Even though I don't my computer can even handle it, if someone can give me some rough translations of dialogue I'd be willing to correct it / write it up properly - it would be a shame for a mod like this to go unplayed.
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Stephanie Valentine
 
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